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61. Vehicles haz no turrets - in General Discussions [original thread]
Sytonis Auran wrote: Mavado V Noriega wrote: EnglishSnake wrote: Armor tanks look at your active hardners they are beast painfully slow tho they nerfed movement more like it already wasnt hard to dip back into cover and get out of a s...
- by Sytonis Auran - at 2012.12.20 01:28:00
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62. Need UVT for corp voice now? GG CCP - in General Discussions [original thread]
PalaceGuard wrote: If CCP eventually allows selling UVTs on the market, then players can buy them with isk, or perhaps do a private transfer from player to player? A corporation might even might even buy them for their members. I'm not sure...
- by Sytonis Auran - at 2012.12.20 01:03:00
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63. 7gb client vs 4 gb client - in General Discussions [original thread]
SGT Garrisson wrote: I never Complain wrote: SGT Garrisson wrote: i know im not a bad player Dude, i have played against you and you are a bad player. atm yea i suck big time just having big time issues with the aim which i didnt h...
- by Sytonis Auran - at 2012.12.20 00:13:00
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64. Mass Drivers are FTW - in General Discussions [original thread]
G-SLicK wrote: mass drivers are cool and very skillful to use, they dont need nerf Nah nerf 6 shots, keep total ammo increase.
- by Sytonis Auran - at 2012.12.19 20:50:00
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65. Snipers and Mass Drivers - in General Discussions [original thread]
As a mass driver user last build and a previous build (when first introduced, maybe?), the hike to 6 canisters before a reload is too much. 4 was fine. I would rather they reduce it back down to 4 than change another aspect of them.
- by Sytonis Auran - at 2012.12.19 17:55:00
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66. Vehicles haz no turrets - in General Discussions [original thread]
Mavado V Noriega wrote: EnglishSnake wrote: Armor tanks look at your active hardners they are beast painfully slow tho they nerfed movement more like it already wasnt hard to dip back into cover and get out of a sticky situation Accel...
- by Sytonis Auran - at 2012.12.19 00:34:00
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67. Questions About Chromosome - in General Discussions [original thread]
Cerebral Wolf Jr wrote: Are we looking at the next build being the move to TQ or will the next build be testing of the new modules/suits/weapons prior to the move to TQ?... Do you think we're looking at another one or two builds before moving ...
- by Sytonis Auran - at 2012.12.18 23:40:00
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68. Vehicles haz no turrets - in General Discussions [original thread]
DarkShadowFox wrote: ok wait, so if read this right, does that mean I can fit just a large turret on my HAV naos?! :OOOOOOOOOOOOOOOO YESSSSSSSSSSSSSSSSSS I can focus now and it will cost less WHOOOOOOOOOO Still have to fit all turret slots,...
- by Sytonis Auran - at 2012.12.18 22:45:00
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69. WHY CCP? WHY? - in General Discussions [original thread]
Tzaar Bomba wrote: Armor has a resistance value of its own to begin with. Dont know the exact number but im guessing around 10 percent because a corp mate shot his proto forge gun at me and i only had 8k armor. He hit me three times to get me d...
- by Sytonis Auran - at 2012.12.17 23:55:00
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70. WHY CCP? WHY? - in General Discussions [original thread]
Aardwolf Pneumatic wrote: Whatever CCP. Armour tanks were unbelievably slow to accelerate in the first place! Agreed, turning speed from whilst at a stop is abysmal too.
- by Sytonis Auran - at 2012.12.17 22:26:00
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71. WHY CCP? WHY? - in General Discussions [original thread]
EnglishSnake wrote: Alldin Kan wrote: EnglishSnake wrote: You got active armor resists now, but an armor tank can beat a shield tank in top speed For me to fit an active AH I would have to sacrifice 3000 Armor, which I'm not. Armor co...
- by Sytonis Auran - at 2012.12.17 22:25:00
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72. Should More Advanced Suits Have Higher Health??? - in General Discussions [original thread]
The dark cloud wrote: Standard assault suits =4 module slots (2 high, 2 low) Advanced assault suits= 5 module slots (3 high, 2 low) Proto assault suits= 7 module slots and 2 equipment slots (4 high, 3 low) So the difference between standard-pr...
- by Sytonis Auran - at 2012.12.16 04:11:00
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73. Mass driver - in General Discussions [original thread]
Tiel Syysch wrote: Musta Tornius wrote: People have claimed the standard md isn't up to the task It felt very weak to me against anybody that wasn't in a very low level fit. I think it's a combination of standard level damage with not muc...
- by Sytonis Auran - at 2012.12.15 22:10:00
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74. Impressions part twit: (Or: how I fail at HEAVY!!!!) - in General Discussions [original thread]
May have been a fair review if OP was going against entry level AR users or militia tanks, but at this stage of the build its unlikely. Please repeat review at the beginning of the next update, sometime later this month Breakin Stuff. I think your...
- by Sytonis Auran - at 2012.12.15 16:58:00
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75. Fanfest 2013 - in General Discussions [original thread]
jenza aranda wrote: iceland actually is a beautiful country with many cool natural phenomena, and people are coming all over the world to come to fanfest. even without it i have allways wanted to go and check out the awesome volcanic springs ^^...
- by Sytonis Auran - at 2012.12.15 16:46:00
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76. Rise off the green light - in General Discussions [original thread]
The dark cloud wrote: Its actually funny to see that 1 laser rifle can supress like 4-5 guys and force them into cover. Its one of the best area denial weapons out there. Oh and the difference between the Elm-7 and the Viziam is insane high. Th...
- by Sytonis Auran - at 2012.12.15 02:21:00
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77. Rise off the green light - in General Discussions [original thread]
The dark cloud wrote: Well some people might noticed it that you see laser rifles now more frequently. Sure they are still a minor group on the battlefield but i personally see allmost every match 1~2 guys with lasers. Probs a fallout due to my...
- by Sytonis Auran - at 2012.12.14 23:21:00
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78. HOW rich are you individually??? - in General Discussions [original thread]
Crept over the 6mil SP this week, having used 1 30 day booster and 1 3 day booster, no passives. I have 8 mil ISK, 10k Aurum, 20 sets of fittings used and 1 tank fitting at a time. Can't be bothered to total assets, but have huge amount of top dr...
- by Sytonis Auran - at 2012.12.14 22:57:00
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79. 14000 AUR per week on boosters ... How much for a year in real money? - in General Discussions [original thread]
Tony Calif wrote: Boosters already increase the cap. They going to increase the increased cap next. The current capgap is around a million a month. It was painfully obvious when we played Imperfects that they had better gear than me, (proto vs ...
- by Sytonis Auran - at 2012.12.11 00:06:00
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80. Tank battles now and before - in General Discussions [original thread]
Tony Calif wrote: If there are AP & AV missile variations, that could help (something I can see down the road...think un-nerfed Dropships but with total crap direct damage). Lasers could have some kind of wide beam vs concentrated type of d...
- by Sytonis Auran - at 2012.12.10 23:40:00
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