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741. sectors in map overlay - in Feedback/Requests [original thread]
When maps are larger coordinates would be useful
- by Talos Vagheitan - at 2015.01.01 03:21:00
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742. Let us Hurtle - in Feedback/Requests [original thread]
Mercs need to always be able to scale waist height obstacles. It's almost impossible to suspend disbelief when your Immortal Mercenary character is stopped dead in his tracks by a sidewalk curb...
- by Talos Vagheitan - at 2014.12.31 02:41:00
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743. Sound based scanning - in Feedback/Requests [original thread]
I feel there's enough text on the HUD. We could alleviate that with sound notifications for scanners. I would like the player to be notified they've been scanned by some sort of "ping" or "wave" sound. Also, if you listen carefully, I'd like it...
- by Talos Vagheitan - at 2014.12.30 20:52:00
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744. Training grounds - in Feedback/Requests [original thread]
Yup. We need a starter fit only game type, where KD is not recorded. It'd be good for new players.
- by Talos Vagheitan - at 2014.12.30 20:36:00
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745. [Idea] New Installation That Spawns Vehicles - in Feedback/Requests [original thread]
I had a similar idea back when RDV spam at the beginning of matches was causing problems. My idea was that calling in a vehicle anywhere on the map incurred an additional RDV fee. While calling a vehicle at a designated spawn pad would be free.
- by Talos Vagheitan - at 2014.12.30 20:35:00
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746. To Rattati: small balancing on ScR. - in Feedback/Requests [original thread]
CCP Rattati wrote: there is nothing wrong with the scrambler rifle right now, it is one of the most efficient rifles, even a tad OP. The reason I don't intend to nerf them is that they are specialty weapons and not the cause of the majority of ...
- by Talos Vagheitan - at 2014.12.30 19:55:00
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747. NPE OVERHAUL - in Feedback/Requests [original thread]
The New Player Experience drastically needs an overhaul. Update, tweak, improve existing balance issues etc. All that is great, but means nothing if players aren't around to see it. Dust needs to improve it's staying power with new players. Thi...
- by Talos Vagheitan - at 2014.12.29 17:38:00
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748. Tiericide pros/cons. Discussion, not a call to arms. - in Feedback/Requests [original thread]
No
- by Talos Vagheitan - at 2014.12.29 16:17:00
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749. [Request] Aim Assist for PSMove - in Feedback/Requests [original thread]
It would be cool if they made the Move use able... but since Dusts days on PS3 apparently numbered, this may not be in the cards
- by Talos Vagheitan - at 2014.12.29 16:15:00
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750. Sticky:[Feedback] Roadmap 2015 - in Feedback/Requests [original thread]
Sick
- by Talos Vagheitan - at 2014.12.28 22:07:00
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751. Game Mode: Planetary Conquest Raid - in Feedback/Requests [original thread]
I like the idea. Not sure exactly the best way to implement it though. Perhaps a "Raid" attack could be an attack with a low amount of clones, 50 or so, and the purpose would just be to lower an enemy's clone count in preparation for the real at...
- by Talos Vagheitan - at 2014.12.28 21:26:00
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752. Sniper Rifle Enhancement - in Feedback/Requests [original thread]
I propose a change to sniper rifles. All rifles should have a high powered explosive module inside the barrel. When a sniper attempts to fire a round, the explosive is triggered causing the rifle to explode in the snipers face, killing him insta...
- by Talos Vagheitan - at 2014.12.28 21:06:00
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753. New game type [Squad Cup] - in Feedback/Requests [original thread]
Still Want!
- by Talos Vagheitan - at 2014.12.28 21:03:00
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754. [suggestion] covert inertia dampener. - in Feedback/Requests [original thread]
Actually a great idea... although. I think the dampeners are loud by nature. I think what might work better for this would be a module that greatly reduces fall damage. Of course for this we'd need the option to toggle OFF the auto dampener, wh...
- by Talos Vagheitan - at 2014.12.28 21:01:00
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755. Compare items window - in Feedback/Requests [original thread]
I'd like to be able to see a full side-by-side comparison of any two items. This would be easier than having to flip back and forth while trying to remember stats. It'd be especially nice to compare any two dropsuits, either fitted or non-fitted...
- by Talos Vagheitan - at 2014.12.28 20:59:00
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756. The possibility to stay in team chat after pub matches - in Feedback/Requests [original thread]
Agree +1
- by Talos Vagheitan - at 2014.12.28 20:40:00
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757. Request: please remove auto inertia dampeners - in Feedback/Requests [original thread]
james jared wrote: Her Chosen wrote: A toggle option in the options menu should suffice Yes a toggle option should of been put in when they put it in the game. I hate it so far there were a lot of times when I would just take the damage t...
- by Talos Vagheitan - at 2014.12.27 23:08:00
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758. Remove Missions that Require AUR. - in Feedback/Requests [original thread]
When I tell people about Dust, as soon as I say that it's free, everybody's initial gut reaction is to ask "what's the catch?". Before the daily missions I could pretty much say there wasn't one. Sure there was plenty you could buy with real mone...
- by Talos Vagheitan - at 2014.12.27 20:42:00
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759. New game type [Squad Cup] - in Feedback/Requests [original thread]
I posted this before, but in General Discussion 6v6 One life only. This game type would pit squads of 6 against each other. Small maps, no vehicles, one life rounds. Best of 7 rounds to win the match. I propose a public version, and a Tour...
- by Talos Vagheitan - at 2014.12.27 20:33:00
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760. Amarr flashbang - in Feedback/Requests [original thread]
Agree +1 I strongly agree the Commando needs a grenade slot. SMOKE GRENADES - I think these would be great for scouts trying to batman around cities and interiors. Even using them as diversions. I'd like it if they prevented scanning inside...
- by Talos Vagheitan - at 2014.12.27 19:58:00
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