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41. (REQUEST) CPU & PG MODULE!!!! - in Feedback/Requests [original thread]
Scheneighnay McBob wrote: I would rather have a PG/CPU modules to go in a high slot instead of low. Gallente vehicles are at a big disadvantage because just about everything useful for them go into low slots- including these modules All armo...
- by Sytonis Auran - at 2012.12.23 22:40:00
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42. [Request] Vehicle locking system - in Feedback/Requests [original thread]
Agreed, this is needed for squads to increase both HAV and objective teamwork.
- by Sytonis Auran - at 2012.12.22 23:31:00
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43. [Feedback] submachineguns are now broken - in Feedback/Requests [original thread]
Higgs flagrantfool wrote: Scheneighnay McBob wrote: From what the patch notes said, the only thing they did to SMGs was reduce recoil. Well then, they lied. There's always more changes to the build than what's in the patch notes. Unfai...
- by Sytonis Auran - at 2012.12.22 23:28:00
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44. [Request] Clear message for OB/PS - in Feedback/Requests [original thread]
Agreed. Orbital notification is far too easily missed, to the point BetaClan had two in one match and didn't even realise until one of us asked 'surely we're due OB by now?'
- by Sytonis Auran - at 2012.12.22 23:09:00
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45. (FEEDBACK) SENSITIVITY is 2 high - in Feedback/Requests [original thread]
Garrett Blacknova wrote: Fallen Wraith wrote: I cant hit anyone with the new controls. I hated the controls before and i really hate them now. My cross hair or iron sites go everywhere but where i want them. I can t tell any difference with ...
- by Sytonis Auran - at 2012.12.22 02:33:00
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46. (FEEDBACK) SENSITIVITY is 2 high - in Feedback/Requests [original thread]
Garrett Blacknova wrote: Ydubbs81 RND wrote: And that's after moving my x axis all the way to 100 and to 0... EnglishSnake wrote: Lower it then Helpful reply is helpful. I'm yet to actually test things properly, but I prefer the sens...
- by Sytonis Auran - at 2012.12.19 00:27:00
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47. (FEEDBACK) SENSITIVITY is 2 high - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: Mine is on 70, seems perfect. I've switched to 70 too. Previously at 30, but first game today and found that way to sensitive. 70 seems right.
- by Sytonis Auran - at 2012.12.19 00:25:00
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48. not enough isk/sp after the round - in Feedback/Requests [original thread]
There are certain mods that punch well above their ISK cost, complex shield extenders for one. I think what happens at the start, you get better mods and weapons, but to use them you either have to use PG/CPU mods to fit them or you tend to go t...
- by Sytonis Auran - at 2012.12.17 01:54:00
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49. Re-Enable the ability to choose contracts & return the battles with tier re... - in Feedback/Requests [original thread]
Panda Rapeist wrote: one of the reasons the player base is low is because of how you get into games, and another is there is not enough reward for what you lose in the game. i try to get friends to join but they (and i) dont like the matchmakin...
- by Sytonis Auran - at 2012.12.15 23:36:00
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50. [Request] Alternative to hard range limit (no disappearing shots) - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: Any more opinions about this? I would prefer better hit markers, so we know that when we're shooting and not hitting that we are out of range.
- by Sytonis Auran - at 2012.12.15 23:20:00
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51. [Feedback] Dust514 Unfair to New PLayers. - in Feedback/Requests [original thread]
Django Quik wrote: I'm sorry but this is just bull. I started a new character a few weeks ago and have just passed the 1mil SP mark now. I have very few things spec'd into and am still using mostly militia gear but still manage to get top 5 in ...
- by Sytonis Auran - at 2012.12.15 17:14:00
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52. WP must be increased for AV roles to fix this discrepancy. - in Feedback/Requests [original thread]
Wakko03 wrote: The dark cloud wrote: AV is a secondary specialisation in my opinion and should be useless against infantry. All what is left is to reduce the blast radius from forgeguns and we are set. The devs stated that a forgegun is basi...
- by Sytonis Auran - at 2012.12.15 02:18:00
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53. WP must be increased for AV roles to fix this discrepancy. - in Feedback/Requests [original thread]
Vexen Arc wrote: I would also support adding WP back in for damaging vehicles, not just destroying them. There are times when my Forge or Swarms deny an area to an enemy tank, forcing them to retreat. How is that not a contribution to my team ...
- by Sytonis Auran - at 2012.12.13 01:12:00
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54. [request] more militia gear. - in Feedback/Requests [original thread]
While militia is a good way of people seeing if they like before they invest skill points. But, it can also lead to problems too. Remember the update with militia vehicles which were BPO? How about the OP HAVs posts where infantry were relying on ...
- by Sytonis Auran - at 2012.12.11 00:31:00
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55. Please give dropships an "eject passengers" button - in Feedback/Requests [original thread]
I agree with OP add an eject to HAV's too. That has been already asked for, but for different reasons. There so squad supporting the HAV can get back in once random take their seats. As for the dropship, if you've been ejected into the redline wh...
- by Sytonis Auran - at 2012.12.11 00:18:00
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56. CCP BLAM - Top tier LAV and Dropships don't follow EVE standards in fitting. - in Feedback/Requests [original thread]
Pretty sure it was in game until hot patched out prior to 50% vehicles event.
- by Sytonis Auran - at 2012.12.08 01:24:00
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57. Fluxdriver - in Feedback/Requests [original thread]
Fear the duo running with mass driver and flux driver, if this were to ever happen.
- by Sytonis Auran - at 2012.12.06 23:58:00
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58. [Request] Vehicle mods dropping as salvage - in Feedback/Requests [original thread]
This should perhaps form part of an overhaul to salvage, when they introduce corp hangers.
- by Sytonis Auran - at 2012.12.04 01:46:00
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59. Did you really make it possible to play with mouse and gamepad in the same match... - in Feedback/Requests [original thread]
Dezus 1000 wrote: All I was saying is that if the kb/m in anyway whatsoever creates an unfair advantage it needs to be taken out. This is not a PC game. Did you read the above posts? They have done a good job of describing how CCP has mitiga...
- by Sytonis Auran - at 2012.12.02 21:18:00
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60. VEHICLES NEEDS TO APPEAR ON RADAR - in Feedback/Requests [original thread]
Skihids wrote: Sabyn R wrote: I had this happen too. This skill level crap is ridiculous. You don't operate a sensor system. It is an AI system that takes readings based off of movement and bio-signatures. That has nothing to do with skill ...
- by Sytonis Auran - at 2012.12.01 21:44:00
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