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21. { request} Can you bring back omega boosters ? - in Feedback/Requests [original thread]
KEROSIINI-TERO wrote: No no no please don't... I bought the omegas within five minutes they were added to market. And hated them from that moment... Next there would be Omega^2 +£berBoosters which all serious players would have to have active ...
- by Tal-Rakken - at 2013.08.28 19:18:00
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22. [REQUEST] PC Embargo - EVE integration for PC - in Feedback/Requests [original thread]
A group backed up by a large eve side corp(take d-uni and e-uni for example) would just curb stomp everyone.
- by Tal-Rakken - at 2013.08.28 17:15:00
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23. [Request] Starter fit LAVs should be restockable - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: I don't understand why a non-restockable version of the militia LAVs are used in the LAV starter fit. New players may not know about where to find a regular MLT LAV in the market, or that they even exist, so they mi...
- by Tal-Rakken - at 2013.08.28 17:04:00
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24. [NO NO NO NO] The Death of Dropships - in Feedback/Requests [original thread]
As a swarm user I would have to agree that any dropship pilot worth anything uses an afterburner and is nigh on impossible for my proto swarms to take down hey just pop their ab and zoom off. The decrease in the time between shots will give me may...
- by Tal-Rakken - at 2013.08.28 16:56:00
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25. [feedback] Ammo chache - in Feedback/Requests [original thread]
Adelia Lafayette wrote: I love the idea of the ammo cache module but I would also love to see a deployable one and transferable one as well. The idea of running a supply truck/dropship from the supply depot to my front line tanks is something t...
- by Tal-Rakken - at 2013.08.27 16:16:00
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26. [request] swarm launcher lock cancel - in Feedback/Requests [original thread]
I would like to request a button oriented "lock cancel" for the swarm launcher right now we have to practically do a 180 and wait 5 seconds for it to register that we're trying to cancel the lock.
- by Tal-Rakken - at 2013.08.27 16:13:00
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27. Fitting folders, increased fitting cap - in Feedback/Requests [original thread]
Dear god this would be perfect I'm usually the first to say get to the basics first but this idea is just pure gold!!! I personally use fl/av/ow to sort my suits(frontline/av/over watch) and then put he isk value and brief description. When I hit...
- by Tal-Rakken - at 2013.08.27 15:50:00
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28. WP for destroying equipment ! - in Feedback/Requests [original thread]
1) u waste he ammo to deny the use of the equipment to your opponent 2) if u get killed while shooting equipment your doing it wrong 3) blueberries need to learn he game what's stopping you from letting them know that uplinks are destructable?? A...
- by Tal-Rakken - at 2013.08.26 16:00:00
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29. [Request] change scrambler rifle operation - in Feedback/Requests [original thread]
MrBlobz wrote: Currently scrambler rifle operation gives a 5% reduction in SR charge time per level. This current skill is worthless if you are a person who uses assault scramblers. It would be nice to have a skill that would be useful to all v...
- by Tal-Rakken - at 2013.08.26 15:54:00
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30. [Request] Passive armor repair for all suits - in Feedback/Requests [original thread]
BL4CKST4R wrote: Tal-Rakken wrote: Your forgetting triage hives easy 220 rep per cycle. Although I do kinda like my unique 1hp/s armor regen on my minny assault. 220 or 22? Isn't a cycle every second. i said per cycle as your not nec...
- by Tal-Rakken - at 2013.08.24 02:54:00
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31. [request] patch note clarification on swarm launchers - in Feedback/Requests [original thread]
so i had a couple questions about the changes to swarm launchers. the changes to the regular swarm launcher variants (swarm/cbr7/wyrkomi swarm) mention an increase in lock time. how does this effect the base 1.7 sec lock time on the specialist va...
- by Tal-Rakken - at 2013.08.24 01:00:00
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32. PETITION: Assault Scrambler rifle at STD level - in Feedback/Requests [original thread]
You know you could always spec to lvl1 and just use the aur variant and support the development of the game.... The crd9 aur variant is available at lvl1. That's how I tested out the ascr before I but the bullet and trained for it.
- by Tal-Rakken - at 2013.08.23 23:50:00
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33. [Request] Passive armor repair for all suits - in Feedback/Requests [original thread]
Your forgetting triage hives easy 220 rep per cycle. Although I do kinda like my unique 1hp/s armor regen on my minny assault.
- by Tal-Rakken - at 2013.08.23 23:27:00
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34. gravity - in Feedback/Requests [original thread]
This was hinted at during fanfest as a long term possibility if I'm not mistaken.
- by Tal-Rakken - at 2013.08.23 17:32:00
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35. (feedback) the Kaimeras Objective - in Feedback/Requests [original thread]
The rewards are next to meaningless anyways a few standard aur suits and a few aur mods...
- by Tal-Rakken - at 2013.08.23 17:30:00
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36. [Feedback] Possible MurderTaxi quick fix idea - in Feedback/Requests [original thread]
Hopefully with the upcoming 1.4 collision changes we will see a drop in murder taxis. The logi lav isn't the problem it's the Charybdis with a lack of anti-shield av weapons(all av in the game presently does 30%less damage to the chary if I'm not ...
- by Tal-Rakken - at 2013.08.22 21:20:00
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37. Can someone explain to me why are there vehicles in team deathmatch( ambush) - in Feedback/Requests [original thread]
- murder taxis are relatively easy to avoid your just as easy to gun down in an open area as you are to run over - if you see a blueberry murder taxi'ing steal his vehicle(jump in and if he jumps out take it over) and run it into the red line make...
- by Tal-Rakken - at 2013.08.20 16:08:00
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38. Delay Nanite Injecter WP - in Feedback/Requests [original thread]
Hmm one way to fix the whole injector blueberry would be giving those militia suits a rep tool instead. While it wouldn't remove the issue entirely it would alleviate it to a certain degree. Not to mention teaching noobs true medic rather than cr...
- by Tal-Rakken - at 2013.08.19 15:57:00
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39. PETITION: Assault Scrambler rifle at STD level - in Feedback/Requests [original thread]
D legendary hero wrote: SponkSponkSponk wrote: I think it's fairly clear from looking at other weapons, that variant weapons turn up at Operation IV. AR gets breach at STD, HMG gets assault at STD, in fact most weapons get variants at l...
- by Tal-Rakken - at 2013.08.19 02:51:00
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40. Refuse a resurection - in Feedback/Requests [original thread]
Cross Atu wrote: Dune GALADAN wrote: Hello, Is there a way to refuse the resurection when we die? I just finished a game, a guy is fun to resurrect me nine times in a row and I can not do something. I don't think the sniper have a deal wi...
- by Tal-Rakken - at 2013.08.18 19:33:00
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