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Aeon Amadi
Ahrendee Inc. Negative-Feedback
9488
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Posted - 2015.04.09 06:10:00 -
[1] - Quote
In my honest opinion, improved Faction Warfare functionality.
Some way, shape, or form of allowing us to directly choose where we fight or at least let our Eve support know where they're going in some capacity longer than a minute in the war-barge.
At the moment, the tactical and strategic viability of the Faction Warfare system makes Dust 514 functionally useless to Eve Online in any capacity other than being a system in which no-one has any control. A system that makes our fights in Dust 514 random, sporadic, and un-involved as we have no context for what our actions are doing. A system that makes for an uncontrollable annoyance in Faction Warfare in Eve Online as Dust 514 district control affects the amount of effort it takes Eve players to flip a system for their faction.
Fixing this in some capacity would not only create a more informed, involved player-base for both sides, it might actually bring more attention to Dust 514 as a whole.
What do -you- think the biggest improvement to Dust 514 would be?
Are you being Angry or Assertive?
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gustavo acosta
Capital Acquisitions LLC Bad Intention
1136
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Posted - 2015.04.09 06:18:00 -
[2] - Quote
Aeon Amadi wrote: What do -you- think the biggest improvement to Dust 514 would be?
More well written erotic fan-fictions, and rule34 pictures.
Better performance would be nice too, but priorities are made for good reason, dirty reasons that can't be discussed.
GimmeDatSuhWeet isk
We found a new pope to teach shield users how to shield tank, all hail pope redblood the 6th
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Lady MDK
Kameira Lodge Amarr Empire
348
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Posted - 2015.04.09 06:41:00 -
[3] - Quote
Something else to do other than shoot people. Less lobby feel - make us spawn in a Corp warbarge with Corp members rather than in the room or on a planet at an installation or station. We still have the warbarge to upgrade but this is only how we move about new Eden.
I have never done pc or fw as I have heard they are just the same as pub with different rewards maybe some think to make them more appealing at the end of the day. I know fw has the LP store but not sure that's enough motive. Maybe make pc a gateway for crafting and more free roam gameplay.
Anyone getting annoyed by reading of the above post should consider the following.
I don't care so neither should you :)
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VALCORE72
Vengeance Unbound RUST415
273
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Posted - 2015.04.09 06:43:00 -
[4] - Quote
house gear needs to be a tad bit better then what we normal use .
asian haters united lol .
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Cat Merc
Negative-Feedback. Negative-Feedback
15856
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Posted - 2015.04.09 06:43:00 -
[5] - Quote
gustavo acosta wrote:Aeon Amadi wrote: What do -you- think the biggest improvement to Dust 514 would be?
More well written erotic fan-fictions, and rule34 pictures. Better performance would be nice too, but priorities are made for good reason, dirty reasons that can't be discussed. http://i.imgur.com/KLYvPkP.gifv
Cat Merc for C¦¦P¦¦M¦¦9¦¦ CPM Nyan!
Vote 'Keshava' for the new Gallente vehicle name!
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Nocturnal Soul
Primordial Threat
6146
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Posted - 2015.04.09 07:13:00 -
[6] - Quote
Oh look someone else....they'll give you a blue tag and then never speak to about it again.
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ.
LASERS BTCH!!!!!!
The Incursions are back... and they're golden baby!
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Regis Blackbird
DUST University Ivy League
717
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Posted - 2015.04.09 07:17:00 -
[7] - Quote
Aeon Amadi wrote:In my honest opinion, improved Faction Warfare functionality.
Some way, shape, or form of allowing us to directly choose where we fight or at least let our Eve support know where they're going in some capacity longer than a minute in the war-barge.
At the moment, the tactical and strategic viability of the Faction Warfare system makes Dust 514 functionally useless to Eve Online in any capacity other than being a system in which no-one has any control. A system that makes our fights in Dust 514 random, sporadic, and un-involved as we have no context for what our actions are doing. A system that makes for an uncontrollable annoyance in Faction Warfare in Eve Online as Dust 514 district control affects the amount of effort it takes Eve players to flip a system for their faction.
Fixing this in some capacity would not only create a more informed, involved player-base for both sides, it might actually bring more attention to Dust 514 as a whole.
What do -you- think the biggest improvement to Dust 514 would be?
I fully agree FW needs some love. The ability to select a district / planet from the Starmap to queue for would be a game changer, even if everything else stays the same.
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Reign Omega
T.H.I.R.D R.O.C.K
1393
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Posted - 2015.04.09 07:26:00 -
[8] - Quote
In terms of content, racial parity across the board.
