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21. [IDEAGASM] Skirmish: manned cannons, limited missiles, CTF-like missile capture - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: Sytonis Auran wrote: KAGEHOSHI Horned Wolf wrote: I want to personally shoot down a MCC As a tweak to your idea, how about a new manned null canon that only becomes use able once certain conditions are met....
- by Sytonis Auran - at 2013.01.12 00:38:00
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22. [Request] Splash radius buff for missiles - in Feedback/Requests [original thread]
I think accuracy, by which I mean reduce the random spread, would be a better fit than a splash radius boost. Thoughts?
- by Sytonis Auran - at 2013.01.12 00:25:00
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23. [Feedback] Free Forgegun starter fit - in Feedback/Requests [original thread]
Out of the three red militia HAVs I've run up against on day 1, I got the killing blow on two with my forge starter fit. First one I was assisted by militia grenades and gun fire and I got four hits from the forge which needed a reload after the t...
- by Sytonis Auran - at 2013.01.11 16:48:00
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24. [IDEAGASM] Skirmish: manned cannons, limited missiles, CTF-like missile capture - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: I want to personally shoot down a MCC As a tweak to your idea, how about a new manned null canon that only becomes use able once certain conditions are met. Rather than WP, how about controlling 3/4 of objectiv...
- by Sytonis Auran - at 2013.01.11 04:35:00
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25. CCP's New SP Cap... - in Feedback/Requests [original thread]
I agree the game needs a cap. My preference would be weekly, as I stated last time the cap was discussed and for the same reasons then. I don't want to have to log in each day, I'd rather play the long weekend. That said, I'm somewhat surprised a...
- by Sytonis Auran - at 2013.01.09 22:27:00
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26. CCP's New SP Cap... - in Feedback/Requests [original thread]
Surely the easy solution to the worry about AFKers clogging up the MCC is to just remove the SP gain just for being in a match i.e. the 1sp per 1sec. Is that part of the daily cap needed?
- by Sytonis Auran - at 2013.01.08 23:49:00
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27. [Feedback & Suggestions] A report on Swarm Launchers as a weapon class (Long... - in Feedback/Requests [original thread]
While the OP may be a close range swarm user, it should not be evaluated solely as such. Swarm launchers are a ranged weapon, which can operate in predetermined locations which in all likelyhood have nanhives to resupply themselves. This locatio...
- by Sytonis Auran - at 2013.01.07 23:32:00
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28. [Request] One grenade at a time. - in Feedback/Requests [original thread]
Logi Bro wrote: Decided to edit to be more specific. I think that: -Militia and Standard Grenades should only allow you to carry one grenade. -Advanced Grenades should let you carry two. -Proto Grenades should let you carry three. -IF there ar...
- by Sytonis Auran - at 2013.01.04 00:38:00
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29. [Request] One grenade at a time. - in Feedback/Requests [original thread]
Rather than add a skill or module to increase the amount of grenades, a simpler approach might be to reduce the amount carried at current meta levels. Militia would be 1 grenade, standard 2 and advanced 3 etc. At the moment there isn't a good enou...
- by Sytonis Auran - at 2013.01.01 23:49:00
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30. Increase swarm launcher range to 300m - in Feedback/Requests [original thread]
Swarm launchers have a very easy skill path. Almost all skills bar the swarm launcher skill benefits whatever other roles you play. This is a significant advantage. While there may be dedicated swarmers out there, its also just as easy to be just ...
- by Sytonis Auran - at 2013.01.01 23:36:00
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31. [request] separation of director roles - in Feedback/Requests [original thread]
jenza aranda wrote: hey bunnies, I was just wondering if it would be possible to assign some of the director roles to separate things. Right now, in dust people are either a member with access to nothing, or a director with access to everythi...
- by Sytonis Auran - at 2013.01.01 23:23:00
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32. [Request] Snow Map Variance - in Feedback/Requests [original thread]
Enji Elric wrote: You can take the normal maps and add Snow to them. No need to add Ice physics, we're playing in Advanced Dropsuits. or can make maps like Hoth/ But imagine empty map LAV games, with ice!
- by Sytonis Auran - at 2012.12.31 19:51:00
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33. [Request] Rise of the (proto) heavy - in Feedback/Requests [original thread]
Bendtner92 nice analysis. I don't agree with adding 2 slots though. One thing about heavy suits and does not need to be considered on other suits is their ability to use forges. Any change in heavy's slots can dramatically alter how much forge d...
- by Sytonis Auran - at 2012.12.30 23:27:00
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34. turning off drop uplinks - in Feedback/Requests [original thread]
Scheneighnay McBob wrote: If the person using it throws down another uplink (at least with regular types) the original will vanish. I was about to say the same thing. With plus 25's comes the responsibility of making spawns safe and if not, ...
- by Sytonis Auran - at 2012.12.30 01:38:00
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35. [suggestion\request] Squad leader acting as a constant objective - in Feedback/Requests [original thread]
Are you asking for the ability to put defend order on yourself? That's what it sounds like. On maps with too many objectives to keep changing the capture or defend order, I just put it on the squad player who tends to generate most war points.
- by Sytonis Auran - at 2012.12.29 20:20:00
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36. (REQUEST) CPU & PG MODULE!!!! - in Feedback/Requests [original thread]
Ydubbs81 RND wrote: Sytonis Auran wrote: Ydubbs81 RND wrote: Who cares that there isn't one in Eve? This is Dust 514...stop with the comparisons. They combined the regulator & stamina mod....no arguments from anyone. Adding a cpu/pg...
- by Sytonis Auran - at 2012.12.25 22:11:00
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37. (REQUEST) CPU & PG MODULE!!!! - in Feedback/Requests [original thread]
Ydubbs81 RND wrote: Who cares that there isn't one in Eve? This is Dust 514...stop with the comparisons. They combined the regulator & stamina mod....no arguments from anyone. Adding a cpu/pg module just makes sense. What's the point in u...
- by Sytonis Auran - at 2012.12.24 16:09:00
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38. drop the topic - in Feedback/Requests [original thread]
If there is a form of spawn protection, it should only allow the screen to load fully but any movement would break protection. I would allow turning. So using the above example of a shotgunner, they would not be able to close in to kill before p...
- by Sytonis Auran - at 2012.12.23 23:14:00
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39. [SUGGESTION] Anti-Vehicle Installations need more HP - in Feedback/Requests [original thread]
Django Quik wrote: Okay, so I want to get out of the way immediately that I don't think turrets capable of taking out infantry easily should be buffed at all. I really do think though that there should be some specifically design AV installatio...
- by Sytonis Auran - at 2012.12.23 23:01:00
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40. Input Lag - in Feedback/Requests [original thread]
Deranged Disaster wrote: I have been experiencing some input lag lately. After switching my TV's and PS3's setting's and reducing it, I can still see problems with it, which completely throws off my aim. I've tried playing other games and there...
- by Sytonis Auran - at 2012.12.23 22:50:00
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