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121. Shields still need a buff - in General Discussions [original thread]
Pocket Rocket Girl wrote: Squagga wrote: That weak "nerf" to ScR isn't helping the situation. Caldari are the only race that are shield based. We still need a buff in this armor meta nope shields are fine CCP needs to find a way to fix t...
- by THUNDERGROOVE - at 2015.06.10 07:25:00
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122. To FA: - in The War Room [original thread]
Hey buddy. Good luck with life. If you end up playing anything else, hit me up. I know you're in the FA circle jerk Skype so just hit me up. We all gave you so much **** but that's just because we care. Good to know you will never have to get sp...
- by THUNDERGROOVE - at 2015.06.09 22:09:00
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123. I somehow just went full Gallente... - in General Discussions [original thread]
I can show you a real Tunnel Snake, Amata.
- by THUNDERGROOVE - at 2015.06.09 00:10:00
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124. Game Mode/EVE and Dust Interaction Idea - in Feedback/Requests [original thread]
Maken Tosch wrote: Customs Office I just pictured TF2 Payload in space. Gotta cart the robotics to the other end of the office or the scrub doing highsec PI doesn't get all of his robotics. They can pay a small fee to have better groups to ...
- by THUNDERGROOVE - at 2015.06.08 07:50:00
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125. Sticky:[Feedback] Logistics Slot Progression - in Feedback/Requests [original thread]
el OPERATOR wrote: EDIT: Or how about (if possible) Cal deployables got some sort of extra flux resistance?. 50% per level nanohive HP. Screw resists. Just make it so they can eat a grenade before going pop.
- by THUNDERGROOVE - at 2015.06.08 07:47:00
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126. Give heavy suits a 100% module bonus for fitting KinCats - in Feedback/Requests [original thread]
five times wrote: and make the KinKat tiers 8, 10, 12, I use basic to save fitting space and 5% is too low. That's horrible. Why does it make any sense to change a module that isn't designed for your suit, and give an entire class role bonuse...
- by THUNDERGROOVE - at 2015.06.08 07:37:00
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127. New FOTM: Get it While its Hot - in General Discussions [original thread]
Vrain Matari wrote: Interesting. Surprised tbh, only assaults in the top ten are Cal. Also surprised by all those ARs at the top of the chart. 'OP' Minsault not even on the chart, can't imagine where it's going to be after the nerf. 'OP' CR a...
- by THUNDERGROOVE - at 2015.06.08 07:34:00
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128. FIX FRAME RATE FOR PS3 - in General Discussions [original thread]
Kaeru Nayiri wrote: PS Upscaler and PS smoother -> these are for PS1 games, they do not apply to ps3 games. 24 hz -> this is for DVDs and moves that recorded at different frame rates, this has no effect on games. Setting it from 1080 to...
- by THUNDERGROOVE - at 2015.06.08 07:30:00
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129. Serious Issue with Fitting Cost Reduction/Optimization Skills - in General Discussions [original thread]
Fitting is stored as a decimal not an integer. It doesn't round for anything but the fitting screen.
- by THUNDERGROOVE - at 2015.06.08 07:26:00
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130. Dust isn't ready to be ported. - in General Discussions [original thread]
Talos Vagheitan wrote: It needs to able to 'wow' right off the bat as a AAA contender. That's never going to happen. CCP in it's current form isn't capable of such a thing with the resources they are willing to dedicate to DUST.
- by THUNDERGROOVE - at 2015.06.08 07:23:00
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131. Jump bug - in Technical Support/Bugs [original thread]
DDx77 wrote: I'm not sure if others have experienced this but I have been experiencing a bug where I have enough stamina for a jump but when I jump it glitches as if I didn't have enough stamina or as if I was caught on something This has been...
- by THUNDERGROOVE - at 2015.06.08 05:23:00
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132. Helping the Rail Rifle - in Feedback/Requests [original thread]
Factoring reload/charge up/other factors into a DPS number is actually a very very poor way of proving your point. DPS should be a weapon agnostic measurement of the amount of hurt the gun can do. If you want to talk about the actual applied dama...
- by THUNDERGROOVE - at 2015.06.07 18:39:00
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133. Thinking of trying planetside 2 - in General Discussions [original thread]
Iron Wolf Saber wrote: What sundy? They sorta get blown up fairly quickly with the red liberators on air cap. Any sundy bay that would be relatively safe to spawn is out of spawn range of primary combatants for infantry forcing a warp gate spa...
- by THUNDERGROOVE - at 2015.06.07 03:02:00
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134. SOMEONE STOP HIM PLANETSIDE 2 BOMBER KILLED MY GAME - in General Discussions [original thread]
Planetside 2 Coming to PS4 June 23rd PS4 Beta footage with intense CQC action PS4 Beta footage with defense PS4 Beta Huge battle PS4 Beta another Huge battle with over 256 players PS4 Beta Huge 35 min Battle 1080p Ultra setti...
- by THUNDERGROOVE - at 2015.06.06 17:54:00
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135. Thinking of trying planetside 2 - in General Discussions [original thread]
Iron Wolf Saber wrote: Foo Fighting wrote: Can anyone give me some highlights of the game? Can't seem to find any info anywhere... I like getting spawn room camped with no room to leave it; picking a nearby one instead also gaurantees s...
- by THUNDERGROOVE - at 2015.06.06 17:51:00
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136. Unselfish Play - in General Discussions [original thread]
[quote=Archer KillianHe wasn't interested in getting kills[/quote] No he was doing it for WP, which at the end of the day is far more valuable than kills.
- by THUNDERGROOVE - at 2015.06.06 17:49:00
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137. Finnally RE is been use as a trap - in General Discussions [original thread]
And what do you know? All they had to do is nerf the HMG. Isn't it crazy how that works?
- by THUNDERGROOVE - at 2015.06.06 17:49:00
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138. Scout Registry / Killboard - in General Discussions [original thread]
Llast 326 wrote: IF you want to compare the magnetism between Bolt pistol and something try the Breach Flaylock. You have to line direct shots with bothGǪ see how easy one is to the other. Why? I can tell you right now that the none of th...
- by THUNDERGROOVE - at 2015.06.06 17:46:00
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139. Been using the ScR lately. - in Feedback/Requests [original thread]
Terry Webber wrote: The scrambler rifle has a damage profile of -20% armor and +20 shields as far as I know. Obviously, it goes through shields pretty easily but it has a hard time going through armor, giving the target a chance to survive the ...
- by THUNDERGROOVE - at 2015.06.05 07:05:00
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140. Been using the ScR lately. - in Feedback/Requests [original thread]
True Adamance wrote: Agreed. That being said there is no reason a small change like introducing a brief seizure/overheat animation after the charged shot cannot be introduced to prevent instances where the charged shot is used in conjunction w...
- by THUNDERGROOVE - at 2015.06.05 04:57:00
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