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301. killing proto tanks - in General Discussions [original thread]
Ghosts Chance wrote: Takahiro Kashuken wrote: Ghosts Chance wrote: Once again a dog (proto tank) born in a stable(with the same slot layout as standard) does not make it a horse (standard tank) no matter how hard you try. change to a d...
- by Takahiro Kashuken - at 2015.03.16 13:43:00
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302. [Request] Scotty Map Selection Tweak - in Feedback/Requests [original thread]
Ever since i respeced my 70mil out of infantry and put it all into vehicles i am getting maps which i would have loved to play as infantry more often. I swear the games knows what you are skilled into then gives you a map which sucks for your pl...
- by Takahiro Kashuken - at 2015.03.16 13:38:00
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303. killing proto tanks - in General Discussions [original thread]
Ghosts Chance wrote: Once again a dog (proto tank) born in a stable(with the same slot layout as standard) does not make it a horse (standard tank) no matter how hard you try. change to a different argument. you also literally picked the ON...
- by Takahiro Kashuken - at 2015.03.16 13:30:00
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304. killing proto tanks - in General Discussions [original thread]
Ghosts Chance wrote: Takahiro Kashuken wrote: Ghosts Chance wrote: Takahiro Kashuken wrote: They are not prototype tanks, you are killing basic++ Disclaimer: The above post is respectful, contains no ranting, contains no personal at...
- by Takahiro Kashuken - at 2015.03.16 13:15:00
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305. Active module mechanics - in Feedback/Requests [original thread]
DarthJT5 wrote: I say yes to the idea, but I don't see it ever happening. This was brought up several times in all the HAV rebalance threads, and Rat never responded to it, so it's not happening. TBH i never saw it. Only reason i clicked i...
- by Takahiro Kashuken - at 2015.03.16 13:10:00
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306. killing proto tanks - in General Discussions [original thread]
Ghosts Chance wrote: Takahiro Kashuken wrote: They are not prototype tanks, you are killing basic++ Disclaimer: The above post is respectful, contains no ranting, contains no personal attacks, contains no trolling, contains no racism, con...
- by Takahiro Kashuken - at 2015.03.16 12:55:00
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307. Active module mechanics - in Feedback/Requests [original thread]
Racro 01 Arifistan wrote: I woulod like this but......... it would allow you top explolit complex module's to no extent. complex damage mods and heat sinks at max skills last for 30 secs and cooldown in 20. with the way you propose it would ...
- by Takahiro Kashuken - at 2015.03.15 13:45:00
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308. killing proto tanks - in General Discussions [original thread]
They are not prototype tanks, you are killing basic++ Disclaimer: The above post is respectful, contains no ranting, contains no personal attacks, contains no trolling, contains no racism, contains no discrimination, contains no profanity, cont...
- by Takahiro Kashuken - at 2015.03.15 13:35:00
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309. Active module mechanics - in Feedback/Requests [original thread]
Text Grant wrote: The only problem I see with this is that currently vehicles have too many "waves of opportunity" and this would be a giant nerf to AV because it would allow you to recharge more often without a downside. The current way it is ...
- by Takahiro Kashuken - at 2015.03.15 13:10:00
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310. Active module mechanics - in Feedback/Requests [original thread]
Gonna have to keep this idea alive. Could even add a skill with it, no idea what it would be. Disclaimer: The above post is respectful, contains no ranting, contains no personal attacks, contains no trolling, contains no racism, contains no ...
- by Takahiro Kashuken - at 2015.03.15 11:55:00
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311. Having an 8x multiplier on the Base HAV skill tree makes no sense... - in Feedback/Requests [original thread]
pegasis prime wrote: I wouldent mind the 8x multyplyer if it came with a bonus say +5% PG and CPU per level . +5% PG/CPU per level should go back to the Enginnering and Electronics skills. HAV should get something pertaining to HAVs Discl...
- by Takahiro Kashuken - at 2015.03.15 11:38:00
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312. Having an 8x multiplier on the Base HAV skill tree makes no sense... - in Feedback/Requests [original thread]
manboar thunder fist wrote: You do receive a bonus... It's called proto tank xD It is not a prototype tank, it is basic++ for 2.4mil SP which also comes with no bonus, it is an SP sink. Disclaimer: The above post is respectful, contains n...
- by Takahiro Kashuken - at 2015.03.15 11:35:00
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313. "One giant vehicle nerf with more power to AV", you have g... - in Feedback/Requests [original thread]
WeapondigitX V7 wrote: The SHAVs with turrets is a glitch Only bad players get killed by 1 AV players (assuming its a 2-3 player tank) needing at least 1 hp mod on tanks is working as intended, but allows players to use dmg mods or other mods...
- by Takahiro Kashuken - at 2015.03.15 11:14:00
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314. "One giant vehicle nerf with more power to AV", you have g... - in Feedback/Requests [original thread]
Reinhard Manderfelt wrote: @Takahiro: Quote: Plasma doesn't exist Either your fancy disclaimer lies about the trolling, or you are truly ignorant of this, but here: [url]http://en.wikipedia.org/wiki/Plasma_(physics)[/url] Pay specific at...
- by Takahiro Kashuken - at 2015.03.15 11:06:00
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315. Dropships: the future - in Feedback/Requests [original thread]
My Incubus and Python fittings are broke due to the hardener resource changes. DS will need looking at seperate to HAVs and they have problems unique to them. You also put your trust in judge which was a bad idea form the get go, i would say i...
- by Takahiro Kashuken - at 2015.03.14 17:58:00
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316. Tanks: madrugar vs gunlogi - in General Discussions [original thread]
H0riz0n Unlimit wrote: I ve heard a lot of players sayng gunlogi is now unplayable or madrugar is better than it. My solution is switch madrugar to 2/5 slot layout, bring back active reps and 180mm plates, maybe decreasing armour hardner bonus ...
- by Takahiro Kashuken - at 2015.03.14 17:55:00
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317. Armor Hardener vs. Shield Hardener. - in Feedback/Requests [original thread]
If they make it 40% for both with the same cooldown and uptimes then it will be better, just sort out the PG/CPU fitting costs. Disclaimer: The above post is respectful, contains no ranting, contains no personal attacks, contains no trolling, ...
- by Takahiro Kashuken - at 2015.03.14 15:19:00
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318. HAV price - in Feedback/Requests [original thread]
They are not even prototype tanks, more like basic++. I agree though. Disclaimer: The above post is respectful, contains no ranting, contains no personal attacks, contains no trolling, contains no racism, contains no discrimination, contains ...
- by Takahiro Kashuken - at 2015.03.14 15:10:00
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319. [Hotfix Echo] HAV + Large Blasters - in General Discussions [original thread]
It is down to luck with the blaster, i aim in your direction and still miss because accuracy got replaced with luck. Damage got increased so less shots to kill if the shots land that is what is doing it. Disclaimer: The above post is respect...
- by Takahiro Kashuken - at 2015.03.14 14:30:00
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320. Anything Dust514 can be solved with a Minmatar..... - in General Discussions [original thread]
Hacking - Scout Abusing hit detection - Assault/Scout AV - Mimando Pocket logi - Logi Not sure about the heavy. Disclaimer: The above post is respectful, contains no ranting, contains no personal attacks, contains no trolling, contains no ...
- by Takahiro Kashuken - at 2015.03.14 13:46:00
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