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281. [REQUEST] LAV balancing Proposition - in Feedback/Requests [original thread]
People got spoiled with the last build. A level 2 av nade, militia swarms or forge could ohk most lavs and now they require a liitle investment. Proximity mines were wayyyy op against lavs and got nerfed. Lavs are still easy kills. Prototype are t...
- by Stinker Butt - at 2013.06.24 23:30:00
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282. [REQUEST] LAV balancing Proposition - in Feedback/Requests [original thread]
cy6 wrote: I was thinking 1 AV grenade/1 swarm launcher destroys 1 militia LAV. That OR remove the free onikuma My swarms do. A packed prototype av nade does 99% of the damage. a few more shots and it's gone.
- by Stinker Butt - at 2013.06.24 03:58:00
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283. [REQUEST] LAV balancing Proposition - in Feedback/Requests [original thread]
Don't discourage the use of LAV's. As an anti-vehicle build, I need something to do. I can OHK over 90% of the LAVs out there, and that often means 2 or 3 kills instantly. I love clearing out the map of vehicles, including the logi lav's, tanks, a...
- by Stinker Butt - at 2013.06.24 00:18:00
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284. Really CCP? - in Technical Support/Bugs [original thread]
CCP LaFerrari wrote: Hi, How many channels did you have? It'll also be helpful to get a list of those channels. I had hard freezes for a month before someone posted the same about chat channels on this forum. For me I went over what would ...
- by Stinker Butt - at 2013.05.30 13:18:00
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285. Spelling errors in skill descriptions - in Technical Support/Bugs [original thread]
lol, i've been wondering what that means.
- by Stinker Butt - at 2013.05.24 04:48:00
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286. Squad Leader commands with playstation move - in Technical Support/Bugs [original thread]
With the PS move, the only way to perform squad lead commands is with the overhead map. and since that's bugged, it gets frustrating at times. is it supposed to have commands on the main action screen like the other controls?
- by Stinker Butt - at 2013.05.16 08:12:00
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287. Large turrets with playstation move - in Technical Support/Bugs [original thread]
I've noticed a lot of improvements with the playstation move on this build. Large turrets still do not aim properly.
- by Stinker Butt - at 2013.05.16 08:10:00
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288. Vehicle Locks - in Feedback/Requests [original thread]
I know it's been requested a million times, but since the devs seem to be reading lately, here is a reminder. We would like automatic vehicle locks please. They should be negated if hacked or after a certain period of time.
- by Stinker Butt - at 2013.05.16 08:09:00
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289. Sticky:Vehicle skills, modules and balancing - in General Discussions [original thread]
Why were the vehicle shield and armor upgrade skills nerfed? Just when I think that LAVs are getting a buff, they get nerfed to conteract it. 2% resist per level too, lol. I guess not skilling past level 3 will free up more sp for other things.
- by Stinker Butt - at 2013.05.14 21:47:00
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290. Please Read: May 6 CPM0/CCP meeting regarding "Uprising" and the road... - in General Discussions [original thread]
Dis Cord wrote: Doctor Nihk wrote: Jenza thank you for the reply. Im alittle concerned because i think i speak for alot of people who feel these changes should be in place before PC is released.. If the plan is to allow us a respecc either...
- by Stinker Butt - at 2013.05.13 04:57:00
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291. Sticky:Vehicle skills, modules and balancing - in General Discussions [original thread]
Hellsung Deathsong wrote: Stinker Butt wrote: no more insta kills for people with 0 AV skills. I like the changes. I hope it's a typo that the guristas recharge is 16 hp/s on the upgraded. without the recharge it's not worth using. I might ...
- by Stinker Butt - at 2013.05.11 19:19:00
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292. Sticky:Vehicle skills, modules and balancing - in General Discussions [original thread]
EnglishSnake wrote: Stinker Butt wrote: no more insta kills for people with 0 AV skills. I like the changes. I hope it's a typo that the guristas recharge is 16 hp/s on the upgraded. without the recharge it's not worth using. I might finall...
- by Stinker Butt - at 2013.05.11 19:18:00
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293. Sticky:Instant Battle Academy - in General Discussions [original thread]
I think you should make a squadless option for solo players - new or old, but not mandatory. As you progress and join corps/friends, you'll migrate to the squads. Seems easier to balance that way, but I dunno. Just a thought.
- by Stinker Butt - at 2013.05.10 13:10:00
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294. Sticky:Vehicle skills, modules and balancing - in General Discussions [original thread]
no more insta kills for people with 0 AV skills. I like the changes. I hope it's a typo that the guristas recharge is 16 hp/s on the upgraded. without the recharge it's not worth using. I might finally be motivated to try the proto lav. Probably ...
- by Stinker Butt - at 2013.05.10 13:04:00
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295. Revivable mercs lack revival icon. - in General Discussions [original thread]
CCP Draco wrote: On the "automatically call for help" feature, there are many voices both for and against. Allowing you to go to the overview map directly gives you the opportunity to make a tactical decision if it's better to respawn in a new ...
- by Stinker Butt - at 2013.05.08 06:11:00
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296. LF NEW GAME - in General Discussions [original thread]
General Hornet wrote: Destiny is coming out soon, GTA V in September, Last Of Us later this month, PS4 during the holiday season, BF4 soon, New Cod ghost soon just to name a few. I've been searching for new info on Destiny everyday. Can't...
- by Stinker Butt - at 2013.05.08 05:12:00
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297. Faulty Logistics LAVs - in Technical Support/Bugs [original thread]
CCP Blam! wrote: I can understand your frustration! The fix to re-enable remote repairs on logistics LAVs didn't make it into our deployment. However, we are working on deploying a set of server side fixes shortly which will include this fix. ...
- by Stinker Butt - at 2013.05.08 04:50:00
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298. LAV=death trap - in Technical Support/Bugs [original thread]
it flips because the gravity is set very low for them. I personally enjoy them. Half the team still goes anti-vehicle to try and kill me and I don't even have a fully skilled one thanks to all of the vehicle skill breaks. Only thing that bugs me...
- by Stinker Butt - at 2013.05.08 04:41:00
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299. [BUG] Vehicle Shield extenders require Dropsuit skills - in Technical Support/Bugs [original thread]
I'm sure it's not intended, but as the title suggests, vehicle shield extenders require dropsuit skills to use. i.e. droplsuit upgrades > dropsuit shield upgrades > shield recharging (for dropsuits). It should be changed to the vehicle equiv...
- by Stinker Butt - at 2013.05.07 00:12:00
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300. [Suggestion] Remove turrets from vehicles. - in Feedback/Requests [original thread]
I 2nd the motion
- by Stinker Butt - at 2013.04.26 22:00:00
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