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BL4CKST4R
WarRavens League of Infamy
1750
|
Posted - 2014.01.28 13:23:00 -
[1] - Quote
RAILGUN DAMAGE:1885 INTERVAL:1.4s DPS:1346 RANGE: UNLIMITED
BLASTER DAMAGE: 136.5 INTERVAL:0.14s DPS:975 RANGE: SHORT
When it comes to tank busting the Blaster is severely underpowered. Unfortunately people abuse this gun to kill infantry so buffing this weapon is out of the question. What surprises me is that CCP continues to make long range weapons superior to short range weapons. Short range cannot have less DPS than long range.
But here is the golden question... what is the intended purpose of the Blaster turret? Is it to go against rail tanks in close range and shred them, or is it meant to be an anti-infantry weapon?
Armor and Shields are not the same!
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Tailss Prower
501ST JFW StrikerZ Unit
133
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Posted - 2014.01.28 13:36:00 -
[2] - Quote
It used to be the killer of shield vehicles but was used on infantry so much that maybe thats what ccp intended and while yes the railgun is powerful it was mainly designed as a anti-vehicle weapon and is only really good for that. I mean you can hit infantry with a railgun but unless you got the aim of a sniper your gonna miss a few times. So if we look at the blaster and railgun in this way they don't seem as bad like this instead they each have their own role.
Sorry about my typing im using my PS4 to type this. |
Spectral Clone
Dust2Dust. Top Men.
1104
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Posted - 2014.01.28 13:38:00 -
[3] - Quote
Its supposed to run up behind shield tanks and rip them apart before the rail turret can be turned 180 degrees.
Tip: Shoot at the small box at the back of the Sica or Gunnlogi.
Prepare for 1.8: http://www.youtube.com/watch?v=pPhISgw3I2w
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BL4CKST4R
WarRavens League of Infamy
1750
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Posted - 2014.01.28 13:40:00 -
[4] - Quote
Spectral Clone wrote:Its supposed to run up behind shield tanks and rip them apart before the rail turret can be turned 180 degrees.
Tip: Shoot at the small box at the back of the Sica or Gunnlogi.
If used on a gunnlogi rail tank this tactic doesn't work.
Armor and Shields are not the same!
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Tailss Prower
501ST JFW StrikerZ Unit
134
|
Posted - 2014.01.28 13:41:00 -
[5] - Quote
Spectral Clone wrote:Its supposed to run up behind shield tanks and rip them apart before the rail turret can be turned 180 degrees.
Tip: Shoot at the small box at the back of the Sica or Gunnlogi. Not really i mean i understand what you mean but 90% of the people who use it is for infantry and blasters are weak against armor tanks which you will see more |
Tailss Prower
501ST JFW StrikerZ Unit
134
|
Posted - 2014.01.28 13:43:00 -
[6] - Quote
BL4CKST4R wrote:Spectral Clone wrote:Its supposed to run up behind shield tanks and rip them apart before the rail turret can be turned 180 degrees.
Tip: Shoot at the small box at the back of the Sica or Gunnlogi. If used on a gunnlogi rail tank this tactic doesn't work. Which is another problem most shield tankers sit in the red line with a damaged modded railgun and doesn't come but still loses to my tank :P |
BL4CKST4R
WarRavens League of Infamy
1750
|
Posted - 2014.01.28 13:43:00 -
[7] - Quote
Tailss Prower wrote:It used to be the killer of shield vehicles but was used on infantry so much that maybe thats what ccp intended and while yes the railgun is powerful it was mainly designed as a anti-vehicle weapon and is only really good for that. I mean you can hit infantry with a railgun but unless you got the aim of a sniper your gonna miss a few times. So if we look at the blaster and railgun in this way they don't seem as bad like this instead they each have their own role.
Sorry about my typing im using my PS4 to type this.
But there is no role to go against them, for example the rail gun is a perfect counter for a blaster and the best counter for a rail is another rail. As for its AV role you gotta admit it's to damn strong. A proto rail can pop a maddy in two shots from across the map in the redline.
Armor and Shields are not the same!
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Sgt Kirk
Fatal Absolution Covert Intervention
4175
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Posted - 2014.01.28 13:45:00 -
[8] - Quote
I don't think CCP realizes that they can't have Long range weapons with the same DPS as short ranged ones with small drawbacks.
