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281. Concerning Vehicles - in General Discussions [original thread]
OP as much as i agree with you that to find out how things work and operate in the game that you actually have to play the game yourself and not be a spreadsheet warrior it seems that other members of the community and CCP do not agree and will co...
- by Takahiro Kashuken - at 2015.03.18 11:23:00
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282. The Dark Clouds 50 million ISK challenge - in General Discussions [original thread]
Already done it. Skirmish 1.0 Check please. Disclaimer: The above post is respectful, contains no ranting, contains no personal attacks, contains no trolling, contains no racism, contains no discrimination, contains no profanity, contains n...
- by Takahiro Kashuken - at 2015.03.18 11:21:00
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283. Yeh, yanno - I don't like the new tanks. - in General Discussions [original thread]
I can't run a solo tank even if i wanted to. They left the small turrets on it anyways so that screws the fitting even more but even if you take them off you still run out of fitting. If you use the basic HAV fitting basic modules on it will ge...
- by Takahiro Kashuken - at 2015.03.18 11:18:00
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284. Vehicle Skills - Back to Basics. - in Feedback/Requests [original thread]
Alena Ventrallis wrote: The problem with hardeners is the fact that making them strong encourages stacking them, and making them weak means they aren't used at all. I am still a proponent of limiting vehicle hardeners to one. Or is there a way...
- by Takahiro Kashuken - at 2015.03.18 11:10:00
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285. Vehicle Skills - Back to Basics. - in Feedback/Requests [original thread]
True Adamance wrote: Takahiro Kashuken wrote: True Adamance wrote: Would you ever consider a Shield and Armour Adaptation Skill....though rather than hull resistances is it contributes to both Passive and Active Resistance Modules. E.G- ...
- by Takahiro Kashuken - at 2015.03.17 21:07:00
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286. Vehicle Skills - Back to Basics. - in Feedback/Requests [original thread]
True Adamance wrote: Would you ever consider a Shield and Armour Adaptation Skill....though rather than hull resistances is it contributes to both Passive and Active Resistance Modules. E.G- Active Hardeners are less effective without skills i...
- by Takahiro Kashuken - at 2015.03.17 20:38:00
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287. Vehicle Skills - Back to Basics. - in Feedback/Requests [original thread]
I think every module should have a skillbook and bonus to it. Some skillbooks can affect all shield mods for example and reduce the cost of PG for modules by x% Disclaimer: The above post is respectful, contains no ranting, contains no person...
- by Takahiro Kashuken - at 2015.03.17 18:54:00
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288. Vehicle Skills - Back to Basics. - in Feedback/Requests [original thread]
DarthJT5 wrote: Vehicle engineering is also useless. I suggest 2% PG per level. There is also vehcile Electronics, which should be 2% CPU per level. Idk what bonuses you would give to the Turret operation skills. Maybe heat buildup for blaster...
- by Takahiro Kashuken - at 2015.03.17 16:24:00
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289. Radical Vehicle Idea. - in Feedback/Requests [original thread]
DarthJT5 wrote: I very much agree. I also made a thread about this a while back here . Some of the things I suggested, like LAV HP nerf, has already happened. They still need an increase in slots I can't think of any other way to balance ve...
- by Takahiro Kashuken - at 2015.03.17 16:21:00
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290. Vehicle Skills - Back to Basics. - in Feedback/Requests [original thread]
The vehicle tree is simply awful in comparision to the infantry tree and even worse when looked at in comparision to EVE. We had skills which were generally a must have just like infantry does except they no longer exist or had bonuses removed f...
- by Takahiro Kashuken - at 2015.03.17 14:28:00
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291. Active module mechanics - in Feedback/Requests [original thread]
If it can work with a cloak which is an infantry module on a meatbag suit then i can't see why it wouldn't work on a 100ton vehicle which requires an engine to move and a powerplant to power it. Disclaimer: The above post is respectful, contain...
- by Takahiro Kashuken - at 2015.03.17 13:59:00
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292. Radical Vehicle Idea. - in Feedback/Requests [original thread]
So we are not getting Prototype hulls just Standard++ and that is the best we can hope for really since CCP cannot decide between tiercide and giving us actual tiers to progress through. The problem with this is that because HAV have been change...
- by Takahiro Kashuken - at 2015.03.17 13:55:00
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293. Fuking tanks - in General Discussions [original thread]
DUST Fiend wrote: New tanks are laughably OP. I troll around with dual hardener dual rep blaster maddy and i went 17/0 this morning while simultaneously playing hearthstone :D So easy :) Nice joke. Shield vehicles are basically dead, Arm...
- by Takahiro Kashuken - at 2015.03.17 13:39:00
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294. "Thank you CCP Rattati" (Official Thread) - in General Discussions [original thread]
JIMvc2 wrote: Even MAG survived 4 years so I hope Dust can last longer :D Don't even compare this to the masterpiece that is MAG. MAG had problems but lets be honest here, it worked and it worked well for what it was. RBS was the worst m...
- by Takahiro Kashuken - at 2015.03.17 13:31:00
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295. Bugged railguns for 3 years - in Feedback/Requests [original thread]
Both the small and large rails suffer from the same bugs. The bug always pops up when you actually need to do something like kill that enemy tank, it refuses to be replicated. Also the bugs did pop up in the FG but amazingly was fixed within le...
- by Takahiro Kashuken - at 2015.03.17 13:25:00
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296. killing proto tanks - in General Discussions [original thread]
Ghosts Chance wrote: Takahiro Kashuken wrote: Ghosts Chance wrote: Takahiro Kashuken wrote: Ghosts Chance wrote: in short please PROVE that not having an increasing number of slots from basic to pro means that it isnt proto. Alr...
- by Takahiro Kashuken - at 2015.03.16 15:13:00
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297. killing proto tanks - in General Discussions [original thread]
Ghosts Chance wrote: Takahiro Kashuken wrote: Ghosts Chance wrote: in short please PROVE that not having an increasing number of slots from basic to pro means that it isnt proto. Already proved it. Dropsuits from basic to advanced t...
- by Takahiro Kashuken - at 2015.03.16 15:08:00
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298. killing proto tanks - in General Discussions [original thread]
Ghosts Chance wrote: in short please PROVE that not having an increasing number of slots from basic to pro means that it isnt proto. Already proved it. Dropsuits from basic to advanced to prototype increase in slots, vehicles do not. D...
- by Takahiro Kashuken - at 2015.03.16 14:54:00
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299. killing proto tanks - in General Discussions [original thread]
Ghosts Chance wrote: Takahiro Kashuken wrote: Ghosts Chance wrote: Takahiro Kashuken wrote: it needs to have the whole package not bits and pieces. please provide evidence to support that the above claim is true Do HAVs incre...
- by Takahiro Kashuken - at 2015.03.16 14:17:00
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300. killing proto tanks - in General Discussions [original thread]
Ghosts Chance wrote: Takahiro Kashuken wrote: it needs to have the whole package not bits and pieces. please provide evidence to support that the above claim is true Do HAVs increase in slot layout as you go up tiers? Disclaime...
- by Takahiro Kashuken - at 2015.03.16 13:50:00
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