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181. [Request] Automatic Scrambler Pistol - in Feedback/Requests [original thread]
Meeko Fent wrote: Unnecessary. That's why we have the SMG. Just borrow 12k SP from our thought savings. That's like saying an Assault Scrambler Rifle is unnecessary because we have an Assault Rifle. This has better range and higher dama...
- by Synbot - at 2013.09.16 23:54:00
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182. [Request] How to Make the Warbarge Fun - in Feedback/Requests [original thread]
Xaviah Reaper wrote: Maybe a target range to practice your new weapons? or a training room with stun rounds to warm up :P. if you're altering a vehicle fitting, then your vehicle should be pulled up on the conveyor belt and when you change a mo...
- by Synbot - at 2013.09.16 23:51:00
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183. [Suggestion] More Drugs: Boost EVE-DUST Link With Boosters - in Feedback/Requests [original thread]
*sniffs up some crash* mmm some good stuff *starts having seizures in the middle of battle and dies of heart attack*
- by Synbot - at 2013.09.16 23:48:00
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184. Question! - in General Discussions [original thread]
Is there like a chart or table that shows all the stats of all the weapons, like DPS and stuff like that?
- by Synbot - at 2013.09.16 23:43:00
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185. Caldari Forever! - in General Discussions [original thread]
*Jovians enter room* ha! Caldari? *blows up half of Caldari race in 0.2 seconds*
- by Synbot - at 2013.09.16 23:21:00
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186. [Request] Automatic Scrambler Pistol - in Feedback/Requests [original thread]
No one else has any feedback?
- by Synbot - at 2013.09.16 23:02:00
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187. [Request] Automatic Scrambler Pistol - in Feedback/Requests [original thread]
Bright Cloud wrote: Right why dont you just use a regular SMG instead? the toxin does 20HP damage and fires 800 rounds per minute. Which basically is allmost double of your proposed "fully auto scrambler pistol". You're right about the SMG t...
- by Synbot - at 2013.09.16 22:09:00
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188. [Request] Automatic Scrambler Pistol - in Feedback/Requests [original thread]
Could be a variant of the current scrambler pistol. This one is fully automatic. Simple concept. General Stats Damage: 24 HP RoF: 400 RPM Accuracy: 54.2 Clip Size: 18 Max Ammo: 128 Reload Time: 2.5 seconds I kept the same DPS as the standard sc...
- by Synbot - at 2013.09.16 21:55:00
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189. How to balance the AR. My way. But also includes multiple simple ways. - in Feedback/Requests [original thread]
All you need to do is maybe slightly decrease accuracy and add more recoil.
- by Synbot - at 2013.09.16 21:21:00
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190. [Request] How to Make the Warbarge Fun - in Feedback/Requests [original thread]
KalOfTheRathi wrote: How about a hatch that will only allow you, Symbot, to stand on it. Then anybody that wants to can burn your clone in a long trip through the atmosphere by walking near it. Enjoy the ride, it should take longer than the mi...
- by Synbot - at 2013.09.16 21:09:00
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191. [Request] How to Make the Warbarge Fun - in Feedback/Requests [original thread]
TunRa wrote: Quote: Ability to commit suicide The ability to commit suicide in the warbarge. Without any loss. For the rebels out there. TL;DR: Read words in bold. Strictly forbidden! well I'm a rebel
- by Synbot - at 2013.09.16 02:26:00
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192. gimme some weapons eve - in Feedback/Requests [original thread]
Syn Assault Rifle, customized skin, modules, and attachments with antimatter ammunition. Oh the horror
- by Synbot - at 2013.09.16 01:42:00
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193. gimme some weapons eve - in Feedback/Requests [original thread]
I want to manufacture my own weapons. Give them my own skins and manufacture my own variant with preloaded skin maker and attachments (preloaded skin maker so that we can add non-childish things to our weapons... and attachments that affect stats...
- by Synbot - at 2013.09.16 01:40:00
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194. [Request] How to Make the Warbarge Fun - in Feedback/Requests [original thread]
Warbarges are boring. Here's how to fix it! Hope you guys enjoy. Bounties You can place bounties on an enemies head before entering battle. Person who kills them the most gets said bounty. Ties resort in a split. TL;DR : Place bounties o...
- by Synbot - at 2013.09.16 01:34:00
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195. What if the HMG shot long range? - in General Discussions [original thread]
Run. Oh wait, you can't.
- by Synbot - at 2013.09.15 19:16:00
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196. [Feedback] What happened to Aim Assist and Match Making? - in Feedback/Requests [original thread]
I was wondering this too. I hope it wasn't reverted
- by Synbot - at 2013.09.15 18:27:00
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197. [Suggestion] Competition: Increase Victory Rewards, Decrease Defeat Rewards - in Feedback/Requests [original thread]
Also maybe more salvage for victories and no salvage for those who lost. Cause if all your clones died how are you gonna salvage the battlefield after all is done?
- by Synbot - at 2013.09.15 17:45:00
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198. Logibros Helping Logibros: How to Make a Profit - in General Discussions [original thread]
Needless Sacermendor wrote: Just spam uplinks all over a 20m radius so nobody can see enemy movements and they can just walk up to the objective and hack it ... true story, happened last night. Yeah I see that happen quite often. Pretty effec...
- by Synbot - at 2013.09.15 17:20:00
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199. [Suggestion] Competition: Increase Victory Rewards, Decrease Defeat Rewards - in Feedback/Requests [original thread]
True Adamance wrote: Synbot wrote: I feel like I don't lose anything when I lose a match. I can care less if I lose, cause it really doesn't affect me. This needs to change. What I propose is a system that follows these simple points. -Kee...
- by Synbot - at 2013.09.15 17:16:00
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200. Logibros Helping Logibros: How to Make a Profit - in General Discussions [original thread]
-Play Domination -Capture the objective -Place uplink closest to objective right before enemy precision strike -Profit
- by Synbot - at 2013.09.15 17:10:00
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