They will learn though. |
Tailss Prower
501ST JFW StrikerZ Unit
134
|
Posted - 2014.01.28 13:46:00 -
[9] - Quote
BL4CKST4R wrote:Tailss Prower wrote:It used to be the killer of shield vehicles but was used on infantry so much that maybe thats what ccp intended and while yes the railgun is powerful it was mainly designed as a anti-vehicle weapon and is only really good for that. I mean you can hit infantry with a railgun but unless you got the aim of a sniper your gonna miss a few times. So if we look at the blaster and railgun in this way they don't seem as bad like this instead they each have their own role.
Sorry about my typing im using my PS4 to type this. But there is no role to go against them, for example the rail gun is a perfect counter for a blaster and the best counter for a rail is another rail. As for its AV role you gotta admit it's to damn strong. A proto rail can pop a maddy in two shots from across the map in the redline. Only if he is using dmg mods i use a proto rail maddy with no dmg mods and i don't two shot tanks and really don't have a issue with the red line tankers |
Garrett Blacknova
Codex Troopers
4372
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Posted - 2014.01.28 13:47:00 -
[10] - Quote
Railgun is primarily anti-tank, with minimal anti-infantry capability thanks to the difficulty of hitting a small moving target. Blaster is primarily anti-infantry, but still viable for hurting vehicles, even if it's limited in effectiveness by short range and low per-shot damage . Missile fills a dual-role, with a slight bias towards anti-vehicle, but still having decent anti-infantry capabilities. |
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Tailss Prower
501ST JFW StrikerZ Unit
134
|
Posted - 2014.01.28 13:49:00 -
[11] - Quote
Garrett Blacknova wrote:Railgun is primarily anti-tank, with minimal anti-infantry capability thanks to the difficulty of hitting a small moving target. Blaster is primarily anti-infantry, but still viable for hurting vehicles, even if it's limited in effectiveness by short range and low per-shot damage . Missile fills a dual-role, with a slight bias towards anti-vehicle, but still having decent anti-infantry capabilities. And most frontline tanks are armor or sica's so the missles can eat a armor tank easy if he ain't careful |
Mortedeamor
1305
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Posted - 2014.01.28 13:53:00 -
[12] - Quote
BL4CKST4R wrote:RAILGUN DAMAGE:1885 INTERVAL:1.4s DPS:1346 RANGE: UNLIMITED
BLASTER DAMAGE: 136.5 INTERVAL:0.14s DPS:975 RANGE: SHORT
When it comes to tank busting the Blaster is severely underpowered. Unfortunately people abuse this gun to kill infantry so buffing this weapon is out of the question. What surprises me is that CCP continues to make long range weapons superior to short range weapons. Short range cannot have less DPS than long range.
But here is the golden question... what is the intended purpose of the Blaster turret? Is it to go against rail tanks in close range and shred them, or is it meant to be an anti-infantry weapon?
wow just wow in what world are blasters meant to be anti tank..its notta matter of short range vs long range blasters are an infantry based weapon..one that with skill can be used vs other vehicle in cqc only..
a railgun is a sniper essentially and is weak in cqc regardless of how much dmg it does..rail users that fight blasters in cqc are stupid beyond belief because while the blasters are meant for anti infantry they deal enough dmg thata skilled user can kill anti tank tanks in cqc with one...however one day ccp is more than likely going to introduce a short range anti tank weapon and rails in cqc will be screwed vs that..i do not consider missiles as short range anti tank but mid range.
also blasters have high efficacy vs shields low vs armor..which means gunlogi rails in cqc are even more stupid than maddy rails in cqc,..
