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121. Anti Vehicle Damage WP - in Feedback/Requests [original thread]
Thanks CELESTA, I understand about the readout. I thought I got around the corner fast enough - no. So I take it with a grain of salt. As for your explanation, gotcha. I could be using an MD with 6 shells, hit it straight up three times and get...
- by TIMMY DAVIS - at 2014.09.24 02:56:00
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122. Anti Vehicle Damage WP - in Feedback/Requests [original thread]
How is this calculated? two examples. Both in the last week or so. A dropship landed hard and only had a few hundred hit points. I shot it with my rifle I don't remember if it was an AR or CR, but I caused it to be destroyed. It seemed like I wa...
- by TIMMY DAVIS - at 2014.09.22 20:08:00
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123. A few little things, mostly MD - in Feedback/Requests [original thread]
There are several spots where you buy a level and don't get anything, level 2 and 4 for regular Dropsuits for example. Why not, while at these levels cut the cost of the appropriate dropsuit, equipment, weapons, etc by 5 or 10%. It's not enough to...
- by TIMMY DAVIS - at 2014.09.15 18:34:00
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124. Rifle suggestions - in Feedback/Requests [original thread]
Right. Beings jerks is allowed and quite frankly encouraged on this forum. I am not one of the 10-12 that can actually use the MD, I just watch. About once a week someone who knows how to use it kills a bunch of folks. Most of the time I see it,...
- by TIMMY DAVIS - at 2014.08.11 02:09:00
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125. Rifle suggestions - in Feedback/Requests [original thread]
please stop. just because you think, you know, what's going doesn't mean that you do. There are other threads. You don't like my idea, so be it. Good Day
- by TIMMY DAVIS - at 2014.08.10 23:42:00
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126. Rifle suggestions - in Feedback/Requests [original thread]
Breakin Stuff wrote: Unfortunately your logic falls apart when confronted with one thing. The Rail Rifle's DPS is outclassed by the assault rifle. it's meant to be a beast at range, in fact caldari weapons are ideally suited to not engaging in ...
- by TIMMY DAVIS - at 2014.08.10 20:52:00
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127. Rifle suggestions - in Feedback/Requests [original thread]
Nocturnal Soul wrote: You know nothing Troll
- by TIMMY DAVIS - at 2014.08.10 20:20:00
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128. Rifle suggestions - in Feedback/Requests [original thread]
Reduce the Rail Rifle effective range to that of AR's. The Thompson Gun, which it's losely based on, I think, had an effective range of 50 yards or so. In Dust world, the Rail rifles have a longer range than the AR's (which are losely based on th...
- by TIMMY DAVIS - at 2014.08.10 19:55:00
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129. weapon range - in Feedback/Requests [original thread]
Just a thought. Include a little red ring on the map in the upper left corner to show your weapons effective range. I know weird request. But during a game I will switch between fittings, from a Logi with AR/CR at the start to a Anti Armor Kit ...
- by TIMMY DAVIS - at 2014.07.30 01:01:00
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130. two pistols - in Feedback/Requests [original thread]
I saw in a thread that CCP was talking about adding new pistols. Just to throw my ideas ion the hopper, a burst pistol - 2-3 shots from the gun and you get three or four of these, because the barrel heats up really quickly and cools off slowly....
- by TIMMY DAVIS - at 2014.07.11 18:32:00
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131. Orbital Strike Damage - in Feedback/Requests [original thread]
OP is inaccurate. Over Used would be far more accurate. As for the EMP idea, essentially make it like a huge Flux Grenade, this could work.
- by TIMMY DAVIS - at 2014.07.11 08:36:00
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132. Orbital Strike Damage - in Feedback/Requests [original thread]
oh, I'm so hurt, two trolls laughed at me. I've been on both sides numerous times. It's OP.
- by TIMMY DAVIS - at 2014.07.11 02:10:00
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133. Outfitting Page - in Feedback/Requests [original thread]
As one of the options on the page show the Scan Profile and Precision info. So as you add or remove equipment you can see how these numbers are affected. I understand that Hotfix's can only change certain aspects of the game. Another thought. Ad...
- by TIMMY DAVIS - at 2014.07.11 02:06:00
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134. Orbital Strike Damage - in Feedback/Requests [original thread]
Just a suggestion, I think many folks (most, I don't know about that, but many) think that the Orbital Strike is over powered. Maybe make the everyone in the Orbital Strike Area eligible for damage. Both sides suffer damage. This might make them...
- by TIMMY DAVIS - at 2014.07.11 01:50:00
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135. 5 Minute Ambush - in Feedback/Requests [original thread]
I like the Infantry only Ambush!! Thanks. Now have a separate Ambush option that lasts 5 Minutes. No clone limits. Just 5 minutes of kill or be killed. unlimited deaths. I think this one would need to have it's own option, you have to go out of ...
- by TIMMY DAVIS - at 2014.07.09 18:27:00
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136. Idea for OP tankers / drop ships - in Feedback/Requests [original thread]
Just a simple idea. When a tank or drop ship destroys an installation, that installation gets respawned, unaligned, in the same spot 2-3 minutes later or at certain clones left. It's akin to the tank/drop ship getting to run off and hide until it...
- by TIMMY DAVIS - at 2014.06.28 18:55:00
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137. Fixing Orbitals - in Feedback/Requests [original thread]
Maybe if the 30% ratio is exceeded. You have 100 clones left and the other team has say 50 clones left, orbitals cause damage to both teams in the blast zone? Can you imagine the outrage of some players getting "oribtalled" by their own team? Thi...
- by TIMMY DAVIS - at 2014.06.28 18:36:00
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138. New Maps - in Feedback/Requests [original thread]
I'm trying to be constructive here. I don't know how long Dust has. I am hopeful that new Mpas will exist for the next iteration of the game/franchise. Some ideas. First make a parking like structure. Two or three maybe four levels, stairs on t...
- by TIMMY DAVIS - at 2014.06.22 00:52:00
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139. Equipment suggestions - in Feedback/Requests [original thread]
Just a few ideas. Binoculars - multiple focus - no weapon attached, but you can get a closeup look at far things. It takes up an equipment slot. - Scanner - upgrades - precision, angle, and distance. 2.5% or 5% per upgrade level. Uplinks - upg...
- by TIMMY DAVIS - at 2014.03.31 19:47:00
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140. Destroyed Uplink - in Feedback/Requests [original thread]
a couple ideas It would be nice to know when an uplink you have placed has been destroyed. It is linked to you, so having some sort of notification would make sense. Along these lines - have a countdown meter for how many uses it has had. maybe ...
- by TIMMY DAVIS - at 2013.12.20 04:42:00
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