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1761. There's a video about mee! - in The Locker Room [original thread]
Patrick57 wrote: http://www.youtube.com/watch?v=xQEnR7esw3E Says he's better at this game than me, yet he has almost no gungame. He's the only person I will ever send hatemail to. edit: King thunderbolt, I know you're too ***** to post h...
- by Tebu Gan - at 2014.01.31 20:19:00
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1762. Is there any girls playing dust - in General Discussions [original thread]
I used to work for an organic landscape company. The boss was a female, as well as most of the crew. Often times, I was the only guy around. And I agree, women are MUCH more pleasant to be around. No drama, no bitchin, no yelling, ect. It surpri...
- by Tebu Gan - at 2014.01.31 20:11:00
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1763. Tanks - Balancing Turrets - in Feedback/Requests [original thread]
Vulpes Dolosus wrote: Your missile suggestions are bad. Range and missiles don't mix. Their travel time is horrendous, and on top of that you're giving them a -25% damage nerf. You cannot slowly whittle away tanks currently because repairs are...
- by Tebu Gan - at 2014.01.31 02:28:00
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1764. Tankers against OP Tanks - in General Discussions [original thread]
Charlotte O'Dell wrote: Ok, gents, we asked for cheaper tanks OR tougher tanks, but got both AND a skill tree that only asks a couple mil to get a good fit. I don't like being an accidental FOTM fa99ot, and I don't think any of you do, either....
- by Tebu Gan - at 2014.01.31 01:04:00
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1765. reserved - in General Discussions [original thread]
Tailss Prower wrote: Tebu Gan wrote: Tailss Prower wrote: Tebu Gan wrote: Ahh, a maddie, well those don't need to be double hardened either I think. My suggestion with damage mods, is that they reduce your resistances in addition to g...
- by Tebu Gan - at 2014.01.31 00:59:00
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1766. reserved - in General Discussions [original thread]
Tailss Prower wrote: Tebu Gan wrote: Tailss Prower wrote: Tebu Gan wrote: Ahh, a maddie, well those don't need to be double hardened either I think. My suggestion with damage mods, is that they reduce your resistances in addition to g...
- by Tebu Gan - at 2014.01.31 00:05:00
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1767. reserved - in General Discussions [original thread]
Tailss Prower wrote: Tebu Gan wrote: Ahh, a maddie, well those don't need to be double hardened either I think. My suggestion with damage mods, is that they reduce your resistances in addition to giving you extra damage. In this way, even i...
- by Tebu Gan - at 2014.01.31 00:02:00
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1768. reserved - in General Discussions [original thread]
Tailss Prower wrote: Tebu Gan wrote: Ahh, a maddie, well those don't need to be double hardened either I think. My suggestion with damage mods, is that they reduce your resistances in addition to giving you extra damage. In this way, even i...
- by Tebu Gan - at 2014.01.30 23:56:00
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1769. reserved - in General Discussions [original thread]
Tailss Prower wrote: Tebu Gan wrote: Ahh, a maddie, well those don't need to be double hardened either I think. My suggestion with damage mods, is that they reduce your resistances in addition to giving you extra damage. In this way, even i...
- by Tebu Gan - at 2014.01.30 23:51:00
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1770. Remember Chromosome Tank Balance? Want it again? - in General Discussions [original thread]
In all honesty, I think you are missing the real issues by a mile there. I wish it was this simple, as in only 4 things that need "fixed". The only one that makes the most sense is the third one. Even then, your numbers are WAY off the mark. I ...
- by Tebu Gan - at 2014.01.30 23:48:00
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1771. Tanks Solution - in General Discussions [original thread]
Atiim wrote: KING CHECKMATE wrote: The Attorney General wrote: A Swarms were always for scrubs, so they can stay that way. SURE , lets take away any AV capacity from Med frames and Light frames...Very good idea bro, VERY good ide...
- by Tebu Gan - at 2014.01.30 23:35:00
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1772. Tried to play BF4 again - in General Discussions [original thread]
Post post 2 post 3 post 4 A few post from the BF4 forums. It seems there is a new update that isn't going very well atm. Noticed something neat that they do, is highlight the best forum posts of the month. post 5 They must have ...
- by Tebu Gan - at 2014.01.30 23:29:00
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1773. reserved - in General Discussions [original thread]
Ahh, a maddie, well those don't need to be double hardened either I think. My suggestion with damage mods, is that they reduce your resistances in addition to giving you extra damage. In this way, even if they chose the double hardener route, usi...
- by Tebu Gan - at 2014.01.30 23:20:00
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1774. reserved - in General Discussions [original thread]
Tailss Prower wrote: Tebu Gan wrote: Tailss Prower wrote: I agree but there are people who use 2 shield hardners at one time or even 3 and I've seen my proto railgun do nothing to which alone would say to much resisitance if the strongest...
- by Tebu Gan - at 2014.01.30 22:42:00
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1775. Tanks - Balancing Turrets - in Feedback/Requests [original thread]
Harpyja wrote: To be honest, I'm slightly against having different base turret variations. Any variation should come from ammo types, like in EVE. Hybrid Ammo (railguns and blasters): deals about equal kinetic and thermal damage Standard ammo ...
- by Tebu Gan - at 2014.01.30 22:06:00
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1776. reserved - in General Discussions [original thread]
Tailss Prower wrote: I agree but there are people who use 2 shield hardners at one time or even 3 and I've seen my proto railgun do nothing to which alone would say to much resisitance if the strongest av gun in the game is doing so little to t...
- by Tebu Gan - at 2014.01.30 21:44:00
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1777. reserved - in General Discussions [original thread]
Tailss Prower wrote: Tebu Gan wrote: Tailss Prower wrote: Tebu Gan wrote: TheAmazing FlyingPig wrote: Wanna "fix" tanks? One module group allowed per fitting. No triple hardened Gunnlogi's, no triple rep Madrugars. It would still k...
- by Tebu Gan - at 2014.01.30 16:37:00
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1778. Turret Skill, ? - in Feedback/Requests [original thread]
Heavenly Daughter wrote: Dustbunny Durrr wrote: The small turret skill only gives you the ability to fit the turret easier, and to fit a better (read: more damage) turret. The proficiency skill gives you turning speed. Therefore, the profici...
- by Tebu Gan - at 2014.01.30 14:49:00
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1779. Tanks - Balancing Turrets - in Feedback/Requests [original thread]
I've started a thread here Tanks - A Real Balance Thread (LONG) that will eventually, cover the various issues with tanks. I'm learning though, it may be a bit too comprehensive for all the readers. So I'm going to break it down into smaller pos...
- by Tebu Gan - at 2014.01.30 14:46:00
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1780. Tanks - A real balance thread (Long Posting) - in Feedback/Requests [original thread]
Harpyja wrote: I think railguns need to stay long ranged, not decrease their range, while making them ineffective at CQC. The problem I have with rails at CQC is that it takes only some decency from the rail tank to prevent you from out maneuv...
- by Tebu Gan - at 2014.01.30 14:45:00
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