Pages: 1 2 3 4 [5] 6 |
81. A vehicle module for lockon - in Feedback/Requests [original thread]
anyone else think this should be a module or something that is built into all vehicles?
- by TEXA5 HiTM4N - at 2013.06.11 21:21:00
|
82. A vehicle module for lockon - in Feedback/Requests [original thread]
one more thing. since a lot of railgun and missile installations are in the redzone I cannot effectively shoot at them. I have to hover in their range just hit the things.
- by TEXA5 HiTM4N - at 2013.06.11 08:11:00
|
83. A vehicle module for lockon - in Feedback/Requests [original thread]
As the title says I am asking for a module to lock onto vehicles and installations. I have been playing with the assault dropship for the past couple of days and if CCP is not adding a hover mode at least give us a way to effectively take out grou...
- by TEXA5 HiTM4N - at 2013.06.11 08:07:00
|
84. uplinks - in Feedback/Requests [original thread]
ok this only happens in PC battles.
- by TEXA5 HiTM4N - at 2013.06.11 00:25:00
|
85. uplinks - in Feedback/Requests [original thread]
Krom Ganesh wrote: I don't think they are squad specific. I've had plenty of people not in my squad spawn on my uplinks. as i said. it is either a glitch or someone that was squadless spawned up your uplink
- by TEXA5 HiTM4N - at 2013.06.01 00:50:00
|
86. uplinks - in Feedback/Requests [original thread]
When uprising was released you could spawn on any uplink that was on the field. Now it is back to being squad specific. This makes no sense, because if you have no squad you can still spawn on any uplink on the field. Now if this is a glitch it is...
- by TEXA5 HiTM4N - at 2013.05.31 23:53:00
|
87. Swarms: Quit Whining and Lets Compromise - in Feedback/Requests [original thread]
just take away the swarms' ability to pull 90 degree turns. problem solved.
- by TEXA5 HiTM4N - at 2013.03.30 06:51:00
|
88. starter kits. - in Feedback/Requests [original thread]
true. i have restated my comment.
- by TEXA5 HiTM4N - at 2013.01.16 04:06:00
|
89. starter kits. - in Feedback/Requests [original thread]
can you please make the only starter fits available what they chosed when the created they character.everytime i play skirmish and we are red lined every single blue dot pulls out their sniper and just sits in the back. either allow bigger squads ...
- by TEXA5 HiTM4N - at 2013.01.15 18:00:00
|
90. AV grenade change - in Feedback/Requests [original thread]
Av grenades are fine the way they are. they are a little buggy when they bounce off vehicles though. I usually use my tank, and whenever I start getting hit by those grenades I either kill or get away from them. its that simple. people usually get...
- by TEXA5 HiTM4N - at 2013.01.05 16:54:00
|
91. One Pro and One Con of Chromosome - in Feedback/Requests [original thread]
pro: smoother gameplay and better gun mechanics. con: overpowerd the mass-drivers
- by TEXA5 HiTM4N - at 2012.12.20 06:13:00
|
92. My take on the new sniping. - in Feedback/Requests [original thread]
crazy space wrote: is a tactical Sniper. Steady your aim by getting down low, and you can fire three rounds super fast. That is the reason for the lower damage/ammo. i see that, but it takes around 2 clips to take down a decent heavy. Either...
- by TEXA5 HiTM4N - at 2012.12.18 19:24:00
|
93. My take on the new sniping. - in Feedback/Requests [original thread]
I am glad to say that you won't see many snipers around anymore. The aiming now takes some skill, I mean a whole lot of skill. you need the slightest of touch on 10 sensitivity to make a percise shot, which I like. what is with the base sniper doi...
- by TEXA5 HiTM4N - at 2012.12.18 19:17:00
|
94. Alternative for turbo controllers. - in Feedback/Requests [original thread]
DarkShadowFox wrote: TEXA5 HiTM4N wrote: but if ccp caps the ROF on the tactical rifles they will still be around the speed of a breach. this way everyone will have a chance if they want it. yup.. they should cap it. I pretty sure I ...
- by TEXA5 HiTM4N - at 2012.12.06 02:24:00
|
95. Alternative for turbo controllers. - in Feedback/Requests [original thread]
but if ccp caps the ROF on the tactical rifles they will still be around the speed of a breach. this way everyone will have a chance if they want it.
- by TEXA5 HiTM4N - at 2012.12.06 01:57:00
|
96. Alternative for turbo controllers. - in Feedback/Requests [original thread]
I am just saying people are going to use modded controllers anyway, might as well make something available to the people that want to spend some aurum.
- by TEXA5 HiTM4N - at 2012.12.06 01:13:00
|
97. Alternative for turbo controllers. - in Feedback/Requests [original thread]
It is no secret that people are buying and using turbo controllers to gain an edge using the tactical rifles, mainly the codewish. I can see CCP putting a cap on how fast the tacticals can fire. so when this happens, how about CCP make an augmenta...
- by TEXA5 HiTM4N - at 2012.12.05 23:22:00
|
98. Improvements for the dropship - in Feedback/Requests [original thread]
ive been using my dropship as anti-tank mostly. I am not going to bother with the CRU types since it will fill with blue dots that don't leave. I would like to see the sky ceiling raised since we cannot rain down missile fire anymore and anyone wi...
- by TEXA5 HiTM4N - at 2012.11.30 10:37:00
|
99. Feedback:Snipers - in Feedback/Requests [original thread]
I think all snipers that have some sort of skill would not mind there being a bullet drop and travel time on each shot. as long as I can still run a sniper on my logi I will be happy. ground sniping is best sniping.
- by TEXA5 HiTM4N - at 2012.11.27 00:34:00
|
100. Another alternative way to do skill points - in Feedback/Requests [original thread]
Laurent Cazaderon wrote: thus why it would be way better if sp gain was way more constant instead of a massive gain at first followed by a dramaticly lowered amount. but imo sp cap and current growth is good as it fits the eve universe. and fy...
- by TEXA5 HiTM4N - at 2012.11.18 08:09:00
|
Pages: 1 2 3 4 [5] 6 |
First page | Previous page | Next page | Last page |