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301. Player Health Bar Gets in Way - in Feedback/Requests [original thread]
ALPHA DECRIPTER wrote: Sniping might be a bit too easy with this (shoot inside the circle for an easy hit) but I do see what you're getting at. How about keep the health bar as is but outline enemies with red? This way you at least always know ...
- by Synbot - at 2013.08.23 19:52:00
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302. What's your favorite weapon? - in General Discussions [original thread]
Cody Allentek wrote: "What's your favourite weapon?" a¦á_a¦á A question I will never be able to answer in this moment of time. Haha. Not bad of an answer!
- by Synbot - at 2013.08.23 19:46:00
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303. [Feedback] My thoughts on the game, how it should connect with Eve and how it sh... - in Feedback/Requests [original thread]
Jaysyn Larrisen wrote: PS...Open world is the real deal for this game. I'm not sure how that works with hundreds of different worlds in the galaxy map which to my limited understanding is only small part of New Eden. It probably doesn't eve...
- by Synbot - at 2013.08.23 19:44:00
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304. Player Health Bar Gets in Way - in Feedback/Requests [original thread]
Nomex Gallatin wrote: I am not going to knock this idea, because when I am up close and personal in close quarters battles it is a pain to have to look from your target area (chest) to above the head to see who is who and what their health stat...
- by Synbot - at 2013.08.23 19:35:00
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305. Player Health Bar Gets in Way - in Feedback/Requests [original thread]
Smooth Assassin wrote: No An explanation for your answer would be nice.
- by Synbot - at 2013.08.23 19:28:00
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306. Player Health Bar Gets in Way - in Feedback/Requests [original thread]
When I'm aiming at a hostile, sometimes their health bar gets in the way. I can't really see where I'm shooting so I try to shoot below the health bar and move my gun with it, if that makes sense. I think the health bar above player's heads shoul...
- by Synbot - at 2013.08.23 19:23:00
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307. [Suggestion] The Concept of Ammunition - in Feedback/Requests [original thread]
Meeko Fent wrote: Athrak Kinz wrote: Some of those ammunition types don't even make sense lore wise and technically wouldn't function. Just think, how do you plan on firing lead rounds from an assault rifle (which fires condensed bolts of pl...
- by Synbot - at 2013.08.23 19:02:00
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308. What's your favorite weapon? - in General Discussions [original thread]
Mamertine Son wrote: Synbot wrote: Tectonic Fusion wrote: I like Scrambler rifle. Normal and assault. Also remote explosives on heavies are awesome. I pretend I'm scared then, "HUEHUHEUHEUEHUEHUE I'MMA HEAVY WATCHA GONNA DO NA... EXPLOSIO...
- by Synbot - at 2013.08.23 18:58:00
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309. What's your favorite weapon? - in General Discussions [original thread]
Tectonic Fusion wrote: I like Scrambler rifle. Normal and assault. Also remote explosives on heavies are awesome. I pretend I'm scared then, "HUEHUHEUHEUEHUEHUE I'MMA HEAVY WATCHA GONNA DO NA... EXPLOSION YOU DIED>:3 That has happened to ...
- by Synbot - at 2013.08.23 18:42:00
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310. open world - in Feedback/Requests [original thread]
DUST would be the best console game hands down if it were open world. Of course a long with many balance issue fixes and many new features and mechanics.
- by Synbot - at 2013.08.23 18:34:00
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311. [Feedback] My thoughts on the game, how it should connect with Eve and how it sh... - in Feedback/Requests [original thread]
Well stated, and I agree.
- by Synbot - at 2013.08.23 17:26:00
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312. What's your favorite weapon? - in General Discussions [original thread]
Everything Dies wrote: Glitch116 wrote: top fav has to be the forge gun. It just feels AWSOME!!!! That menacing whine as it gathers up energy that crackles and sparks along the barrel. The way those massive metal arms roll forward and you c...
- by Synbot - at 2013.08.23 17:07:00
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313. [Suggestion] The Concept of Ammunition - in Feedback/Requests [original thread]
Balanced the ammunition. Feedback is welcomed.
- by Synbot - at 2013.08.23 17:03:00
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314. [Suggestion] The Concept of Ammunition - in Feedback/Requests [original thread]
Arkena Wyrnspire wrote: Nobody would really use antimatter. You are penalizing the rate of fire at pretty much an equal rate to your bonus for damage. That means that the net effect is no damage increase, except you're losing accuracy and signi...
- by Synbot - at 2013.08.23 15:57:00
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315. Huge nanite injector - in Feedback/Requests [original thread]
i get scared when people stab me with it please fix this CCP
- by Synbot - at 2013.08.23 15:39:00
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316. [Suggestion] The Concept of Ammunition - in Feedback/Requests [original thread]
Hello, in this thread I will be sharing an idea that I believe should be the concept behind ammunition in DUST 514. I hope you enjoy, and hopefully we can collaborate and make this idea even better. To create a truly revolutionary game, as is the...
- by Synbot - at 2013.08.23 07:03:00
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317. dust attack eve - in Feedback/Requests [original thread]
pewpewpew watch out for dat crazy planet overdair they have people who shoot at space planes
- by Synbot - at 2013.08.23 05:34:00
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318. dust attack eve - in Feedback/Requests [original thread]
pewpew die space planes
- by Synbot - at 2013.08.23 05:13:00
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319. [Request] For the art team: skyboxes, terrain textures, and vegetation request t... - in Feedback/Requests [original thread]
There's day and night variations of map, but why not have dawns and dusks? Beautiful skies like the one you posted would could fit perfectly
- by Synbot - at 2013.08.23 04:11:00
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320. [Request] Improved Salvaging System - in Feedback/Requests [original thread]
Terry Webber wrote: But how will the Savager store all that stuff? Probably have some kind of implemented shrink ray. I'm not sure how it would 'store' it, if there is a maximum limit of how many things you can salvage then that could be oka...
- by Synbot - at 2013.08.22 17:11:00
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