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1641. reserved - in General Discussions [original thread]
Tebu Gan wrote: Takahiro Kashuken wrote: Way too long with alot of gibberish Speed is fine - Get a LAV instead Hardeners are fine, you miss out on fitting other things Rails are supposed to be high alpha long range Missiles are fine, ...
- by Takahiro Kashuken - at 2014.01.28 15:40:00
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1642. Tank modules & other things - in General Discussions [original thread]
Lorhak Gannarsein wrote: The issue seems to be more that it's as difficult for infantry AV to destroy an MLT fit tank as it is a Cx fit tank (for a short period of time, at least). The fact that a Sica has near as high resistance and potentia...
- by Takahiro Kashuken - at 2014.01.28 15:34:00
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1643. Tank modules & other things - in General Discussions [original thread]
Scout Registry wrote: :: sees tank thread :: :: notes author :: :: walks away laughing :: Shouldn't you be out farming infantry with Spkr? If you are dumb enough to stand there to be farmed then sure il farm ya
- by Takahiro Kashuken - at 2014.01.28 15:31:00
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1644. Last nights Eve battle - in General Discussions [original thread]
ResistanceGTA wrote: Takahiro Kashuken wrote: Fire of Prometheus wrote: Imagine dust battles like that You mean blob warfare and lag so bad you dont move or can actvate anything for 10mins MAG was fine, give me MAG in DUST and were...
- by Takahiro Kashuken - at 2014.01.28 15:23:00
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1645. Tank modules & other things - in General Discussions [original thread]
The Attorney General wrote: There is no doubt though that my investment of SP has produced notable results with regards to tank v tank functionality. I have a fitting reduction to shield modules, armor modules, damage mods, and turrets. I als...
- by Takahiro Kashuken - at 2014.01.28 15:22:00
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1646. Last nights Eve battle - in General Discussions [original thread]
Fire of Prometheus wrote: Imagine dust battles like that You mean blob warfare and lag so bad you dont move or can actvate anything for 10mins MAG was fine, give me MAG in DUST and were are there
- by Takahiro Kashuken - at 2014.01.28 15:13:00
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1647. Tank modules & other things - in General Discussions [original thread]
The Attorney General wrote: I actually prefer the equal strength modules. It prevents high SP tankers from having an automatic win when they encounter other tanks. Its more or less about being an incentive for future vehicle pilots and ma...
- by Takahiro Kashuken - at 2014.01.28 15:11:00
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1648. If tankers insist that it should take 2+ ppl to kill them.... - in General Discussions [original thread]
Alaika Arbosa wrote: Henchmen21 wrote: Yet it only takes 1 person to fly/fire a titan. The inability to control two aspects of something 1000x smaller makes no sense. All that has to happen is either slow tanks down, or make prox mines sto...
- by Takahiro Kashuken - at 2014.01.28 15:07:00
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1649. Tank modules & other things - in General Discussions [original thread]
So tanks are now alot more useful, even militia is useful and that is a good thing but unlike with infantry militia mods can be roughly the same as complex Take shield hardeners - 60% resistance, at militia level it is 60% except with a longer co...
- by Takahiro Kashuken - at 2014.01.28 15:03:00
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1650. Railgun vs Blaster turret - in General Discussions [original thread]
BL4CKST4R wrote: Takahiro Kashuken wrote: OP must be driving babbys first tank Of course rail rapes at range but a blaster can do better in short range and with the turret turning speed the rail sucks and tracking a target is harder Dr...
- by Takahiro Kashuken - at 2014.01.28 14:40:00
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1651. reserved - in General Discussions [original thread]
Way too long with alot of gibberish Speed is fine - Get a LAV instead Hardeners are fine, you miss out on fitting other things Rails are supposed to be high alpha long range Missiles are fine, they are also high alpha and do well against ve...
- by Takahiro Kashuken - at 2014.01.28 14:19:00
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1652. Railgun vs Blaster turret - in General Discussions [original thread]
OP must be driving babbys first tank Of course rail rapes at range but a blaster can do better in short range and with the turret turning speed the rail sucks and tracking a target is harder
- by Takahiro Kashuken - at 2014.01.28 14:11:00
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1653. Large blaster turrets removal? - in General Discussions [original thread]
Rusty Shallows wrote: Takahiro Kashuken wrote: RuckingFetard wrote: Big Snip On a side note, it's funny how blaster turret QQ intensified after the buff What buff? Blasters always did this damage, we even had compressed blasters w...
- by Takahiro Kashuken - at 2014.01.28 14:03:00
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1654. If tankers insist that it should take 2+ ppl to kill them.... - in General Discussions [original thread]
OverIord Ulath wrote: Takahiro Kashuken wrote: Toby Flenderson wrote: Atiim wrote: Takahiro Kashuken wrote: In my tank i have 2 drones working blow decks for the reloading of turrets and activating modules, other than that its me do...
- by Takahiro Kashuken - at 2014.01.28 14:01:00
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1655. Balancing Large Turrets Around Missiles - in General Discussions [original thread]
Blaster already takes skill I have to actually aim the turret at some one, if i dont aim i cant get a kill, if the aiming reticule isnt red it means i wont hit my target Maybe i should be allowed to lock onto infantry and my bullets just track...
- by Takahiro Kashuken - at 2014.01.27 18:10:00
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1656. Large blaster turrets removal? - in General Discussions [original thread]
8213 wrote: Spkr4theDead wrote: 8213 wrote: We have small turrets, which are primarily AI. Aren't large blasters a little much? I just don't agree with them. They're kind of unfair actually. Shouldn't small turrets be used for small targ...
- by Takahiro Kashuken - at 2014.01.27 13:19:00
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1657. Large blaster turrets removal? - in General Discussions [original thread]
RuckingFetard wrote: Spkr4theDead wrote: 8213 wrote: We have small turrets, which are primarily AI. Aren't large blasters a little much? I just don't agree with them. They're kind of unfair actually. Shouldn't small turrets be used for s...
- by Takahiro Kashuken - at 2014.01.27 13:18:00
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1658. Large blaster turrets removal? - in General Discussions [original thread]
Blasters are fine
- by Takahiro Kashuken - at 2014.01.27 12:33:00
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1659. If tankers insist that it should take 2+ ppl to kill them.... - in General Discussions [original thread]
Toby Flenderson wrote: Atiim wrote: Takahiro Kashuken wrote: In my tank i have 2 drones working blow decks for the reloading of turrets and activating modules, other than that its me doing all the work You cant prove otherwise With n...
- by Takahiro Kashuken - at 2014.01.27 11:31:00
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1660. Optional AI controlled Tank turrets - in General Discussions [original thread]
Bethhy wrote: gbghg wrote: this, the whole split gunnery and driving idea is just a terrible one, not only for gameplay reasons but for isk and sp reasons as well. who specs what? will there be new role specific skills that allow each perso...
- by Takahiro Kashuken - at 2014.01.26 14:28:00
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