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121. what do you drink while playing dust? - in General Discussions [original thread]
I drink the souls of my enemies.
- by Synbot - at 2013.09.22 03:18:00
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122. {[Request]} [Snipers] Proposed Sniper Mechanics (How to Make Snipers Better) - in Feedback/Requests [original thread]
ALPHA DECRIPTER wrote: Reduce bullet speed? Yes! This "insta-hit" crap is annoying as hell. Bullet Drop? Eh, I could do without that but then again I could also get used to it either way. Scope glare? Cool! I'd like to see how things change w...
- by Synbot - at 2013.09.22 03:14:00
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123. {[Request]} [Snipers] Proposed Sniper Mechanics (How to Make Snipers Better) - in Feedback/Requests [original thread]
Reserved just incase I need to collaborate a bit more.
- by Synbot - at 2013.09.22 01:14:00
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124. {[Request]} [Snipers] Proposed Sniper Mechanics (How to Make Snipers Better) - in Feedback/Requests [original thread]
This will be a long read. A TL;DR will NOT be provided. If you don't have the time, patience, or if snipers don't interest you, this thread is not for you. If you are in support of this proposal/request, please give a +1, reply/give me your feedb...
- by Synbot - at 2013.09.22 01:12:00
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125. {[Request]} [Snipers] Proposed Sniper Mechanics (How to Make Snipers Better) - in Feedback/Requests [original thread]
snipers to aim carefully and hit their target. Otherwise everyone runs. Aiming Mechanics The current sway mechanics aren't realistic, and is just too heavy. It's pretty straightforward here. These aspects will improve the sway mechanics. ...
- by Synbot - at 2013.09.22 01:12:00
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126. Nanite Injectors after 1.4 - in Feedback/Requests [original thread]
Works fine for me. You just gotta know where to stab that big ol' thing.
- by Synbot - at 2013.09.21 23:34:00
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127. Hey Assaults - in General Discussions [original thread]
Depends. Injector for most situations, nanohive if i'm going solo.
- by Synbot - at 2013.09.21 22:06:00
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128. SP Loan shark? - in Feedback/Requests [original thread]
no
- by Synbot - at 2013.09.21 22:01:00
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129. DUST can be original [forum social experiment] - in General Discussions [original thread]
If DUST was open-world, the level of immersion would be phenomenal. Even if it were just an instanced open-world, much like EVE. The galaxy, our own too. Each constellation, cluster, and system. We can explore. The space stations of EVE, our citie...
- by Synbot - at 2013.09.21 19:00:00
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130. [Weapon Request] Swarm Pistol - in Feedback/Requests [original thread]
Arunis Gen wrote: So basically a Faillock with homing capabilities? No. Long ranged SIDEARM? No. Why? Because sidearms aren't long ranged. Explaining your answer would be helpful. Did you read about it's 'homing capabilities'? If so, how w...
- by Synbot - at 2013.09.21 04:16:00
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131. [Weapon Request] Swarm Pistol - in Feedback/Requests [original thread]
I'd like to suggest the swarm pistol, as crazy as it may sound to some of you. But hear me out and read along if you're interested. Currently we have no effective long-ranged sidearms. Scrambler rifle, laser rifle, assault rifle (especially tacti...
- by Synbot - at 2013.09.21 03:35:00
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132. fall damage mod - in General Discussions [original thread]
Yah, we got dat inertia dampener. Only activates at 'OH ****' heights. Not "Goodness, look at that drop, I'm gonna lose half my health" heights.
- by Synbot - at 2013.09.21 02:40:00
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133. Taking a thorough look at things. - in General Discussions [original thread]
It's called weekdays.
- by Synbot - at 2013.09.21 02:37:00
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134. You blue berry ***** - in General Discussions [original thread]
I like the alliteration in the title. It's poetically beautiful. You sir are a poet.
- by Synbot - at 2013.09.21 02:33:00
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135. [Feedback/Request]Nerf the complex damage mod from 10% to 8% - in Feedback/Requests [original thread]
Agreed with Thomas Jefferson. (wow never thought id say that) Anyways. Just because it's the top seller doesn't mean it's overpowered. If the Commando suit was top seller as it is now, I'm pretty sure it wouldn't all of a sudden become overpowered...
- by Synbot - at 2013.09.21 02:28:00
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136. [Requsest] Heavys are op - in Feedback/Requests [original thread]
Assuming you are not joking, heavies are UP if anything.
- by Synbot - at 2013.09.20 23:40:00
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137. [Project] DUST 514's Statistics - in Rookie Training Grounds [original thread]
Hello! I'd like to present a project I'll be working on to map out all the statistics you need to know about everything in DUST. Of course it will take a LONG time for this to be complete, but I hope with the information currently given will be h...
- by Synbot - at 2013.09.19 23:47:00
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138. CCP I have a Simple Question! - in General Discussions [original thread]
If you don't mind me asking of course! What is your thought on having a test room? Where we can test weapons and gears on AIs/NPCs?
- by Synbot - at 2013.09.19 22:14:00
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139. [request] new heavy weapon, mortar - in Feedback/Requests [original thread]
Made a post about this quite a while back. Most people tend to want it as a vehicle. A slow heavy vehicle.
- by Synbot - at 2013.09.19 22:08:00
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140. [FEEDBACK] Dropships damage threshold before death - in Feedback/Requests [original thread]
it would be awesome if like a dropship takes so much damage at once, which instantly kills them, would just explode in mid-air But back to srs bsns. I'm not sure if I had that problem. I think I did, not 100% sure
- by Synbot - at 2013.09.19 22:07:00
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