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121. Possible fix to tanks without any nerfs or buffs to damage/hp/speed/etc'? - in General Discussions [original thread]
Cat Merc wrote: https://www.youtube.com/watch?v=v7zoVIsIT2A What do you guys think? He talks about vehicles after infantry, just wait a bit. it's a good video, something to think about. But any limit to situational awareness is countered by...
- by Stinker Butt - at 2013.12.21 21:04:00
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122. I went from preparing to stick $100 on DUST to not playing in 1 week - in General Discussions [original thread]
Flix Keptick wrote: Why would you be forced at playing tank? Blasters are easy to dodge, and so are tanks. So says the guy who pegged me in the face in one shot with a rail tank from 500 meters.
- by Stinker Butt - at 2013.12.21 19:51:00
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123. I went from preparing to stick $100 on DUST to not playing in 1 week - in General Discussions [original thread]
Psyon Sebiestor wrote: I'd been putting off purchasing Aurum because I wanted to know what direction this game was going in, 1 day before the 1.7 patch I was about to buy 200k Aurum but I thought that i'd better wait to see what 1.7 was like ...
- by Stinker Butt - at 2013.12.21 19:49:00
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124. [FEEDBACK]: Tanks climbing top of each other is silly - in Feedback/Requests [original thread]
Patrick57 wrote: Didn't they implement that so Madrugars couldn't just ram Gunnlogis and destroy them? That seemed like a cheap but viable tactic, I'm actually pretty glad they removed it myself. Yep, just drive right over top a giant tank w...
- by Stinker Butt - at 2013.12.21 19:37:00
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125. Dat Burst HMG.... - in Feedback/Requests [original thread]
Samael Artico wrote: Orion Vahid wrote: Samael Artico wrote: DJINN Marauder wrote: It's so damn awesome! OP.... Fixed. No it's not. It's working as intended. (No sarcasm intended) I dislike the Heavy Machine Gun, it's true, ...
- by Stinker Butt - at 2013.12.21 19:22:00
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126. Tanks for listening - in Feedback/Requests [original thread]
Alam Storm wrote: Stinker Butt wrote: Alam Storm wrote: i agree the passive repair is quicker then 1 proto swarm but team of 2 or 3 will defo give it a run for its money with the 35% damage plus the damage mods and proficiency put on eac...
- by Stinker Butt - at 2013.12.21 19:17:00
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127. Tanks for listening - in Feedback/Requests [original thread]
Baltazar Pontain wrote: Alena Ventrallis wrote: Math time. Sica has 2650 shield and 1500 armor. Proto swarms have 220 damage with 6 missiles, for a total of 1320 damage. add in sica's 20% resistance to missiles, we get 1056 total damage. ...
- by Stinker Butt - at 2013.12.21 19:06:00
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128. Tanks for listening - in Feedback/Requests [original thread]
kickin six wrote: I agree with some of the OP suggestions and I took it to mean implement one or two and see how it goes. Here's a typical assault. A tank barrels into a scene guns blazing, every one on the other side runs and hides but one or ...
- by Stinker Butt - at 2013.12.21 18:51:00
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129. Hard to say tanks are OP after my first huge PC tank battle - in General Discussions [original thread]
Well, who wouldn't want to be the most OP on the map? The most firepower, the highest defense, the speed to flee at the first sign of danger? that's what everyone wants. It makes sense. Yeah, you're right. that's balance, but only in a tankers t...
- by Stinker Butt - at 2013.12.21 08:45:00
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130. Hard to say tanks are OP after my first huge PC tank battle - in General Discussions [original thread]
CharCharOdell wrote: it doesn't seem fair that an infantryman or even 2 infantryman can kill a tank, and it isn't fair. it isn't supposed to be. What we have is perfect imbalance. that's hilarious. I assume it's totally fair that the tank ...
- by Stinker Butt - at 2013.12.21 07:49:00
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131. Does aim assist matter; have a video? - in General Discussions [original thread]
I'd like a little aim assist for the motion controller. :( The aiming site may stop being so jittery if a touch of aim assist was added. It seems kinda extreme in the video though.
- by Stinker Butt - at 2013.12.21 07:41:00
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132. [Feedback] Red Line Rail Tank Discussions - in Feedback/Requests [original thread]
I hate redline fighting period. I think there should be no points or kills awarded for people that want to fight from within the redline. They can still kill, but they won't get points for it. That being said, CCP puts turrets within the redline....
- by Stinker Butt - at 2013.12.21 07:36:00
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133. Tanks for listening - in Feedback/Requests [original thread]
CLONE117 wrote: focused av fire works well against tanks. but it requires the one thing most of ppl on this game probably know nothing about "teamwork" although i havnt had much trouble destroying those mlt tanks u ppl say r op. since most ...
- by Stinker Butt - at 2013.12.20 22:07:00
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134. Tanks for listening - in Feedback/Requests [original thread]
Draco Cerberus wrote: I suppose that this suggestion may be rather obvious, but here goes. Just because it is there, does not mean it needs to be engaged. If infantry stayed away from the tank the entire match how will it shoot anyone? Boredom ...
- by Stinker Butt - at 2013.12.20 21:43:00
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135. Tanks for listening - in Feedback/Requests [original thread]
Cosgar wrote: You have to keep in mind this is a WIP. AV was probably scaled down since we only have standard vehicles and we don't have all the racial AV. Prices are probably lower to get as many tanks out there to collect data faster too. Onc...
- by Stinker Butt - at 2013.12.20 21:25:00
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136. Tanks for listening - in Feedback/Requests [original thread]
Alam Storm wrote: i agree the passive repair is quicker then 1 proto swarm but team of 2 or 3 will defo give it a run for its money with the 35% damage plus the damage mods and proficiency put on each swarm may do over 2k damage and the reaso...
- by Stinker Butt - at 2013.12.20 21:23:00
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137. Tanks for listening - in Feedback/Requests [original thread]
Alam Storm wrote: though i agree to the tank speed being reduced and Armour hardeners should be limits i do not agree with swarms being set back to 1.6 settings i am an assault/ AV player though yes swarms are a waste of SP right now hell all ...
- by Stinker Butt - at 2013.12.20 18:36:00
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138. how do you feel about the hmg buff/fix? - in General Discussions [original thread]
Two thumbs up! but it doesn't help against a tank.
- by Stinker Butt - at 2013.12.20 17:51:00
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139. Tanks for listening - in Feedback/Requests [original thread]
Cosgar wrote: Other than a lack of anti-shield AV, REs/mines needing a buff and a need to fix draw distance so swarms can get a possible range buff tank/AV is about as balanced as it'll ever be. You rarely see militia tanks getting more thang 1...
- by Stinker Butt - at 2013.12.20 17:47:00
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140. I hacked someones LAV and the controls were Different but when i got into my own... - in General Discussions [original thread]
Killzone 3 is what got me hooked on the move. But unfortunately dust is only so so with the move. You wont be able to control a large turret at all, so forget about tanks or installations unless youre hitting stationary targets. Most of the other ...
- by Stinker Butt - at 2013.12.20 15:44:00
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