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101. Another alternative way to do skill points - in Feedback/Requests [original thread]
I take it back about me enjoying the game fully. just played one game went 18-0 and had 1300 war points by hacking the objectives and bringing people back and got only 200 sp for it. I'm just going to play once a day every week like all my friends...
- by TEXA5 HiTM4N - at 2012.11.16 23:33:00
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102. Another alternative way to do skill points - in Feedback/Requests [original thread]
Reimus Klinsman wrote: SP cap is nessessary for the longevity of the game. The current system is pretty awful as you get nearly all your SP in the first few hours of play. Just don't think about grinding SP. Grind knowledge of how the game wor...
- by TEXA5 HiTM4N - at 2012.11.16 22:43:00
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103. My opinion after playing it: - in Feedback/Requests [original thread]
complicated menus? are you 12? I am new to a game having this much depth and I picked up on it pretty fast. I don't how you can simplify it any further. as for too much stat and stat nerds, how much brain power does it require to push triangle and...
- by TEXA5 HiTM4N - at 2012.11.16 10:27:00
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104. Another alternative way to do skill points - in Feedback/Requests [original thread]
Laurent Cazaderon wrote: TEXA5 HiTM4N wrote: I see what you're saying but I have only played around 18 games since the reset and already getting less than 3k. I do see that sp is somewhat based on war points but it ceases to really matter af...
- by TEXA5 HiTM4N - at 2012.11.16 10:17:00
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105. Another alternative way to do skill points - in Feedback/Requests [original thread]
I see what you're saying but I have only played around 18 games since the reset and already getting less than 3k. I do see that sp is somewhat based on war points but it ceases to really matter after 10 good games. but you're right the advantage w...
- by TEXA5 HiTM4N - at 2012.11.16 09:09:00
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106. Another alternative way to do skill points - in Feedback/Requests [original thread]
how about doing skill points based off your war points to a 1:10 ration? meaning 10 war points equals 100 skill points, or just adding an extra 0 to your war point score. As it sits no matter how you change the skill cap it will turn people away f...
- by TEXA5 HiTM4N - at 2012.11.16 05:49:00
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107. Sniper sway - in Feedback/Requests [original thread]
they do have a kick after every shot. its just the tactical sniper rifles have a much less kick since they are weaker. I also wouldn't mind a drop and travel time since i am always leading my shots anyway.
- by TEXA5 HiTM4N - at 2012.11.14 22:37:00
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108. Fix snipers and the terrain - in Feedback/Requests [original thread]
Jason Pearson wrote: Quite tired of it tbh, you try and kill a Sniper and find you can't because he's behind a bit of terrain (or a building) that blocks him but lets him shoot through it. **** needs to be properly tested by your guys CCP. Just...
- by TEXA5 HiTM4N - at 2012.11.14 22:31:00
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109. Make terrain glitching/magic shields a priority please - in Feedback/Requests [original thread]
I was just in a game where all the snipers on the other team where terrain glitching behind the mountains, they knew it too. I would shoot at them and they would just stay still and look for me knowing i cant hit them but they can hit me. Every sn...
- by TEXA5 HiTM4N - at 2012.11.07 18:28:00
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110. Snipers Are Ruining The Game - in Feedback/Requests [original thread]
Blaze Hightime wrote: Has anybody noticed the snipers whom sit in their MCC and shoot people, kinda like fish in a barrel, hella thing about it is you cant kill those snipers. Whats being done with that?? you cannot shoot out of the MCC at l...
- by TEXA5 HiTM4N - at 2012.11.05 20:45:00
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111. Snipers Are Ruining The Game - in Feedback/Requests [original thread]
Fivetimes Infinity wrote: TEXA5 HiTM4N wrote: well snipers already have a bright flash. so yes, tracers would be pointless The flash isn't anything special, and gee whiz, what if you can't see the barrel of their gun? What if you aren't l...
- by TEXA5 HiTM4N - at 2012.11.05 05:51:00
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112. Snipers Are Ruining The Game - in Feedback/Requests [original thread]
Cortez The Killer wrote: Scurvy Granger wrote: Fivetimes Infinity wrote: Travel time and drop are probably enough. Adding wind would be a bit much, I think. Too sniper sim-like. The shots don't have tracers. Assault rifles do. I think sc...
- by TEXA5 HiTM4N - at 2012.11.05 05:15:00
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113. Snipers Are Ruining The Game - in Feedback/Requests [original thread]
Shijima Kuraimaru wrote: As a forge gunner I will admit that I find snipers annoying, but that doesn't mean I'm going to call for the nerf bat. They're fine. I find they usually move or duck when I start lobbing forge rounds at them from across...
- by TEXA5 HiTM4N - at 2012.11.04 22:11:00
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114. Snipers Are Ruining The Game - in Feedback/Requests [original thread]
You do know most of the snipers don't even cover objectives and are very easy to kill right? My squad rarely has trouble with enemy snipers because I take them out while watching 2 objectives. seriously this ain't call of duty, you need some basic...
- by TEXA5 HiTM4N - at 2012.11.04 21:37:00
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115. (REQUEST) LEVEL 4 WEAPONS - in Feedback/Requests [original thread]
I believe the C15-A tactical Sniper rifle is level IV
- by TEXA5 HiTM4N - at 2012.10.31 01:19:00
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116. dropship are way to powerful - in Feedback/Requests [original thread]
Governor Odius wrote: TEXA5 HiTM4N wrote: yea dropships themselves are fine. its just those swarmers travel at the speed of smell. That is the opposite of true. oh? have you ever seen a dropship flown by a decent pilot get taken down by...
- by TEXA5 HiTM4N - at 2012.10.27 13:57:00
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117. dropship are way to powerful - in Feedback/Requests [original thread]
yea dropships themselves are fine. its just those swarmers travel at the speed of smell.
- by TEXA5 HiTM4N - at 2012.10.27 12:50:00
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118. Sniping against a group bunched together - in Feedback/Requests [original thread]
yes. also, the reticule blends in really well with sand. would be nice to have custom colors.
- by TEXA5 HiTM4N - at 2012.10.26 08:12:00
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