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321. [Request] Mortar Vehicle - in Feedback/Requests [original thread]
Terry Webber wrote: Synbot wrote: Mossellia Delt wrote: A simpler way of doing this is to allow current HAVs to have a new large turret called an Artillery piece. Yes, but the whole thing may be OP because tanks can have multiple turret...
- by Synbot - at 2013.08.22 17:08:00
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322. [Request] Mortar Vehicle - in Feedback/Requests [original thread]
Crimson Judgment wrote: i hate to be that guy that says this is what its like in this other game but here goes in battlefield 3 you can in no way setup a mortar while in your own redline this is to prevent tham bombarding the enemy from a comp...
- by Synbot - at 2013.08.22 17:03:00
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323. [REQUEST] TIme Stamp in Chat - in Feedback/Requests [original thread]
They already have it made, it'll be in the next release. Check the latest dev blog.
- by Synbot - at 2013.08.22 16:39:00
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324. [Request] Mortar Vehicle - in Feedback/Requests [original thread]
Alena Ventrallis wrote: How real mortars work: First, a Call For Fire order is submitted by a unit, usually a squad (which is usually 13, not 4-6) at which point a mortar section sets up. Usually anywhere between 3-5 guns make up a section, de...
- by Synbot - at 2013.08.22 15:49:00
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325. [Suggestion] Electronic Warfare - in Feedback/Requests [original thread]
Thurak1 wrote: ALPHA DECRIPTER wrote: Thurak1 wrote: I really like the idea of ECM and i am not even a pilot or tank driver. Right now the only way people in vehicles can avoid destruction is to have more shields than what the forge gun o...
- by Synbot - at 2013.08.22 15:47:00
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326. [Request] Improved Salvaging System - in Feedback/Requests [original thread]
Thurak1 wrote: Until we can sell salvage i would prefer a boost in isk payouts. I have several vehicles from salvage that i have no use for and so much gear that is totally useless to me. I agree. Most of the salvage I currently get I don't ...
- by Synbot - at 2013.08.22 15:45:00
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327. [Request] Improved Salvaging System - in Feedback/Requests [original thread]
If anyone has any feedback at all, it'll be greatly appreciated!
- by Synbot - at 2013.08.22 05:27:00
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328. [Thought] Dynamic Lights - in Feedback/Requests [original thread]
Nightvision Goggles!
- by Synbot - at 2013.08.22 04:53:00
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329. [Request] Mortar Vehicle - in Feedback/Requests [original thread]
Mossellia Delt wrote: A simpler way of doing this is to allow current HAVs to have a new large turret called an Artillery piece. Yes, but the whole thing may be OP because tanks can have multiple turrets.
- by Synbot - at 2013.08.22 04:52:00
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330. Community Feedback - What are the most balanced weapons/aspects in the game and ... - in Feedback/Requests [original thread]
I would have to say SMGs and ARs. Why? Because they live up to what they really are.
- by Synbot - at 2013.08.22 04:48:00
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331. [Suggestion] Electronic Warfare - in Feedback/Requests [original thread]
ALPHA DECRIPTER wrote: Thurak1 wrote: I really like the idea of ECM and i am not even a pilot or tank driver. Right now the only way people in vehicles can avoid destruction is to have more shields than what the forge gun or swarm launcher c...
- by Synbot - at 2013.08.22 04:46:00
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332. [Request] Improved Salvaging System - in Feedback/Requests [original thread]
I think our current salvaging system is quite bland and boring. And for me, and I'm sure others, we hardly get any salvage at all. It's a matter of probability and luck. I believe this new salvaging system could increase the number of salvaging, p...
- by Synbot - at 2013.08.22 04:44:00
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333. [Suggestion] Electronic Warfare - in Feedback/Requests [original thread]
Also having a new dropsuit type that has bonuses for these modules would be cool.
- by Synbot - at 2013.08.22 04:30:00
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334. [Suggestion] Electronic Warfare - in Feedback/Requests [original thread]
Thurak1 wrote: I really like the idea of ECM and i am not even a pilot or tank driver. Right now the only way people in vehicles can avoid destruction is to have more shields than what the forge gun or swarm launcher can hit them with. Seems si...
- by Synbot - at 2013.08.22 04:27:00
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335. [Suggestion] Electronic Warfare - in Feedback/Requests [original thread]
Few more suggestions. Automated Targeting Sensors Can further help in aim assist with the 1.4 release. This only works for people within a certain radius (so that snipers won't go OP with using something like this) Automated Targeting Dampe...
- by Synbot - at 2013.08.22 04:25:00
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336. What do we want AV nade changes to be like in 1.5? - in General Discussions [original thread]
They should just damage vehicles, period.
- by Synbot - at 2013.08.22 04:16:00
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337. What's your favorite weapon? - in General Discussions [original thread]
Rusty Shallows wrote: Synbot wrote: GEK, AFFORDABLE AND ADORABLE That rhyme is insidious. why thank you
- by Synbot - at 2013.08.22 04:11:00
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338. [Suggestion] Electronic Warfare - in Feedback/Requests [original thread]
Some suggestions are based off of EVE modules. Electronic Counter Measures (ECMs) Disrupts target locking. Can disrupt swarm launcher targeting on vehicles within a certain range, with a percentage chance of it being disrupted. Depending on ho...
- by Synbot - at 2013.08.22 04:10:00
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339. [Request/Feedback/Suggestion] DUST Maps Lack a Great Amount of Creativity and St... - in Feedback/Requests [original thread]
Killar-12 wrote: zibathy numbertwo wrote: 1. Separation of Null Cannons. Good idea. I agree. 2. Sniper Positions. There should be more sniper positions and they should be accessible from the ground IN ADDITION to the type we already hav...
- by Synbot - at 2013.08.22 03:14:00
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340. Vehicle Turret Target Lock - in Feedback/Requests [original thread]
Aizen Intiki wrote: I'm assuming that you're talking about the small turrets on moving vehicles. If you are (hopefully), then let me tell you this: They have always been **** for aiming. Hopefully, 1.5 finally fixes them. Yes that is what I m...
- by Synbot - at 2013.08.22 03:13:00
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