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141. no tank option - in Feedback/Requests [original thread]
Again yes - if the majority no longer have fun playing the game - the game dies. You tilt the game in favor of a minority and not just a little, but a lot - folks will move on. You're entire argument was "because a small group of people spent a ...
- by TIMMY DAVIS - at 2013.12.19 19:17:00
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142. no tank option - in Feedback/Requests [original thread]
Well you've made it clear you are for the pilot minority. What portion of the gamers are they 10%? 20%? The vast majority of the players are infantry. Screw over the infantry so that a minority moves into a superior postilion. These changes til...
- by TIMMY DAVIS - at 2013.12.19 07:15:00
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143. no tank option - in Feedback/Requests [original thread]
I understand some of this argument, but I don't agree with it. I was in a match earlier today where my side had five tanks. the other side had one vehicle and each time s / he died they switched to something else, they were a tank and then a drops...
- by TIMMY DAVIS - at 2013.12.19 01:51:00
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144. no tank option - in Feedback/Requests [original thread]
I have already mentioned this in another topic - but the title was very different. I'm wondering if the title has an effect. Anyhow back to the idea. Have an option to a) mixed - infantry and vehicles b) no vehicles - infantry only c) everyo...
- by TIMMY DAVIS - at 2013.12.19 01:02:00
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145. New Game mode - in Feedback/Requests [original thread]
Maybe have a new option for games - tank free / infantry only matches. Maybe cut the money and WP earned for these matches, 30-40%. The real problem is the 3-4 tank matches. 1 tank is annoying, 2 can take over a match, but not always, 3 and 4 al...
- by TIMMY DAVIS - at 2013.12.18 07:54:00
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146. 1.7 Vehicles - in Feedback/Requests [original thread]
Maybe have a new option for games - tank free / infantry only matches. Maybe cut the money and WP earned for these matches, 30-40%. The real problem is the 3-4 tank matches. 1 tank is annoying, 2 can take over a match, but not always, 3 and 4 al...
- by TIMMY DAVIS - at 2013.12.18 02:09:00
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147. 1.7 Vehicles - in Feedback/Requests [original thread]
ah, so clever. and so constructive. Now the goal of CCP is to get new players. Killing newbies 15-20 times a match really makes them want to spend more time playing this game, doesn't it. I mean killing 1 guy and dying 12 times a match makes me ...
- by TIMMY DAVIS - at 2013.12.17 07:28:00
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148. 1.7 Vehicles - in Feedback/Requests [original thread]
The tanks are way out of hand. They were strong before, now you decided to super charge them and hamstring counter weapons. The first thing tanks do is destroy all the fixed turrets and then the smart ones destroy the supply depots. The only wa...
- by TIMMY DAVIS - at 2013.12.17 01:33:00
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149. 1.7 comments - in Feedback/Requests [original thread]
A couple of things about the update. --The Kill Ratio - I've tried the new rail and combat rifles. Both have pros and cons - but skip those for now. In Domination games going one v one with the combat rifle is not my strong suit - it's a twichy s...
- by TIMMY DAVIS - at 2013.12.15 19:55:00
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150. most common weapon - in Feedback/Requests [original thread]
The three most common weapons that kill me. Militia Assault Rifle Scrambler Rifle Submachine Gun What you should do is list the skill's next to the weapon. Shotguns and Charged Sniper Rifles come up next on the list. I just love it when a scra...
- by TIMMY DAVIS - at 2013.12.08 07:15:00
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151. [REQUEST] Doors we can open/close - in Feedback/Requests [original thread]
Mike Molle wrote: i feel it would add a tactical element to the gameplay, your squad is under heavy fire, your backs to a wall, have someone hack the door, escape through the door, heal and rearm, prepare for the frontal assault but watch for p...
- by TIMMY DAVIS - at 2013.11.20 21:28:00
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152. Dropsuit price - in Feedback/Requests [original thread]
It would be nice to see a price on the Dropsuit Design screen. This way folks can see the restocking value of their design. If it exists I haven't seen it. Thanks for reading this
- by TIMMY DAVIS - at 2013.11.20 21:14:00
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153. Money spent - in Feedback/Requests [original thread]
How about a running tally of money spent and money earned for each online session? If you die alot it gets expensive to play with your best weapons / tech. So if you know in one game for instance you died 8 times and had to restock your "favorit...
- by TIMMY DAVIS - at 2013.11.17 03:10:00
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154. fixed - in Feedback/Requests [original thread]
Thanks for fixing the skill and marketplace bug!
- by TIMMY DAVIS - at 2013.11.14 19:35:00
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155. ammo, respawn tech - in Feedback/Requests [original thread]
Azri Sarum wrote: That said there has been a fair bit of discussion recently about different ammo types, both for MD's and for other weapons. If i remember correctly smoke grenades for MD's were a popular idea. Although with how much equipment...
- by TIMMY DAVIS - at 2013.11.07 07:13:00
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156. ammo, respawn tech - in Feedback/Requests [original thread]
If I'm using my sniper rifle sight, I can see ammo tech and uplinks, but can I actually hit them with my sniper rifle? I've tried, but never seen the little red x appear. or the little red dot for that matter. Just wondering if the programming i...
- by TIMMY DAVIS - at 2013.11.06 20:42:00
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157. Invisible dropsuits - in Feedback/Requests [original thread]
With such useful and constructive criticism, its a wonder anyone comments in these forums.
- by TIMMY DAVIS - at 2013.10.28 01:44:00
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158. Invisible dropsuits - in Feedback/Requests [original thread]
With certain dropsuit upgrades and actual dropsuits, some players do not show up on scanners. This should not be allowed. This one fellow had 17 kills to 0 and he didn't have a scanner image ever, that I saw. I know cry baby. No, unfair. I'm n...
- by TIMMY DAVIS - at 2013.10.27 23:06:00
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159. skill page bug - in Feedback/Requests [original thread]
Sometimes I look at a skill and try to close out of it by using the "O" button, but it stays where it is. I hear the right sound, but the screen freezes. I have to quit the game to get out of the screen. Anyone else have similar issues? Thanks ...
- by TIMMY DAVIS - at 2013.10.16 05:37:00
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160. Starting game - less than 50% - in Feedback/Requests [original thread]
To clarify my suggestion, there are two buckets - armor and shield. Shield goes first and armor goes second. I suggest that no spawning of new players into a match happen after MCC shield is 0 and armor is 50% or less. Or maybe both squads have le...
- by TIMMY DAVIS - at 2013.10.12 06:48:00
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