In terms of matches, corp battles and improved fw.
In terms of gameplay, physics engine overhaul and fix the hiccups that have plagued the game since its inception.
Also.... stop posting and go stream moar!
Mark a$$ tricks, and bags of dicks....
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VAHZZ
1258
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Posted - 2015.04.09 07:34:00 -
[9] - Quote
*ahem*
Some form of character customization, even if basic, but my merc needs a face. Ability to take off suit Can't stress this point enough, LET ME OUT OF MY MQ! Walk out that door and into a space station or warbage. Or be it some city and the MQ just is some kind of storage container that let's us spawn on worlds as clones. I just want to walk into a beautiful station/warbage/city of some sort. It's been years CCP, I'm going insane. I want to sit down. I'm serious, my merc must be fuckin' exhausted from standing so much. We have beds and sofas, that taunt and jeer us, they collect dust while we are forced to cruel torture. Plus, the beds are friggin small as hell, what are they? Cribs? Are we toddlers CCP? Give us bigger and better beds, we deserve to have beautiful beds with how much work we do. IDC if these are all cosmetic suggestions, you tell me you don't want them and I'll tell you that your a big fat liar.
It's been years CCP...
BRUH
Closed Beta Vet
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
9598
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Posted - 2015.04.09 07:59:00 -
[10] - Quote
Ideas
Amarr are the good guys
Join "PIE Ground Control" for secure Amarr FW syncing and orbital support
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nelo kazuma
Da Short Buss Driving School
69
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Posted - 2015.04.09 08:05:00 -
[11] - Quote
A survival modes for up to six people where waves of enemies keep coming and get more difficult as time passes |
Joseph Ridgeson
WarRavens
3707
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Posted - 2015.04.09 08:25:00 -
[12] - Quote
Pulling a War Thunder and porting to the PS4 and PC with cross-platform play.
That, potentially: 1. Will solve some of the issues that exist. 2. Get a larger number of people. Perhaps some of the PS4 players will grab it and I am fairly certain every EVE player would at least download the game if it were on PC. 3. Earn more money for CCP which *may* mean for development. 4. Add more development as the PS4 and PC have (I believe) better tools for making games.
"This is B.S! This is B.S! I paid money! Cash money, dollars money, cash money!"
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Mobius Wyvern
Sky-FIRE
5979
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Posted - 2015.04.09 12:28:00 -
[13] - Quote
Aeon Amadi wrote:In my honest opinion, improved Faction Warfare functionality.
Some way, shape, or form of allowing us to directly choose where we fight or at least let our Eve support know where they're going in some capacity longer than a minute in the war-barge.
At the moment, the tactical and strategic viability of the Faction Warfare system makes Dust 514 functionally useless to Eve Online in any capacity other than being a system in which no-one has any control. A system that makes our fights in Dust 514 random, sporadic, and un-involved as we have no context for what our actions are doing. A system that makes for an uncontrollable annoyance in Faction Warfare in Eve Online as Dust 514 district control affects the amount of effort it takes Eve players to flip a system for their faction.
Fixing this in some capacity would not only create a more informed, involved player-base for both sides, it might actually bring more attention to Dust 514 as a whole.
What do -you- think the biggest improvement to Dust 514 would be? CCP Rattati mentioned having a list of planets to select from for Planetary Conquest.
Why not apply that same system to Faction Warfare? That would make it far easier to have players on both sides fighting for the same system and capture it much faster.
I support Keshava for Gallente Specialist HAV
R.I.P. Kesha
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Luk Manag
of Terror TRE GAFFEL
743
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Posted - 2015.04.09 12:46:00 -
[14] - Quote
ISK incentives from Eve players. Let Eve players put out contracts for winning FW matches.
There will be bullets. ACR+SMG [CEO of Terror]
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Mobius Wyvern
Sky-FIRE
5980
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Posted - 2015.04.09 12:48:00 -
[15] - Quote
Luk Manag wrote:ISK incentives from Eve players. Let Eve players put out contracts for winning FW matches. inb4 tidal wave of people screaming EVE PLAYERS WILL TAKE OVER THE ECONOMY
I support Keshava for Gallente Specialist HAV
R.I.P. Kesha
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Takahiro Kashuken
Red Star.
4441
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Posted - 2015.04.09 13:10:00 -
[16] - Quote
Cancellation
CCP Rattati - "One giant vehicle nerf with more power to AV", you have got to be kidding...''
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The KTM DuKe
Dead Man's Game RUST415
81
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Posted - 2015.04.09 13:27:00 -
[17] - Quote
Aeon Amadi wrote:In my honest opinion, improved Faction Warfare functionality.
