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461. [request] Change the name of militia blueprint items. - in Feedback/Requests [original thread]
No one has any thoughts?
- by Talos Alomar - at 2013.10.01 00:10:00
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462. Suggestion: "Tactical" (profile dampened) equipment. - in Feedback/Requests [original thread]
+1 to this.
- by Talos Alomar - at 2013.10.01 00:09:00
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463. A few corporation roles idea Please read ccp - in Feedback/Requests [original thread]
Logging on just wouldn't be the same without seeing "RE: RE: RE: RE: RE: RE: RE: RE: RE: RE: RE: RE: RE: RE: RE: RE: RE: RE: RE: RE: RE: RE: RE: RE: RE: RE: RE: RE: RE: RE: RE: RE: RE: RE: RE: RE: RE: RE: RE: RE: RE: RE: RE: HODOR"
- by Talos Alomar - at 2013.09.30 21:30:00
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464. [request] Change the name of militia blueprint items. - in Feedback/Requests [original thread]
Since they are going to be going away (or at least leaving the marketplace) It'd be kinda cool to change the name of the item to reflect how rare these items will be. I'm thinking 'Legion' would be a fitting name, in honor of Mordu's private tri...
- by Talos Alomar - at 2013.09.30 21:25:00
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465. Laser rifles give you little reason to spec into them. - in Feedback/Requests [original thread]
Vell0cet wrote: Because the thing does more damage the longer you fire, the visiam + amar assault 5 in an amar assault suit can get up to very nasty DPS levels just before overheat. Throw on some damage mods and it will melt people. But it's an...
- by Talos Alomar - at 2013.09.30 20:15:00
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466. Switch Plasma and Rail damage - in Feedback/Requests [original thread]
this thread is full of wat
- by Talos Alomar - at 2013.09.30 02:37:00
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467. [Request] End the war between the Scrambler and the Tac AR (contains QQ and good... - in Feedback/Requests [original thread]
While I do think the SCR could use a slight range buff I've came to a state of zen when it comes to the Tac AR outranging the SCR. According to the description of the scrambler pistol, scrambler weapons use " a laser-induced plasma channel capabl...
- by Talos Alomar - at 2013.09.30 02:26:00
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468. Laser rifles give you little reason to spec into them. - in Feedback/Requests [original thread]
KING CHECKMATE wrote: AS it is, i do pretty much the same with LAser Rifle that i would with a Viziam one on My Amarr Assaulkt Lv 4. I prefer the STD Laser Rifle one because the difference is truly minimal, BUT the CPU/PG/ISK cos't isnt... . ...
- by Talos Alomar - at 2013.09.30 00:33:00
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469. Laser rifles give you little reason to spec into them. - in Feedback/Requests [original thread]
True Adamance wrote: Except of the badassery of knowing you are simply better than those with shittier LR. This is something that appears to me. Well, If it's good for your ego...
- by Talos Alomar - at 2013.09.29 23:47:00
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470. Commando Suit - in Feedback/Requests [original thread]
Seeth Mensch wrote: Basically, the commando suit runs a little short in pretty much all areas, then. /sigh I really wanted to laser MD someone... It is fun, just you're sure to lose money.
- by Talos Alomar - at 2013.09.29 23:19:00
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471. Laser rifles give you little reason to spec into them. - in Feedback/Requests [original thread]
So I've been using LR's for quite some time now and I've come to a very depressing conclusion. There is no reason to use a higher level LR. I have noticed barely any difference between the elm and the standard, and the viziam is lacking power for ...
- by Talos Alomar - at 2013.09.29 23:17:00
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472. Commando Suit - in Feedback/Requests [original thread]
Seeth Mensch wrote: After playing logi for the last couple of months (the entirety of my Dust life), I am considering hanging onto points to get into a Commando suit. Why? Because I have specced weapons of laser, and MD. That just seems like s...
- by Talos Alomar - at 2013.09.28 22:08:00
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473. Petition for all classes. - in Feedback/Requests [original thread]
Cosgar wrote: Assaults need something to add more value to their sidearms. I can probably count on one hand the number of times I've come across an assault using something above a toxin SMG. It all depends on the weapon the light weapon a m...
- by Talos Alomar - at 2013.09.28 22:03:00
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474. [Suggestion] Racial AR release event - in Feedback/Requests [original thread]
That actually sounds like a fun event.
- by Talos Alomar - at 2013.09.28 06:03:00
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475. Petition for all classes. - in Feedback/Requests [original thread]
I like all of your suggestions, but I do think that any major buffs to the heavy might be premature. The HMG is just so terribly short ranged it's really easy to pick them apart. The heavies need decent heavy weapons. once we see an amarrian heav...
- by Talos Alomar - at 2013.09.28 06:00:00
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476. Introducing Pirate Faction Gear - Could Even Put a Stop to Re-Specs? - in General Discussions [original thread]
True Adamance wrote: SgtDoughnut wrote: Oh Oh Oh, can i be a spikey onion man? Only if you wished to be hated, hunted, and generally reviled by everyone in New Eden. Because TEST already gets so much love...
- by Talos Alomar - at 2013.09.27 23:35:00
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477. [suggestion] Swarm stopper - in Feedback/Requests [original thread]
+1 for countermeasures. It'd also goad people into speccing into real AV stuff instead of just relying on nades (i'm assuming you'd want this to work for nades too) or militia swarms.
- by Talos Alomar - at 2013.09.27 23:33:00
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478. [Request] 'zealot' variants for energy weapons. - in Feedback/Requests [original thread]
General Erick wrote: Talos Alomar wrote: 'zealot'' variants of the energy weapons would be identical to regular variants except for one change. Instead of locking up when they over heat they just deal feedback damage and you can keep firing...
- by Talos Alomar - at 2013.09.27 23:30:00
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479. Announcement:Uprising 1.5 Patch Notes - in General Discussions [original thread]
Will jaded old bittervets like myself be able to go through the tutorials with my main? I'm going to go through them at least once to see what they are like and I'd rather have whatever pittance of a reward that is given on my main.
- by Talos Alomar - at 2013.09.27 23:29:00
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480. [Request] 'zealot' variants for energy weapons. - in Feedback/Requests [original thread]
XANDER KAG wrote: How would you want it to deal damage? Per shot, per second of continued overheat? Would it suffer a small damage penalty (say 5-10%) when overheated to keep the other gun viable? I like the Idea and would use these, but it br...
- by Talos Alomar - at 2013.09.27 22:54:00
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