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181. In Need of Nerf - in Feedback/Requests [original thread]
Nocturnal Soul wrote: THUNDERGROOVE wrote: Nocturnal Soul wrote: Bolt pistol needs its AA removed It has the same AA numbers and bullet magnetism as the scrambler pistol. It also has 3-4x the damage It's alpha damage though. On pape...
- by THUNDERGROOVE - at 2015.05.26 22:33:00
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182. In Need of Nerf - in Feedback/Requests [original thread]
Nocturnal Soul wrote: Bolt pistol needs its AA removed It has the same AA numbers and bullet magnetism as the scrambler pistol.
- by THUNDERGROOVE - at 2015.05.26 21:08:00
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183. YOU DUCT TAPING THIEVES - in General Discussions [original thread]
Soldner VonKuechle wrote: Thudergroove, how times do we have to tell you concept art is not in game assets. Nonono. Not art. In game types with attributes In fact, what was missing from them last I checked was the assets.
- by THUNDERGROOVE - at 2015.05.26 19:00:00
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184. Announcement:Hotfix Warlords 1.1.2 // 26.5.2015 - in General Discussions [original thread]
Cool stuff. What made you chose the 7-Day active and 30-Day passive?
- by THUNDERGROOVE - at 2015.05.26 08:07:00
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185. Why don't I see more people running the magsec? - in General Discussions [original thread]
I love holding down R1 with my charge to fire weapon and getting laughed at because muh bullets aren't coming out.
- by THUNDERGROOVE - at 2015.05.26 07:53:00
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186. YOU DUCT TAPING THIEVES - in General Discussions [original thread]
Soldner VonKuechle wrote: Vicious Minotaur wrote: Because CCP was staffed by incompetent fools whose positions were usurped by the Wizard Rattati. For those who don't speak minotaur,that means because they didn't make any minmatar knives ...
- by THUNDERGROOVE - at 2015.05.26 07:50:00
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187. [Tool] SDETool - in DUST 514 Technology Lab [original thread]
In the process of writing a command line parser from scratch for SDETool. It uses a lexical parser and is very expandable. I chose a lexical parser mainly because it allows me to create special keywords for commands while still using traditional ...
- by THUNDERGROOVE - at 2015.05.26 00:00:00
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188. Cyber Cobras > Tec N9ne? - in The War Room [original thread]
Derrith Erador wrote: Maximus Mobius wrote: I always knew tec was a little off... Yeah, after all, nine is kind of "odd".......................... I ******* hate you Derrith. With lots of love of course.
- by THUNDERGROOVE - at 2015.05.25 20:01:00
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189. Fix Armor tanks. - in Feedback/Requests [original thread]
Sir Dukey wrote: So you are basically telling me to run FOTM? Wow, Thanks for the advice. Also, how is it balanced that a madrugar can do almost everything better than a gunnlogi other than turn faster? The guy is telling you how to not loo...
- by THUNDERGROOVE - at 2015.05.25 19:56:00
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190. Fix Armor tanks. - in Feedback/Requests [original thread]
Sir Dukey wrote: If you read carefully, (make sure you read slowly), you will see that I said "Madrugars dominated Gunnlogi's. Also, the fact that armor reps gave 300-400 hp while shield gave 250-300 every 3 secs was also a reason gunnlogi's g...
- by THUNDERGROOVE - at 2015.05.25 19:53:00
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191. a balanced/limitless war - in Feedback/Requests [original thread]
aiden telurius wrote: when you leave the battle you get pay equal to what you killed aiden telurius wrote: militia only or the frontline suits That sounds horrible.
- by THUNDERGROOVE - at 2015.05.25 09:31:00
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192. Fix Armor tanks. - in Feedback/Requests [original thread]
KalOfTheRathi wrote: Sir Dukey wrote: You literally are not worth talking to with all your negativity toward this game. You just want to watch this game burn. Coming from the QQ spewer of 'I want it my way, or I swear I will post!' that is...
- by THUNDERGROOVE - at 2015.05.25 09:23:00
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193. Fix Armor tanks. - in Feedback/Requests [original thread]
Sir Dukey wrote: Pokey Dravon wrote: You have that backwards, armor repped for a large amount at the end of a 3 second cycle, shields repped for a smaller amount and the start of a 1 second cycle. So they each have 5 pulses of HP, but armo...
- by THUNDERGROOVE - at 2015.05.25 09:18:00
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194. ISK cost vs effectiveness - in Feedback/Requests [original thread]
Breakin Stuff wrote: It's hoping that the tank driver makes a catastrophic mistake that you can capitalize on. But how do you balance for skill vs. Skill when one side of the equation only earns enough ISK for one unit every 4-6 matches for a ...
- by THUNDERGROOVE - at 2015.05.25 09:14:00
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195. ISK cost vs effectiveness - in Feedback/Requests [original thread]
I agree completely with everything you've said Breakin' Tankers specifically, but pilots in general should't have to worry about loosing vehicles. It's a game with vehicles and vehicles quite rare to see in all actuality. Sure people will cry; "...
- by THUNDERGROOVE - at 2015.05.25 08:09:00
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196. To all the haters of proto. - in General Discussions [original thread]
JARREL THOMAS wrote: I'm sending a report. Whenever people say "It's because I'm black" I tend to respond "Yes" they generally can't comprehend it and promptly shut the **** up.
- by THUNDERGROOVE - at 2015.05.24 07:15:00
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197. TO THE proto stompers - in General Discussions [original thread]
sir RAVEN WING wrote: Militia is how it is correctly spelled. Malitia sounds like a horrible disease, so just in case I am going to stay far, far away from you. MINMATAR MALITIA
- by THUNDERGROOVE - at 2015.05.24 01:21:00
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198. [Tool] SDETool - in DUST 514 Technology Lab [original thread]
Currently working on removing SQLItte as a dependency. In Go 1.5(coming soon) cross compiling will be 10x less of a pain in the ass but still doesn't allow Cgo which is required by the SQLite3 package I use. Currently writing a tool that convert...
- by THUNDERGROOVE - at 2015.05.24 01:11:00
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199. Fatal Absolution's New low? - in General Discussions [original thread]
jane stalin wrote: Are you being sarcastic? No. I'm completely serious; DUST is ****, you have to make the fun yourself.
- by THUNDERGROOVE - at 2015.05.23 06:21:00
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200. Fatal Absolution's New low? - in General Discussions [original thread]
Nachos wrote: that is her main. You guys are so childish in everything you do, dust isn't the game for 12 year old kids. As a mature player you wouldn't hunt someone down who accidentally killed you unless you retaliate to every little thing e...
- by THUNDERGROOVE - at 2015.05.23 06:10:00
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