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821. dual wielding - in Feedback/Requests [original thread]
deepfried salad gilliam wrote: allow dual wielding within the light weapon slot if i add a side arm into the light weapon slot, another sidearm slot will pop up labeled left hand weapon upside dual weapons downside slower reload times, less ac...
- by Talos Vagheitan - at 2014.04.07 00:43:00
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822. Remove overall KD stats - in Feedback/Requests [original thread]
I think you missed the point of the post. There are people who play this game for KD. Continually running full proto squads in ambush ruins and game mode and hurts the game. If people only got credit for a high 'Ambush KD', it would possibly r...
- by Talos Vagheitan - at 2014.04.06 21:03:00
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823. Remove overall KD stats - in Feedback/Requests [original thread]
For several reasons. - The varying game types are too different for an overall KD to mean anything. - People who continually run Ambush in full proto squads shouldn't get any more credit than they deserve. Believe it or not, there are groups ...
- by Talos Vagheitan - at 2014.04.06 20:53:00
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824. FW banning improcement - in Feedback/Requests [original thread]
The daily ban is perfect just in general, but I think after your 3rd ban from a specific Faction, your ban time should start increasing for them. So for example your 4th ban from Caldari would mean you cannot play Caldari FW for 2 consecutive do...
- by Talos Vagheitan - at 2014.03.29 05:02:00
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825. Letting new guys catch up. - in Feedback/Requests [original thread]
Either reducing or eliminating the skill cap for new players is a great idea. It's a good head start type program for new players, which also gives incentive to play. (But just to nit pick, I'd say unlimited to five million, then double the regul...
- by Talos Vagheitan - at 2014.03.19 17:30:00
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826. 1v1 Tournament - in Feedback/Requests [original thread]
Challenge accepted
- by Talos Vagheitan - at 2014.03.14 02:57:00
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827. SP requirement to enter Faction Warfare - in Feedback/Requests [original thread]
FW is currently a joke. Some experience should be required to enter these matches. Join a game by yourself on the Caldari side and you'll see what I mean. After you leave the academy, pubs should be the only thing available to you. After a cert...
- by Talos Vagheitan - at 2014.03.14 02:52:00
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828. Scrambler Rifle 1.8 Nerf - in Feedback/Requests [original thread]
501st Headstrong wrote: Why is he so wrong? Don't mind bojo, he's just your typoical Dust forum poster. Just oozing with productive feedback!
- by Talos Vagheitan - at 2014.03.08 23:41:00
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829. Scrambler Rifle 1.8 Nerf - in Feedback/Requests [original thread]
Instead of reducing the DPS of the scrambler, it might make more sense to fix the charge-up mechanic. The charge shouldn't be able to be held forever. After a while, holding the charge should begin to buildup heat, leading to an overheat. For the ...
- by Talos Vagheitan - at 2014.03.08 22:03:00
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830. Core mechanic broken: Dusts reliance on people - in Feedback/Requests [original thread]
X7 lion wrote: the game is broken at the moment, because alot of the fun in dust comes from team work, but the game dose not allow for proper coordination emphasis on team work, even in minor ways. this needs to change or the game will remain n...
- by Talos Vagheitan - at 2014.03.07 18:02:00
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831. RDV delivery fee - in Feedback/Requests [original thread]
Recalling/Calling in vehicles is being abused in many cases. Redline RG tanks often call in a second tank, and recall the one they're in immediately when they are shot at. There should be some sort of penalty for that. Here's what I propose Wh...
- by Talos Vagheitan - at 2014.03.06 07:35:00
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832. Can you the Machine Guns alittle - in Feedback/Requests [original thread]
I fully agree. CCP, you really need to the Machine Guns. Please
- by Talos Vagheitan - at 2014.03.06 07:17:00
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833. [Request] Make the PS Move a viable alternative to DS3 and KB/M - in Feedback/Requests [original thread]
I agree. I've mentioned this before, but SOCOM 4 did an amazing job of implementing the MOVE. It felt so good because of their dynamic deadzones. It worked perfectly. Copy them.
- by Talos Vagheitan - at 2014.03.02 23:07:00
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834. Dropship exit point - in Feedback/Requests [original thread]
On the one hand, I like the fact that bailing out of a crashing dropship is a 50/50 chance of survival. But on the other, I think vehicle exit/enter animations would make vehicle immersion a lot better!
- by Talos Vagheitan - at 2014.03.02 23:03:00
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835. Use a skill level stat for matchmaking players - in Feedback/Requests [original thread]
The-Errorist wrote: I propose for better matchmaking, a skill level stat should be used to match player of similar skill levels. The monthly Personal Effectiveness value should be used for matchmaking players doing public contracts. A few reaso...
- by Talos Vagheitan - at 2014.03.02 07:35:00
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836. [Better way to nerf Rep Tool] - in Feedback/Requests [original thread]
Instead of reducing range, we could instead reduce the 'cone of effect'. This would make it so that you have to keep facing the person you are repairing. Right now once the tool is on someone, you can spin around in circles and the reps somehow ...
- by Talos Vagheitan - at 2014.03.02 06:41:00
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837. DMG MOD WARNING - in Feedback/Requests [original thread]
Mayor Redshield wrote: What exactly is this warning? Can you elaborate? Don't worry about it, most snipers don't have a clue what they're talking about. This is no different.
- by Talos Vagheitan - at 2014.02.25 18:09:00
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838. Squad equipment and vehicles - in Feedback/Requests [original thread]
Yeah but you're just a sniper
- by Talos Vagheitan - at 2014.02.25 18:08:00
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839. Important HUD stuff for CCP Saberwing - in Feedback/Requests [original thread]
+1 Also, I want race specific color schemes for HUD's!
- by Talos Vagheitan - at 2014.02.25 17:52:00
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840. [request] Squad member names - in Feedback/Requests [original thread]
Great idea! Or, we could steal a page from Halo 3's playbook, and allow players to have a 3 digit "Tag" IE: 'Z07' 'V66' 'G2D' ... etc
- by Talos Vagheitan - at 2014.02.25 17:49:00
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