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21. the true reason why the assault rifle is balanced with the other guns.. - in Feedback/Requests [original thread]
Raw stats will not prove if it's balanced or not. You need to add factors such as recoil, dispersion, etc. The whole purpose of the gun is to have a jack-of-all-trades weapon, currently it isn't. You can do the math on that one. It's also suppo...
- by Synbot - at 2013.10.02 00:15:00
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22. i have some suggestions for the next update in 1.6 - in Feedback/Requests [original thread]
brakazoraxis thegreat wrote: earlier I was going through my assets and noticed I didn't need a lot of the things I had like level 1 scrambler rifles and other militia grade things like that and I was wondering if you guys could in version 1.6 a...
- by Synbot - at 2013.10.02 00:12:00
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23. Equipment to quick change Dropsuit - in Feedback/Requests [original thread]
You would basically have shapeshifters everywhere. People would be a heavy, kill 5 people with a HMG, see a sniper, place this device down, switch to sniper suit, then counter-snipe. That's something we really don't need.
- by Synbot - at 2013.10.02 00:10:00
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24. [REQUEST] Bring back the old EVE orbital effects for 1.6 - in Feedback/Requests [original thread]
Pretty.
- by Synbot - at 2013.10.02 00:07:00
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25. [Request] Turret Modules - in Feedback/Requests [original thread]
The owner of the vehicle could be able to put active and passive modules on a turret, and the turret operator can activate (active) modules when he/she so pleases. Just like how a pilot can. Active modules could be something like increased damage...
- by Synbot - at 2013.10.02 00:05:00
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26. [Request] War Points: Dynamic Assist Rewards - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: Kills should always have the current reward because even if you kill someone with 0 shields and 1 armor, you're still eliminating a threat that may end up regenerating and really becoming and issue for your team. ...
- by Synbot - at 2013.10.02 00:00:00
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27. Balancing DUST 514's Weaponry: The Assault Rifle - in Feedback/Requests [original thread]
Keri Starlight wrote: Summ Dude wrote: Yea so it looks like some people just saw the posts about suggested TAR stats and jumped on the opportunity to defend their weapon of choice. To those people, please read the rest of the thread before s...
- by Synbot - at 2013.09.30 01:58:00
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28. Balancing DUST 514's Weaponry: The Assault Rifle - in Feedback/Requests [original thread]
Keri Starlight wrote: OMG, why do you want to change the TAR!? No. Just no. Leave it alone! TAR is meant to be a variant that mimics the Scrambler Rifle. The range on a blaster is greater than the range on the actual thing it's trying to m...
- by Synbot - at 2013.09.29 23:14:00
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29. [Request] Stealth Mechanic for Infantry [SCOUT ADVANTAGE] - in Feedback/Requests [original thread]
Most games that offer players the choice of having light armor and heavy armor, tend to offer a stealth function as well. DUST should be no exception! Here is what I think a stealth mechanic for DUST could be like. Heavies make loud footstep n...
- by Synbot - at 2013.09.29 23:04:00
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30. Balancing DUST 514's Weaponry: The Assault Rifle - in Feedback/Requests [original thread]
Summ Dude wrote: Honestly, I still feel like the TAR is doing a little too much damage. Let's not forget that right now, unfortunately, modded controllers are a thing that happens. And people are going to use them to get the maximum DPS, which ...
- by Synbot - at 2013.09.29 22:54:00
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31. Balancing DUST 514's Weaponry: The Assault Rifle - in Feedback/Requests [original thread]
Meeko Fent wrote: Summ Dude wrote: Meeko Fent wrote: No. Just did the DPS math on them, and 490 DPS with the same accuracy as now is the definition of OP. It shouldn't be this accurate even with the current DPS, and this new stats is ...
- by Synbot - at 2013.09.29 21:21:00
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32. Active Dropsuit Modules? - in General Discussions [original thread]
Why don't we have these?
- by Synbot - at 2013.09.29 20:17:00
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33. Balancing DUST 514's Weaponry: The Assault Rifle - in Feedback/Requests [original thread]
Made a few changes to the topic. Including a proposal for less hip-fire accuracy for all assault rifles. Also slightly reduced damage for the TAR. Feedback is welcomed!
- by Synbot - at 2013.09.29 19:50:00
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34. Dust growing or failing? - in General Discussions [original thread]
Stagnant.
- by Synbot - at 2013.09.29 19:34:00
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35. [Request] [New Weapon]: Infantry/Vehicular Defender Missile Launcher - in Feedback/Requests [original thread]
Anyone else care for missiles that destroy other missiles?
- by Synbot - at 2013.09.29 19:32:00
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36. End of Match ISK Lost/Gained - in Feedback/Requests [original thread]
WP acquisition timeline
- by Synbot - at 2013.09.29 19:28:00
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37. [Request] [New Weapon]: Infantry/Vehicular Defender Missile Launcher - in Feedback/Requests [original thread]
Meeko Fent wrote: Synbot wrote: Btw, I changed a couple of stats. Godin Thekiller wrote: Shouldn't the PROTO missile be called the Lai Dai defender Missile? Think you for pointing that out, I was thinking Ishukone for some reason. G...
- by Synbot - at 2013.09.29 15:49:00
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38. Balancing DUST 514's Weaponry: The Assault Rifle - in Feedback/Requests [original thread]
Summ Dude wrote: Quick thing, I'd recommend adding just the new weapon stats to the OP. That way they can be quickly and easily referenced, without needing to look through your longer document. Edit: Looking at the TAR, I'm afraid that the ...
- by Synbot - at 2013.09.29 15:46:00
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39. [Request] [New Weapon]: Infantry/Vehicular Defender Missile Launcher - in Feedback/Requests [original thread]
Btw, I changed a couple of stats. Godin Thekiller wrote: Shouldn't the PROTO missile be called the Lai Dai defender Missile? Think you for pointing that out, I was thinking Ishukone for some reason. Godin Thekiller wrote: Anyways, It sho...
- by Synbot - at 2013.09.29 15:31:00
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40. [Request] [New Weapon]: Infantry/Vehicular Defender Missile Launcher - in Feedback/Requests [original thread]
Meeko Fent wrote: Indeed. I think it should be a much shorter lock time, considering the speed in which swarms travel, and be like a anti swarm swarm. Makes having anything to do with vehicles besides killing them and driving useful. Stan...
- by Synbot - at 2013.09.29 06:21:00
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