Some way, shape, or form of allowing us to directly choose where we fight or at least let our Eve support know where they're going in some capacity longer than a minute in the war-barge.
At the moment, the tactical and strategic viability of the Faction Warfare system makes Dust 514 functionally useless to Eve Online in any capacity other than being a system in which no-one has any control. A system that makes our fights in Dust 514 random, sporadic, and un-involved as we have no context for what our actions are doing. A system that makes for an uncontrollable annoyance in Faction Warfare in Eve Online as Dust 514 district control affects the amount of effort it takes Eve players to flip a system for their faction.
Fixing this in some capacity would not only create a more informed, involved player-base for both sides, it might actually bring more attention to Dust 514 as a whole.
What do -you- think the biggest improvement to Dust 514 would be? Framerate, people get me for a fool when i say that if i have no framerate issues i can go 30+ kills every game, i hope one day i will post what kind of game am i playng sometimes, my connection is bad but it s also the best of my zone, dust is the first game on which framerate slow down till i cant even move
Alt of H0riz0n Unlimit, DMG director, FOTM chaser
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Luk Manag
of Terror TRE GAFFEL
744
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Posted - 2015.04.09 15:28:00 -
[18] - Quote
Mobius Wyvern wrote:Luk Manag wrote:ISK incentives from Eve players. Let Eve players put out contracts for winning FW matches. inb4 tidal wave of people screaming EVE PLAYERS WILL TAKE OVER THE ECONOMY
With BPO everything the economy is basically a joke. I think they should make the Mercenary Contracts a kind of gambling game for the Eve pilots. Let them tweak various restrictions, they love spreadsheets, to dynamically offer bonus payments, and alter their own potential earnings - winner take all. They may split the prize pool 50/50 with us mercs, or they may offer us a pittance to help them win their 99% share of the winning prize pool (basically doubling their money), offering the remaining 1% to the 16 mercs who made the win happen. We would then have a decision to make about who we fight for, and why would be the ISK.
I think Eve pilots would then organize and sponsor teams, and take them to the horse races to put them up against other merc teams. Or maybe they would just offer their contracts to anyone with a positive K/D, and ignore the problem when the teams don't fill up completely.
There will be bullets. ACR+SMG [CEO of Terror]
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Krixus Flux
Kang Lo Directorate Gallente Federation
583
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Posted - 2015.04.09 15:31:00 -
[19] - Quote
Making Caldari/shield tanking not suck so hard?
Saying what's on people's minds
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Patrick57
9903
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Posted - 2015.04.09 15:32:00 -
[20] - Quote
nelo kazuma wrote:A survival modes for up to six people where waves of enemies keep coming and get more difficult as time passes like zombies in call of duty? |
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SirManBoy
Molon Labe. General Tso's Alliance
864
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Posted - 2015.04.09 18:14:00 -
[21] - Quote
Aeon Amadi wrote:In my honest opinion, improved Faction Warfare functionality.
Some way, shape, or form of allowing us to directly choose where we fight or at least let our Eve support know where they're going in some capacity longer than a minute in the war-barge.
At the moment, the tactical and strategic viability of the Faction Warfare system makes Dust 514 functionally useless to Eve Online in any capacity other than being a system in which no-one has any control. A system that makes our fights in Dust 514 random, sporadic, and un-involved as we have no context for what our actions are doing. A system that makes for an uncontrollable annoyance in Faction Warfare in Eve Online as Dust 514 district control affects the amount of effort it takes Eve players to flip a system for their faction.
Fixing this in some capacity would not only create a more informed, involved player-base for both sides, it might actually bring more attention to Dust 514 as a whole.
What do -you- think the biggest improvement to Dust 514 would be? Choosing where you fight and being able to control who fights with you (thanks to a TEAM DEPLOY system) would be amazing. |
SirManBoy
Molon Labe. General Tso's Alliance
864
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Posted - 2015.04.09 18:19:00 -
[22] - Quote
nelo kazuma wrote:A survival modes for up to six people where waves of enemies keep coming and get more difficult as time passes
Dude, did you jump inside my mind? I literally talk about this idea all of the time. |
Atlas Donovan
The Immortal Order
61
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Posted - 2015.04.09 18:25:00 -
[23] - Quote
Aeon Amadi wrote:Some way, shape, or form of allowing us to directly choose where we fight or at least let our Eve support know where they're going in some capacity longer than a minute in the war-barge.
That would be nice, but the problem you'd run into would be the gate campers and section campers waiting for destroyers to show up and blow them to smithereens.
That would be a HUGE camp circuit....so big it would make it not even worth it.
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