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221. [feedback] assault dropships - just joke? Total useless. - in Feedback/Requests [original thread]
dalt ud wrote: (...) As Railgun HAV pilot I completely understand your pain. Since this build start just 1 ADS almost killed me, and I killed at least 10 of them with my HAV. Railgun tanks are camping in redline because map is constructed a...
- by Sylwester Dziewiecki - at 2013.05.21 17:55:00
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222. Suggestion: No SP cap for new players - in Feedback/Requests [original thread]
Yisuki wrote: Maybe this has been said before, but new people have a HUGE disadvantage over old players cause they have limited SP and are limited by the weekly SP cap, meaning they will never catch up to us. I suggest they should not have an S...
- by Sylwester Dziewiecki - at 2013.05.21 17:37:00
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223. [suggestion] Buff shield tanks - in Feedback/Requests [original thread]
Exerminatus Shihinra wrote: As of right now shield tankers are at an extreme disadvantage, I propose changing the vehicle engineering back to a 5% buff or giving the vehicle shield upgrades skill at least a 3% reduction in shield upgrade power ...
- by Sylwester Dziewiecki - at 2013.05.21 17:33:00
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224. [Feedback] Splash damage seems not working - in Feedback/Requests [original thread]
shaman oga wrote: I know it's a known issue but i want to give my feedback, not only MD, flaylock and Orbitals but even Rails and i suspect FG. My experience is with rails and i shoot many times between the legs of my opponents without doing da...
- by Sylwester Dziewiecki - at 2013.05.21 17:29:00
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225. WHY OUR OWN TEAMMATES DESTROYING UNCONTESTED (YELLOW) TURRETS?!? - in Feedback/Requests [original thread]
MCEINSTEIN08 wrote: This is becoming a wide spread stupidity. Because "they" cannot run fast enough, they destroy our own turrets! My Questions: 1: Why when the turrets is still uncontested, can someone be able to destroy it? 2: Are these p...
- by Sylwester Dziewiecki - at 2013.05.21 14:57:00
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226. A Modest Proposal - Looting Vehicles - in Feedback/Requests [original thread]
Kaze Eyrou wrote: And finally, this will allow teammates to hack it back and, should they recall it, it will go back to the original owner. Kaze calls in Sica. Enemy Logi LAV with 7000 EHP runs him over.
Enemy hacks Sica. /owner2/ fi...
- by Sylwester Dziewiecki - at 2013.05.20 21:13:00
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227. LOCK OFF button for Swarm Launchers - in Feedback/Requests [original thread]
Feisar Nathh wrote: Since there is no zoom on L1 button, maybe you should add option to disable lock-on on targets. Now when I want to disable lock, on wrong target I need to turn around and wait few seconds. Not really handy. +1 That would b...
- by Sylwester Dziewiecki - at 2013.05.20 12:31:00
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228. A Modest Proposal - Looting Vehicles - in Feedback/Requests [original thread]
CCP Blam! wrote: This is a great thread. Let me provide some background. We have discussed allowing players to directly salvage items - not just for vehicles, on the battlefield. I really like the proposal for the vehicle salvage, where hacked...
- by Sylwester Dziewiecki - at 2013.05.20 12:11:00
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229. Requests: Vehcile modules in Salvage pool for pilots - in Feedback/Requests [original thread]
Right now there's just stuff for Infantry in Slavege. Not everyone that is Pilot have skill to use it. I would like to see vehicle modules, small turrets, large turrets in the salvage-pool all kind of meta or just standard-advanced. Thanks.
- by Sylwester Dziewiecki - at 2013.05.20 11:32:00
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230. More Robust Squad Organization Tools - in Feedback/Requests [original thread]
Very good ideas. It seems to me that we have reached a point where we need Team Commander role(TC). And I think that TC should have a very basic roles at the start: - TC should be able to invite Squads to his team, and also squad to enemy team ...
- by Sylwester Dziewiecki - at 2013.05.19 14:42:00
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231. Did I see a LASER BEAM??? - in Feedback/Requests [original thread]
p q wrote: I thought I saw a LASER BEAM last night. I hope I did. Bring back LASER BEAMS! I don't use the LR, but the weapon type is a core staple of New Eden weaponry. You can see the beam in Eve (I don't play Eve but I've seen it) and in Dust...
- by Sylwester Dziewiecki - at 2013.05.19 13:57:00
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232. [Request] Reset for EVERYONE available!! - in Feedback/Requests [original thread]
Sebrone Jamleux wrote: There is not much to explain. I played during the Closed BETA with two PSN Accounts actively but they don-Št want to give me a reset though just because one is an US account and since we moved to Austria I cannot get US P...
- by Sylwester Dziewiecki - at 2013.05.19 13:53:00
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233. Heavy weapons - in Feedback/Requests [original thread]
Evan Thomas wrote: So I'm looking at heavy weapons and the way i see it is: Minmatar - AP : HMG Caldari - AV: Forge gun Is there any news on what Heavy weapons will be coming? No, but they will have to introduce more Heavy weapons before th...
- by Sylwester Dziewiecki - at 2013.05.19 13:48:00
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234. CCP are you guys gonna fix the gun ranges? - in Feedback/Requests [original thread]
BASSMEANT wrote: or is this it? thanks Peace B In EVE weapon max range is Optimal Range + 2* Fall Off - best dmg of curse is on OR, and it's start dropping on FO. In Dust we are now shooting just to OR, soon CCP will introduce also FO.
- by Sylwester Dziewiecki - at 2013.05.19 13:37:00
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235. Request: extend draw distant for HAV - in Feedback/Requests [original thread]
BUMP(Just in case someone miss it ).
- by Sylwester Dziewiecki - at 2013.05.19 13:30:00
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236. Request: extend draw distant for HAV - in Feedback/Requests [original thread]
Not just Railgun HAV but all of them. Right now it happens to me that indivisible Railgun structure is shooting me or HAV. Once I even was shooting to indivisible HAV - I was not sure where he is, but shoot registration was telling me that he jus...
- by Sylwester Dziewiecki - at 2013.05.18 13:35:00
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237. 000 Clones Timer and "Stalemate" system - in Feedback/Requests [original thread]
Aeon Amadi wrote: So, just played a match where I will admit it was close. MCCs were both at three bars, both teams had two objectives and the clones were dwindling. Clone count was like, 34 - 0 and their team hit the 000 mark of defeat. And w...
- by Sylwester Dziewiecki - at 2013.05.15 11:21:00
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238. Changes to salvage - in Feedback/Requests [original thread]
As a pilot I would like to see vehicle items instead of stuff for Infantry that I will never use.
- by Sylwester Dziewiecki - at 2013.05.15 11:14:00
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239. [Feedback] Flaylock Pistol Optimization Skill - in Feedback/Requests [original thread]
Knarf Black wrote: Good call. Anyone figure out if it gets a fourth shot with a PRO Minmatar Assault suit? That extra shoot can safe your life.. :P
- by Sylwester Dziewiecki - at 2013.05.14 19:49:00
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240. [Request] Infantry Armor Plates - in Feedback/Requests [original thread]
Look how it's look like in EVE: http://null-sec.com/hangar/ (Ship equipment/Hull and Armorr/ Armor plates) There are six general types of Armor Plates, and every module is a little different in each type. The problem in Dust is that we don't ha...
- by Sylwester Dziewiecki - at 2013.05.13 20:24:00
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