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101. The Burst Rifle Conundrum (A theory as to why it sucks) - in Feedback/Requests [original thread]
not that it's related to performance, but the sound it makes seems to be three shots. If you update the burst to 5 shots, you might want to check the sound and make sure its what you want. -- Pulling the trigger on a CR seems faster than on the ...
- by TIMMY DAVIS - at 2014.12.13 04:00:00
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102. A Truck - in Feedback/Requests [original thread]
If there are really going to be changes to the system. 1.9 seemed to be that. How about a truck, half track-ish. A driver, a person in the front with a small turret, and then 4-6 players in the back. Twice the armor of a regular LAV, but maybe le...
- by TIMMY DAVIS - at 2014.12.12 23:03:00
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103. Bandwidth questions and ideas - in Feedback/Requests [original thread]
Okay, so how long before we get a Bandwidth skill, a group of modules, basic Bandwidth Module, Enhanced Module and Complex Module. I have no idea what they would be +2 MB or 25% +4 MB or 35% +6 MB or 45% ??? And new uplinks, nanohives, and ex...
- by TIMMY DAVIS - at 2014.12.12 04:23:00
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104. Scrambler Rifle - in Feedback/Requests [original thread]
Victor still doesn't get it. I go out of my way to try and avoid these kind of conflicts. I'm done with this particular thread. I'm sorry I have offended any of you. Good Day. Thanks for reading this.
- by TIMMY DAVIS - at 2014.12.01 02:57:00
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105. Scrambler Rifle - in Feedback/Requests [original thread]
To victor I didn't bother reading your reply. It went something like this... [You're stupid, blah, blah, blah....] I mean seriously, do you think that will make me believe your position?? There are reasons why forums, Gaming in particular, hav...
- by TIMMY DAVIS - at 2014.11.30 20:05:00
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106. Scrambler Rifle - in Feedback/Requests [original thread]
So the argument against my proposal is, Because the Sentinel - a third tier dropsuit, with the highest base EHP of all the dropsuits, needs three charged shots to kill it, it's not out of balance? Right. The average dropsuit people are running ...
- by TIMMY DAVIS - at 2014.11.29 22:35:00
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107. Scrambler Rifle - in Feedback/Requests [original thread]
Granted, I did not include the reduced damage to armor in my post. So the percentages of Mediums might be off by 10%-20% or so and heavies by the same or maybe some more. I've seen some almost 1500 EHP Sentinels, it would take a whole 3 charged sh...
- by TIMMY DAVIS - at 2014.11.28 02:15:00
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108. Scrambler Rifle - in Feedback/Requests [original thread]
The scrambler rifle is different from most other weapons in that it has an optional charge up feature. But the optional charge up feature only uses one ammo. In short, Why? Have it use up 5 ammo when using a charged shot. A full clip of 45 Shot...
- by TIMMY DAVIS - at 2014.11.28 01:26:00
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109. [Suggestion] Change Swarm launcher operation - in Feedback/Requests [original thread]
I hope CCP gives this idea a try in a Test environment. This sounds promising - Maybe implement it as a Proto Specialist variant.
- by TIMMY DAVIS - at 2014.11.25 04:10:00
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110. Breach AR's, RR's and other stuff - in Feedback/Requests [original thread]
The Breach's have become more popular as the Rail Rifles were nerfed. That's why folks are using the SL-4 Assault RR, the BK-42 Assault CR and the various Breach AR's instead of the SB-39 RR and Kaalakiota RR. This has surprisingly given my CR's...
- by TIMMY DAVIS - at 2014.11.25 03:54:00
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111. squad notifications - in Feedback/Requests [original thread]
I've mentioned something like this in the past and I think I've seen others suggest something similar. Please flash on the screen to all squad members when someone joins, leaves the squad or gets promoted to squad leader. Thanks for reading this.
- by TIMMY DAVIS - at 2014.11.24 06:52:00
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112. Short teams and starting in the middle - in Feedback/Requests [original thread]
Idea 1 Why don't we give people an option to not start in the middle of a match of say more than 5 or 10% of the team is dead. So the computer could still put you into a match when it's 149 -150. But not say 133-150. Ambush OMS would be like 74-...
- by TIMMY DAVIS - at 2014.11.24 04:15:00
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113. Adjustment to WarPoints earned for Kills and Assists - in Feedback/Requests [original thread]
Okay, there seem to be two suggestions. 500 EHP Character dies. Player A does 250 damage Player B does 100 damage Player C does 100 damage Player D does 125 damage and finishes him off. According to plan 1 All four players get 25 points for as...
- by TIMMY DAVIS - at 2014.11.18 02:25:00
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114. equipment sound - in Feedback/Requests [original thread]
okay, If Rattati said/posted it, I believe him. Thanks for the info.
- by TIMMY DAVIS - at 2014.11.06 01:32:00
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115. equipment sound - in Feedback/Requests [original thread]
One Eyed King wrote: What if I skilled into an Amarr Logi, dropped some links, and then switched to my scout or commando? Would the sound suddenly increase? I'm going to ignore this part, because I've read three or four different threads in...
- by TIMMY DAVIS - at 2014.11.06 01:26:00
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116. Sticky:[Feedback] - Dropsuit Native Armor Repair - in Feedback/Requests [original thread]
I haven't read all of the responses, but I think this should be a skill. Level 1 - 1 HP / Sec Level 2 - 1.5 HP Level 3 - 2.0 HP Level 4 - 2.5 HP Level 5 - 3.0 HP Then add bonuses or penalties for Race or Drop Suit type or maybe equipment. Comma...
- by TIMMY DAVIS - at 2014.11.05 22:39:00
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117. Asking for Help - in Feedback/Requests [original thread]
I like the concept. It's going to take me a little time to remember it. Maybe it would be better to switch the default. Anyone can help you unless you say no. And now I don't know what the flashing means. In the past you had 20 seconds(?) and on...
- by TIMMY DAVIS - at 2014.11.05 21:32:00
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118. equipment sound - in Feedback/Requests [original thread]
Right now dropped equipment makes a noise when you are nearby and has a visual component to it. The Amarr Logi suit's have a bonus of +2 people per Uplink and a reduction in spawn time. Have you considered adding - a reduction to the noise they...
- by TIMMY DAVIS - at 2014.11.05 21:26:00
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119. equipment numbers - in Feedback/Requests [original thread]
There are equipment items that increase or decrease the skills for your dropsuits. These numbers are different based on the suit, the equipment and your skill level. Most of us know this already. But on the Fitting screen we can't see all of the...
- by TIMMY DAVIS - at 2014.10.27 01:41:00
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120. map icons and other little things - in Feedback/Requests [original thread]
LAV's - Light Vehicles HAV's - Heavy Vehicles Medium Vehicles?? Light , Medium, and Heavy Aircraft - what is the break point? -- On the Map some characters have ^^ and some have a upside down ^. Generally speaking ^^ means squad leader. So...
- by TIMMY DAVIS - at 2014.10.06 03:40:00
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