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1521. To Heavy users: Your feedback needed here - in General Discussions [original thread]
Illuminatrix L'Etranger wrote: I have not used Proto but everything up to advanced and sometimes feel they are almost a bad joke. Why do heavy machine guns have a dotted circle as a reticle when you will usually only do damage when zooming in...
- by Sylwester Dziewiecki - at 2012.09.03 13:59:00
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1522. Corp vs. Corp Feedback thread - in Feedback/Requests [original thread]
- Corp name in overview title do not match with actual corp's names fighting in battle. - First match Minmatar vs. Amarr sometimes laaged for me. We win but all I get from salvage was some basic crap(where those proto stuff that I see on match?;p)...
- by Sylwester Dziewiecki - at 2012.09.01 13:24:00
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1523. [Request] - Award SP for Mobile CRU use in Vehicles. - in Feedback/Requests [original thread]
Rhadiem wrote: The use of a Mobile CRU means there are resources used that could be better used for other things, and a service provided to the team to spawn closer to an objective, or ideal location. This needs to be treated like an Uplink an...
- by Sylwester Dziewiecki - at 2012.08.29 20:14:00
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1524. Enable shooting while riding LAV shotgun... - in Feedback/Requests [original thread]
Dane Stark wrote: nuf said Imagine guy with Forge Gun on passenger seat, that shooting tanks - OP.
- by Sylwester Dziewiecki - at 2012.08.28 18:39:00
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1525. Team chat / squad chat. Here's my beef. 50% CCP 50% EvEtards (TS3, mumble, v... - in Feedback/Requests [original thread]
Bendtner92 wrote: Sylwester Dziewiecki wrote: So if squad member was a scout, and he had some important information to tell high command he couldn't do it? He had to tell it to squad leader who had right to tell it to high command, and what ...
- by Sylwester Dziewiecki - at 2012.08.25 21:25:00
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1526. Team chat / squad chat. Here's my beef. 50% CCP 50% EvEtards (TS3, mumble, v... - in Feedback/Requests [original thread]
Tony Calif wrote: I cba to argue Sylwester, you didn't name your shameful corp. You are the only one happy to keep things as they are in this thread. And you have issues with a focus on the important things. Corp name is "Betamax.".
- by Sylwester Dziewiecki - at 2012.08.25 18:10:00
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1527. Team chat / squad chat. Here's my beef. 50% CCP 50% EvEtards (TS3, mumble, v... - in Feedback/Requests [original thread]
Bendtner92 wrote: They should just copy the comms system from MAG, which was perfect. Squad members can only talk to and hear members of their squad, while the squad leader can also talk with other squad leaders. At least when/if they raise the...
- by Sylwester Dziewiecki - at 2012.08.25 17:44:00
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1528. Team chat / squad chat. Here's my beef. 50% CCP 50% EvEtards (TS3, mumble, v... - in Feedback/Requests [original thread]
Tony Calif wrote: So explain how Squad 1 can speak with squad 2 while squad 2 is on squad chat. Oh yeah, that's right, you can't. Waste of time indeed. Use team chat to invite them on team voice. Game mechanics allow you to do it. If they re...
- by Sylwester Dziewiecki - at 2012.08.25 16:32:00
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1529. CCP please fix OP Free-Fall Dampeners - in Feedback/Requests [original thread]
Other planets - different gravity.
- by Sylwester Dziewiecki - at 2012.08.25 15:57:00
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1530. Team chat / squad chat. Here's my beef. 50% CCP 50% EvEtards (TS3, mumble, v... - in Feedback/Requests [original thread]
Tony Calif wrote: Sylwester Dziewiecki wrote: Tony Calif wrote: Firstly this is a copy & paste from another thread. However, these few things need to be addressed to keep a chain of command on the battlefield. Oh and anyone on Teamspe...
- by Sylwester Dziewiecki - at 2012.08.25 15:27:00
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1531. [Feedback] About the number of drop uplinks you can deploy - in Feedback/Requests [original thread]
Eskel Bondfree wrote: Anyone noticed that there is no actual limit on how many uplinks can be deployed per player ? The limit is only applied per type of uplink. I was able to deploy seven uplinks simultaneously today, one of each of the bas...
- by Sylwester Dziewiecki - at 2012.08.25 14:56:00
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1532. Current Militia gear that gives Zero incentive to getting better gear. - in Feedback/Requests [original thread]
Tim Maroth wrote: So to many peoples frustration the Militia Shotgun is incredibly game breaking. The rate of fire coupled with the insanely high alpha makes this weapon currently too strong to be free. In any given game right now IGÇÖm seeing ...
- by Sylwester Dziewiecki - at 2012.08.25 14:37:00
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1533. Team chat / squad chat. Here's my beef. 50% CCP 50% EvEtards (TS3, mumble, v... - in Feedback/Requests [original thread]
Tony Calif wrote: Firstly this is a copy & paste from another thread. However, these few things need to be addressed to keep a chain of command on the battlefield. Oh and anyone on Teamspeak, you're a nobber. Get on in game comms. Unless yo...
- by Sylwester Dziewiecki - at 2012.08.25 14:18:00
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1534. please fix the bugs its hurting the marketability - in Feedback/Requests [original thread]
Thirteeeen wrote: post patch controls suck hit detection sucks grenades dont blow up spawning in between 4 enemys suck nerfing the breach rifle sucks eternal loading screen sucks not being able to reload sucks dieing then getting sent back to m...
- by Sylwester Dziewiecki - at 2012.08.25 14:05:00
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1535. charging AUR for comms may kill the game. - in Feedback/Requests [original thread]
Athelar Loraiel wrote: How do I work comms? Is there a mic hidden in that silly thing called jostick/controller? No, you need to buy it(something like that for examples: http://store.sony.com/webapp/wcs/stores/servlet/ProductDisplay?catalogI...
- by Sylwester Dziewiecki - at 2012.08.24 13:10:00
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1536. Squad Ideas for better teamwork? - in Feedback/Requests [original thread]
Severe Clear wrote: Accomplishing squad objectives/related objectives already gives a ton of bonus Contribution, which translates directly to SP. For instance, if your squad leader issues the order to defend a Supply Depot and you kill an enem...
- by Sylwester Dziewiecki - at 2012.08.23 12:23:00
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1537. PS3 annoying Move instructions - in Technical Support/Bugs [original thread]
"(...)few seconds(...)" You're not serious, I see this instructions at least 6 times per day, and I don't even have PS Move. it's ridiculous that I have to waste time on something like that to play the game. Not to mention the "unreal engine cool ...
- by Sylwester Dziewiecki - at 2012.08.23 12:16:00
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1538. Where are the promotional weekends' promised dropsuits? - in Feedback/Requests [original thread]
permanently Hobos-N-Guns wrote: Awesome I'm really missing my 1 mil SP and spandex sounds comfy and cozy we already get that 1mil in the previous build.
- by Sylwester Dziewiecki - at 2012.08.23 10:44:00
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1539. Just not good - in Feedback/Requests [original thread]
Strangerman wrote: Second when I load the game I hate the little area you start in I know I can hit start to bypass it but why am I there in the first place. The "little area" is called Captin Quarters, and it's your place to live. In the fu...
- by Sylwester Dziewiecki - at 2012.08.23 10:35:00
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1540. Bug: Forge Gun shots - in Technical Support/Bugs [original thread]
Sometimes passes through target, make no dmg to it, and splash on objective behind it.
- by Sylwester Dziewiecki - at 2012.08.23 09:55:00
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