when i run blaster tank i am more cautious about approaching a maddy rail in cqc over a gunnlogi because
1 maddy has more ehp especially considering armor is strong vs blaster..but armor is weak vs rail.. 2 maddy may have nitro and thus be able to break a tackle
but the simple facts of the matter are that when you combine the turret rotation for blasters with efficacy in cqc shield rails generally die vs blaster maddies in close range..as it should be rail tanks are snipers use them thusly
but op blasters are def meant anti infantry
+1 for IWS to stay as cpm
more-tae-dee-um-more
stop asking how to pronounce my name its quiet irritating
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Tailss Prower
501ST JFW StrikerZ Unit
134
|
Posted - 2014.01.28 14:01:00 -
[13] - Quote
Mortedeamor wrote:BL4CKST4R wrote:RAILGUN DAMAGE:1885 INTERVAL:1.4s DPS:1346 RANGE: UNLIMITED
BLASTER DAMAGE: 136.5 INTERVAL:0.14s DPS:975 RANGE: SHORT
When it comes to tank busting the Blaster is severely underpowered. Unfortunately people abuse this gun to kill infantry so buffing this weapon is out of the question. What surprises me is that CCP continues to make long range weapons superior to short range weapons. Short range cannot have less DPS than long range.
But here is the golden question... what is the intended purpose of the Blaster turret? Is it to go against rail tanks in close range and shred them, or is it meant to be an anti-infantry weapon?
wow just wow in what world are blasters meant to be anti tank..its notta matter of short range vs long range blasters are an infantry based weapon..one that with skill can be used vs other vehicle in cqc only.. a railgun is a sniper essentially and is weak in cqc regardless of how much dmg it does..rail users that fight blasters in cqc are stupid beyond belief because while the blasters are meant for anti infantry they deal enough dmg thata skilled user can kill anti tank tanks in cqc with one...however one day ccp is more than likely going to introduce a short range anti tank weapon and rails in cqc will be screwed vs that..i do not consider missiles as short range anti tank but mid range. also blasters have high efficacy vs shields low vs armor..which means gunlogi rails in cqc are even more stupid than maddy rails in cqc,.. when i run blaster tank i am more cautious about approaching a maddy rail in cqc over a gunnlogi because 1 maddy has more ehp especially considering armor is strong vs blaster..but armor is weak vs rail.. 2 maddy may have nitro and thus be able to break a tackle but the simple facts of the matter are that when you combine the turret rotation for blasters with efficacy in cqc shield rails generally die vs blaster maddies in close range..as it should be rail tanks are snipers use them thusly but op blasters are def meant anti infantry i beg to differ i fight cqc all the time with my rail maddy and 90% of the time i'll win no matter what gun they have but thats just how much i use and love the railgun but it depends on the person
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Scout Registry
Nos Nothi
1088
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Posted - 2014.01.28 14:01:00 -
[14] - Quote
From the farming-infantry-cause-i'm-invulnerable standpoint ... I'm 100% in favor of removing Blaster and Missile Turrets until CCP nerfs tanks and buffs AV.
An excellent proposal, OP. +1 |
Takahiro Kashuken
Red Star. EoN.
2304
|
Posted - 2014.01.28 14:11:00 -
[15] - Quote
OP must be driving babbys first tank
Of course rail rapes at range but a blaster can do better in short range and with the turret turning speed the rail sucks and tracking a target is harder
Intelligence is OP
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Lorhak Gannarsein
1370
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Posted - 2014.01.28 14:15:00 -
[16] - Quote
Garrett Blacknova wrote:Railgun is primarily anti-tank, with minimal anti-infantry capability thanks to the difficulty of hitting a small moving target. Blaster is primarily anti-infantry, but still viable for hurting vehicles, even if it's limited in effectiveness by short range and low per-shot damage . Missile fills a dual-role, with a slight bias towards anti-vehicle, but still having decent anti-infantry capabilities.
I do think missiles could use a bit of a buff in both categories, tbh.
Happily printing ISK with permahardeners and MLT blasters.
Just let me get a couple mil more before nerf, CCP!
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BL4CKST4R
WarRavens League of Infamy
1750
|
Posted - 2014.01.28 14:23:00 -
[17] - Quote
Takahiro Kashuken wrote:OP must be driving babbys first tank
Of course rail rapes at range but a blaster can do better in short range and with the turret turning speed the rail sucks and tracking a target is harder
Dropships gunnies and maddies so not my first tank.
Railgun gunny can turn almost as fast as a blaster maddy. When using a rail you don't turn the gun you turn the tank, if you need a boost you turn both...
Armor and Shields are not the same!
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BL4CKST4R
WarRavens League of Infamy
1750
|
Posted - 2014.01.28 14:27:00 -
[18] - Quote
Dbl post... damn "smart" phone
Armor and Shields are not the same!
