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1101. Can we start referring to our new districts.... - in The War Room [original thread]
ANON Illuminati wrote: wait im not done.. not only did you merge with another fallen yet respected corp but also using crutches to win matches. a good 80% of your pc team are scouts. the rest heavies dropships tanks and one or 2 logis. lol you...
- by THUNDERGROOVE - at 2014.05.24 07:07:00
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1102. [Feedback] Gallente scouts - in Feedback/Requests [original thread]
jerrmy12 kahoalii wrote: I want my cal SCOUT unscanable As if no then im biomassing Only having 1 role is booring My cal SCOUT Will be an underpowered SCOUT, so it's not a scout but a scanner that can never be used for stealth because ccp want...
- by THUNDERGROOVE - at 2014.05.24 06:53:00
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1103. [Feedback] Gallente scouts - in Feedback/Requests [original thread]
CCP Rattati wrote: I am fine if we reduce the two free slots to one, at least to begin with. So removing the innate 3 hp/s?
- by THUNDERGROOVE - at 2014.05.24 05:40:00
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1104. [Feedback] Gallente scouts - in Feedback/Requests [original thread]
Brokerib wrote: Amarr gets a meaningful bonus that plays to their strenghts (light assault) as they will be able to view all medium and heavy suits, but are unable to stack precision to find scouts. This is completely untrue. The Amarr can ...
- by THUNDERGROOVE - at 2014.05.24 05:36:00
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1105. [Feedback] Gallente scouts - in Feedback/Requests [original thread]
CCP Rattati wrote: --snip-- Hi, your proposals sounds fine, but you have to understand two slots isn't much for a suit that gets two free low slot modules worth of bonuses/innate suit properties. This "sacrafice" is what the other scouts a...
- by THUNDERGROOVE - at 2014.05.24 05:29:00
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1106. [Feedback] Gallente scouts - in Feedback/Requests [original thread]
IgniteableAura wrote: Zatara, if it's that difficult to stay hidden they simply won't do it. They will instead fit plates. It homogenizes the battlefield when things get to difficult to counter. I have to agree here. Currently I will not fi...
- by THUNDERGROOVE - at 2014.05.24 05:26:00
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1107. Can we start referring to our new districts.... - in The War Room [original thread]
*Looks at forums* *Looks back at DUST where I'm sitting in no show PC's* Thanks for the ISK HvLP, my tank alt really needed it
- by THUNDERGROOVE - at 2014.05.24 04:55:00
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1108. Small ALPHA request - in Feedback/Requests [original thread]
CCP Rattati wrote: I already have a request out our audio guys about 1) increasing the volume of vehicles 2) increasing the volume of the decloak sound feel free to add to my list This is wonderful especially the vehicle sounds. I play wit...
- by THUNDERGROOVE - at 2014.05.24 03:48:00
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1109. Sticky:[Feedback] Hotfix Alpha Numbers - in Feedback/Requests [original thread]
jerrmy12 kahoalii wrote: How about, heavy armor reps, eh, eh? More pg cost but higher rep rate Or leave it as is. If you want your own reps sacrifice armor or get a logi.
- by THUNDERGROOVE - at 2014.05.24 02:30:00
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1110. DON'T INCREASE CLONE PACK PRICE - in Feedback/Requests [original thread]
Incase people didn't get it. Price per clone from a clone pack has to be > than genolution prices to prevent ISK farming.
- by THUNDERGROOVE - at 2014.05.23 17:55:00
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1111. Sticky:[Feedback] Hotfix Alpha Numbers - in Feedback/Requests [original thread]
When will people learn to not argue with Moody? Seriously. This guy will prove you wrong over and over again.
- by THUNDERGROOVE - at 2014.05.23 17:46:00
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1112. Amarr Buff - in Feedback/Requests [original thread]
TheD1CK wrote: --snip-- This is a general reply to some of the things said. I really would wish that people wouldn't balance things around suits running all of their racial weaponry and suits built to be how their race dictates but that's not...
- by THUNDERGROOVE - at 2014.05.23 17:39:00
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1113. Amarr Buff - in Feedback/Requests [original thread]
Cat Merc wrote: Amarr suits have the highest CPU/PG. And normal armor plates will have the highest CPU/PG requirements. While Ferroscale/Reactives plates will be chaper. IT'S ALMOST LIKE IT MAKES SENSE Actually, Amarr suits don't have all...
- by THUNDERGROOVE - at 2014.05.23 17:22:00
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1114. Sticky:[Feedback] Hotfix Alpha Numbers - in Feedback/Requests [original thread]
CCP Rattati wrote: XXX 2) We are probably going to move the Gallente Scout repair rate over to the Amarr Scout. The "probably" is now "not" Hi Rattati, I would like to ask some specifics about why this proposed change was now reverted? A...
- by THUNDERGROOVE - at 2014.05.23 17:03:00
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1115. CCP FIX THE DROPSHIP RAMMING - in General Discussions [original thread]
As annoying as it is, git gud. You're in an assault dropship which is much much more maneuverable. Get some situational awareness.
- by THUNDERGROOVE - at 2014.05.23 16:57:00
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1116. Combat Rifle's Assault or Burst Variants? - in Rookie Training Grounds [original thread]
If money isn't an issue and you have logis or nanohives run the assault. Even though the same tier burst has more DPS it's actual full DPS isn't achievable. The assaults handle much better in CQC and are easier to aim with down range in my opinion...
- by THUNDERGROOVE - at 2014.05.23 16:54:00
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1117. Proto weapon price reduction. - in General Discussions [original thread]
Sir Dukey wrote: -Reduce the PG cost of kin katz. Lost all credibility and any chance of me backing this post. It's kinetic Catalyzer. If you must shorten it it's KinCat. Ugh
- by THUNDERGROOVE - at 2014.05.23 06:24:00
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1118. re: Amarr Scout - in General Discussions [original thread]
Leeroy Gannarsein wrote: Sir Dukey wrote: amarr scout- 7% rof Bonus to SCP per level and +1 SCP round per clip. = balance. I don't like this idea; BKs require skill. Spamming ScP? Not so much. Why not? Knives are easy if you have the p...
- by THUNDERGROOVE - at 2014.05.23 06:19:00
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1119. Snipers are too OP - in Feedback/Requests [original thread]
Jotun Izalaru wrote: Snipers, if anything, are underpowered. They seem overpowered because CCP's early maps especially all take place in a giant quarry for some reason, meaning it's easy for snipers to control the field. If snipers were way mo...
- by THUNDERGROOVE - at 2014.05.22 19:50:00
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1120. Snipers are too OP - in Feedback/Requests [original thread]
BLOOD Ruler wrote: Bolt Immortal wrote: Everyone gets killed mostly by snipers and they can one hit kill so why not nerf them to make them weaker. Only thale and charge can kill you in one hit.That and a head shot,plus we are passed sniper...
- by THUNDERGROOVE - at 2014.05.22 19:48:00
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