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2481. Tankers, no love = good thing - in General Discussions [original thread]
I know people are upset with 1.5, but bump. I want to hear some ideas on what would best help tanks fulfill the roles CCP is aiming for. Hit and run - Shields Extended engagements - Armor
- by Tebu Gan - at 2013.09.18 15:48:00
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2482. Since Vehicle Rebalance was deplayed past 1.5, I SURE hope 1.6 will have - in General Discussions [original thread]
They have their hands full with the current tanks, figuring out a base guideline to follow to balance out with infantry. We all want new stuff, but we want to be able to enjoy it at the same time. It all takes balance, which is a never ending thin...
- by Tebu Gan - at 2013.09.18 15:45:00
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2483. CCP Wolfman - Swarm Discussion for 1.5 - in Feedback/Requests [original thread]
I think they need to add more tiers of tanks to match the levels of AV. We are kinda using proto mods on a standard tank atm, which is where a lot of survival comes from in tanks. New tanks with higher PG/CPU output to fit the best mods and diff...
- by Tebu Gan - at 2013.09.18 14:32:00
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2484. Tankers, no love = good thing - in General Discussions [original thread]
I'm actually very happy they are delaying any tank changes. Their original plan was to break tanks down to their basics and build them back up in 1.6. Terrible terrible idea. Now they are going to post what they have so far next week so we can dis...
- by Tebu Gan - at 2013.09.18 13:54:00
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2485. New way to "fix" redline - in Feedback/Requests [original thread]
I still fail to see this problem of late, redline sniping is pretty well useless with the new sockets and amount of cover. Not to mention rendering problems for tankers. I can't see how someone would see this as a major issue of concern given the ...
- by Tebu Gan - at 2013.09.17 14:31:00
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2486. Militia Overdrive vs. Variable Vane Turbine - in Feedback/Requests [original thread]
Pipsa Possu wrote: Two vehicle modules with the same statistics. Militia Overdrive Variable Vane Turbine Both take 10 CPU and 10 PG. What's up with this CCP? Should't the Variable Vane turbine be more efficient CPU and PG wise? Yeah well ok ...
- by Tebu Gan - at 2013.09.16 22:18:00
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2487. New way to "fix" redline - in Feedback/Requests [original thread]
Quil Evrything wrote: there is a straightforward, albeit one-time labor intensive way to fix redline firing (by snipers, tanks or anything else), that I havent seen suggested yet. CCP could make it so that team-specific redline areas, could ne...
- by Tebu Gan - at 2013.09.16 22:16:00
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2488. Tank Guide - Shield Tanks - in Rookie Training Grounds [original thread]
CaveCav wrote: ATM I'm extremely mad because I had to downgrade the shield booster on my missile fit because I was lacking 1 CPU. This afternoon I've been experimenting with a new blaster fit, like the 5700 shield I posted above but switching o...
- by Tebu Gan - at 2013.09.16 17:03:00
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2489. Tankers, here's an interesting scenario to consider. - in General Discussions [original thread]
DJINN leukoplast wrote: Void Echo wrote: DJINN leukoplast wrote: Void Echo wrote: DJINN leukoplast wrote: I find it is difficult to explain to tankers what infantry goes through when dealing with tanks. we find it difficult to ...
- by Tebu Gan - at 2013.09.16 14:08:00
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2490. Tank Guide - Shield Tanks - in Rookie Training Grounds [original thread]
CaveCav wrote: So I heard you like questions: 1) Since I'm lazy and I don't wanna do the math what is the max PG output for the Gunnlogi (with vehicle upgrades at level 5 and 2 local PG expansions)? 2) Something is not right with resistances ...
- by Tebu Gan - at 2013.09.16 13:54:00
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2491. How HAV players 'Let' AV sneak up on them - in General Discussions [original thread]
Knight Soiaire wrote: Azura Sakura wrote: Knight Soiaire wrote: Getting hit by AV player. I know where he is, out in the open on the road, MLT AV, but the game hasn't drawn his character yet, so to test things out, I activate my Nitrous, ...
- by Tebu Gan - at 2013.09.14 13:42:00
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2492. Petition: FIX large turret rendering - in General Discussions [original thread]
/signed This is an issue that needs to be addressed. No point to range when I can't see anything unless I'm 200 meters out. Yet I can be seen by the fella with AV np.
- by Tebu Gan - at 2013.09.13 00:31:00
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2493. [bug] Vehicle - Tank - Turret switching - in Technical Support/Bugs [original thread]
Hey, this has happened a lot, imagine it's been reported already but I'll give it a go. I run a gunnlogi, and I have a problem sometimes with myself randomly switching to one of my small turrets. It seems to happen when I zoom in with my main gun...
- by Tebu Gan - at 2013.09.13 00:27:00
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2494. Void Echo's Tank Strategy Guid & Tactics (Uprising Build) - in Rookie Training Grounds [original thread]
pegasis prime wrote: Tebu Gan wrote: pegasis prime wrote: Tebu Gan wrote: pegasis prime wrote: Id have to agree with void hear if you are new to tanking then go with the fotm madruger . Simplu because shield tanking is broken just n...
- by Tebu Gan - at 2013.09.12 21:34:00
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2495. Void Echo's Tank Strategy Guid & Tactics (Uprising Build) - in Rookie Training Grounds [original thread]
Void Echo wrote: Tebu Gan wrote: Void Echo wrote: Tebu Gan wrote: CharCharOdell wrote: I love shield tanks. The speed tanked glass cannon seems far more effective than a tanked out tank....then again, all I ever do in PC is kill tan...
- by Tebu Gan - at 2013.09.12 19:34:00
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2496. fit for Anti-Infantry (Shield Tanks)? - in General Discussions [original thread]
My Shield tank guide Few of my fits Check these out, I have 7 mil into shield tanks and I put a lot of useful information to get you started. But in the early stage, I imagine proto swarms are going to be a problem for a while.
- by Tebu Gan - at 2013.09.12 17:41:00
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2497. Void Echo's Tank Strategy Guid & Tactics (Uprising Build) - in Rookie Training Grounds [original thread]
Void Echo wrote: Tebu Gan wrote: CharCharOdell wrote: I love shield tanks. The speed tanked glass cannon seems far more effective than a tanked out tank....then again, all I ever do in PC is kill tanks. I love how armor tankers assume I'...
- by Tebu Gan - at 2013.09.12 17:35:00
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2498. Void Echo's Tank Strategy Guid & Tactics (Uprising Build) - in Rookie Training Grounds [original thread]
CharCharOdell wrote: I love shield tanks. The speed tanked glass cannon seems far more effective than a tanked out tank....then again, all I ever do in PC is kill tanks. I love how armor tankers assume I'll be an easy kill. Makes baiting them ...
- by Tebu Gan - at 2013.09.12 14:27:00
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2499. 2013-05-24 - in General Discussions [original thread]
Anarchide wrote: Step 1 Wait till Friday Step 2 Crack one open Step 3 DRUNK NIGHT I'm with this guy!
- by Tebu Gan - at 2013.09.11 22:42:00
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2500. Void Echo's Tank Strategy Guid & Tactics (Uprising Build) - in Rookie Training Grounds [original thread]
pegasis prime wrote: Tebu Gan wrote: pegasis prime wrote: Id have to agree with void hear if you are new to tanking then go with the fotm madruger . Simplu because shield tanking is broken just now and its really only vets that can make a...
- by Tebu Gan - at 2013.09.11 17:11:00
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