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Takahiro Kashuken
Red Star. EoN.
2304
|
Posted - 2014.01.28 14:40:00 -
[19] - Quote
BL4CKST4R wrote:Takahiro Kashuken wrote:OP must be driving babbys first tank
Of course rail rapes at range but a blaster can do better in short range and with the turret turning speed the rail sucks and tracking a target is harder Dropships gunnies and maddies so not my first tank. Railgun gunny can turn almost as fast as a blaster maddy. When using a rail you don't turn the gun you turn the tank, if you need a boost you turn both...
Almost but not enough plus the downside with the gunlogi is terrain since its gun depression is non existant so a slower turning blaster maddy can still deck a rail logi at close range
Intelligence is OP
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Beld Errmon
The Southern Legion
1272
|
Posted - 2014.01.28 14:53:00 -
[20] - Quote
heh Rail is king at antitank full stop, doesn't matter if its close range or long, a hardened tank can just shrug at the dmg a blaster puts out and nail the other tank to the wall, if the blaster tank is smart it can out maneuver the rail tank but thats not always possible, in a straight up fight the rail wins. |
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Tailss Prower
501ST JFW StrikerZ Unit
134
|
Posted - 2014.01.28 22:42:00 -
[21] - Quote
Lorhak Gannarsein wrote:Garrett Blacknova wrote:Railgun is primarily anti-tank, with minimal anti-infantry capability thanks to the difficulty of hitting a small moving target. Blaster is primarily anti-infantry, but still viable for hurting vehicles, even if it's limited in effectiveness by short range and low per-shot damage . Missile fills a dual-role, with a slight bias towards anti-vehicle, but still having decent anti-infantry capabilities. I do think missiles could use a bit of a buff in both categories, tbh. They require greater personal skill to use effectively than either of the other turrets, but that skill just isn't rewarded. Actually missles are stronger than you think while its blast radius sucks if you use the advanced or proto missles to fight an armor tank you will see just how scary it can be but sadly that its main purpose unless ccp does something about its blast radius. |
Crimson Cerberes
Hammer Of Light Covenant of the Phoenix Alliance
235
|
Posted - 2014.01.28 23:28:00 -
[22] - Quote
Mortedeamor wrote:BL4CKST4R wrote:RAILGUN DAMAGE:1885 INTERVAL:1.4s DPS:1346 RANGE: UNLIMITED
BLASTER DAMAGE: 136.5 INTERVAL:0.14s DPS:975 RANGE: SHORT
When it comes to tank busting the Blaster is severely underpowered. Unfortunately people abuse this gun to kill infantry so buffing this weapon is out of the question. What surprises me is that CCP continues to make long range weapons superior to short range weapons. Short range cannot have less DPS than long range.
But here is the golden question... what is the intended purpose of the Blaster turret? Is it to go against rail tanks in close range and shred them, or is it meant to be an anti-infantry weapon?
wow just wow in what world are blasters meant to be anti tank..its notta matter of short range vs long range blasters are an infantry based weapon..one that with skill can be used vs other vehicle in cqc only.. a railgun is a sniper essentially and is weak in cqc regardless of how much dmg it does..rail users that fight blasters in cqc are stupid beyond belief because while the blasters are meant for anti infantry they deal enough dmg thata skilled user can kill anti tank tanks in cqc with one...however one day ccp is more than likely going to introduce a short range anti tank weapon and rails in cqc will be screwed vs that..i do not consider missiles as short range anti tank but mid range. also blasters have high efficacy vs shields low vs armor..which means gunlogi rails in cqc are even more stupid than maddy rails in cqc,.. when i run blaster tank i am more cautious about approaching a maddy rail in cqc over a gunnlogi because 1 maddy has more ehp especially considering armor is strong vs blaster..but armor is weak vs rail.. 2 maddy may have nitro and thus be able to break a tackle but the simple facts of the matter are that when you combine the turret rotation for blasters with efficacy in cqc shield rails generally die vs blaster maddies in close range..as it should be rail tanks are snipers use them thusly but op blasters are def meant anti infantry
Wow, so much wrong in one post it is not funny.
just stop. |
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