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41. What I dislike the most - in Feedback/Requests [original thread]
im a keep bumping this until a dev yells at me.
- by TEXA5 HiTM4N - at 2013.09.05 02:49:00
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42. What I dislike the most - in Feedback/Requests [original thread]
could ccp null please let us know if we will ever be able to have 16 corp members in a pub?
- by TEXA5 HiTM4N - at 2013.09.04 19:31:00
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43. What I dislike the most - in Feedback/Requests [original thread]
The fact that after 2 years we cannot have a full 16 corp members go into a pub match. I would prefer it would be a faction battle only so that we don't encounter people fresh from the academy. I find myself only playing 1 game a day plus the PC ...
- by TEXA5 HiTM4N - at 2013.09.04 14:46:00
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44. Vehicle team answer this please. - in Feedback/Requests [original thread]
Ferindar wrote: Both tanks were standard Gunnlogis? No Falchions or whatever they are? Everything was identical save for his armor plates, and you're certain he had no nitrous? Were you following his trail directly? Was it a flat road or a pa...
- by TEXA5 HiTM4N - at 2013.08.31 14:01:00
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45. Vehicle team answer this please. - in Feedback/Requests [original thread]
Ferindar wrote: Does he use Nitrous? Overdrives? These help with reaching top speed, but only the Nitrous affects your maximum speed. I use a militia overdrive on my sniper tank, it helps a lot with movement, especially on uneven terrain. ...
- by TEXA5 HiTM4N - at 2013.08.31 13:38:00
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46. Vehicle team answer this please. - in Feedback/Requests [original thread]
Lorhak Gannarsein wrote: It's not movement speed but acceleration that plates modify, I thought. Either or. he takes off faster than me and leaves me behind slowly.
- by TEXA5 HiTM4N - at 2013.08.31 13:33:00
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47. Vehicle team answer this please. - in Feedback/Requests [original thread]
I have been spider tanking with my gunloggi healing my corps tanks. I had a member throw on enough armor to have 10,000 armor and guess what happened? he was able to outrun me. A -47% movement speed, if I recall correctly, was able to outrun a no ...
- by TEXA5 HiTM4N - at 2013.08.31 12:59:00
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48. The kind of battles ya'll want to see - in Feedback/Requests [original thread]
SickJ wrote: TEXA5 HiTM4N wrote: SickJ wrote: I'm on the other end from TEXA5 HiTM4N. I want to be able sneak into other corps' districts SpecOps-style and sabotage their stuff - Clone production, defenses, supplies - either to prepare fo...
- by TEXA5 HiTM4N - at 2013.08.27 23:08:00
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49. Return missiles to almost their former glory. - in Feedback/Requests [original thread]
make sure we get better range now that we will have finite ammo
- by TEXA5 HiTM4N - at 2013.08.27 11:36:00
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50. The kind of battles ya'll want to see - in Feedback/Requests [original thread]
ALPHA DECRIPTER wrote: I smell lag `Sigh. Just another fun game of DUST . There should be no reason for lag until you get up to the 200 people per team. on the ps2 there was a game that could run 20v20 no problem. I believe mag could ...
- by TEXA5 HiTM4N - at 2013.08.27 06:24:00
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51. The kind of battles ya'll want to see - in Feedback/Requests [original thread]
SickJ wrote: I'm on the other end from TEXA5 HiTM4N. I want to be able sneak into other corps' districts SpecOps-style and sabotage their stuff - Clone production, defenses, supplies - either to prepare for a full attack, or just to troll them....
- by TEXA5 HiTM4N - at 2013.08.27 06:10:00
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52. The kind of battles ya'll want to see - in Feedback/Requests [original thread]
hell, I wouldn't mind if the teams could buy drones that would fight beside them. That would add more interesting battles instead of just 16v16. 16 players + 20 drones; now that would satisfy me until we get the full effect of what this game can l...
- by TEXA5 HiTM4N - at 2013.08.26 16:28:00
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53. The kind of battles ya'll want to see - in Feedback/Requests [original thread]
I wonder if we can get foxfour's opinion on this. The advantages greatly outweigh the cons.
- by TEXA5 HiTM4N - at 2013.08.26 03:14:00
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54. The kind of battles ya'll want to see - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: The battles could span over multiple districts so the defenders can access a bigger clone supply, would likely require the ability to select more than one district on a planet to attack. oh hell yes.
- by TEXA5 HiTM4N - at 2013.08.26 00:51:00
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55. The kind of battles ya'll want to see - in Feedback/Requests [original thread]
anyone?
- by TEXA5 HiTM4N - at 2013.08.26 00:12:00
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56. The kind of battles ya'll want to see - in Feedback/Requests [original thread]
I would like battles similar to the ones they have in EVE. if there is going to be a battle bring everyone you can gather and the victor is the one that hasn't retreated or lost all their resources, in this case: clones and the MCC. I am sure thes...
- by TEXA5 HiTM4N - at 2013.08.25 10:47:00
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57. Return missiles to almost their former glory. - in Feedback/Requests [original thread]
bumping this thread since they are now working on vehicles.
- by TEXA5 HiTM4N - at 2013.08.23 04:58:00
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58. Return missiles to almost their former glory. - in Feedback/Requests [original thread]
I know what you mean. I hate when swarmers just dance back and forth in front of me knowing as long as i dont hit them directly they will be fine. forgers are the worst though, because it take about 8 volleys to kill them
- by TEXA5 HiTM4N - at 2013.08.15 04:16:00
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59. Return missiles to almost their former glory. - in Feedback/Requests [original thread]
reviving in hopes that wolfman would actually listen. I have been using a missile tank for the past week and I have to got to say the large missiles is by far the worst out of the turrets. It has almost the same range as a blaster turret. horribl...
- by TEXA5 HiTM4N - at 2013.08.13 21:18:00
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60. change the aiming tint for the scrambler rifle - in Feedback/Requests [original thread]
the shape is fine but it does become difficult to aim at someone when they are moving over sand areas. I would suggest you just change the yellow tint to clear.
- by TEXA5 HiTM4N - at 2013.07.30 08:13:00
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