Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 |
881. Permit the Sniper to Go Even Higher, a Discussion of Battlefield Layering - in Feedback/Requests [original thread]
I wouldn't mind being able to fly around on my personal sniping platform, but make it have a huge signature lockable by swarm launchers at any range.
- by Stile451 - at 2012.07.18 03:14:00
|
882. Light Assault Vehicles - in Feedback/Requests [original thread]
Zero Harpuia wrote: Oh no, it's not even with the shield down. I've lost exactly three Myr kills due to accidentally sniping the gunner... with my Forge Gun. You can snipe the gunners with a sniper rifle while the shields are up as well, it'...
- by Stile451 - at 2012.07.18 03:01:00
|
883. [EXPLOIT] Campers on the towers - in Technical Support/Bugs [original thread]
Dropships on the towers can sometimes be hit by swarm launchers, they can always be hit by forge guns or snipers can take out the gunner(this is my favorite method - can be done from the ground or from another tower). Snipers are a bit trickier a...
- by Stile451 - at 2012.07.17 16:11:00
|
884. possible sniper improvements - in Feedback/Requests [original thread]
1.MULTIPLE ZOOMS - I like the idea, the far zoom doesn't work quite as well with closer enemies - press and hold L1 would give you full zoom, tap then hold L1 would give you half zoom 2. STABILIZATION CONTROL - As has been mentioned crouch and sta...
- by Stile451 - at 2012.07.17 15:50:00
|
885. Forge gun > Tank gun !? this will break the game... - in Feedback/Requests [original thread]
Zero Harpuia wrote: You see that sniper? He can kill me, but not you. Actually, I destroyed a SIca yesterday with my proto sniper. Took several clips though(why the driver didn't move I have no idea). Sagaris' are not invincible. I have dest...
- by Stile451 - at 2012.07.16 23:40:00
|
886. A few ideas for the waiting room - in Feedback/Requests [original thread]
Start the match immediately when the player slots get filled instead of waiting the whole time. Allow us to choose our initial fitting and spawn point from the waiting room(there is that huge table in the middle of the room with a "map" of the lo...
- by Stile451 - at 2012.07.15 07:31:00
|
887. Swarm Launcher - R1 is SUPER buggy - in Technical Support/Bugs [original thread]
Lurchasaurus wrote: TIP #1: after you try and lock on to a target and fail, the swarm launcher will lock up and cant be direct fired. to get rid of it, just quick swap to your secondary weapon and back again. So simple I don't know how I didn...
- by Stile451 - at 2012.07.13 05:47:00
|
888. [Request] Show dropsuit slots in Info - in Feedback/Requests [original thread]
This is annoying for me as well. Also, am I imagining it or was this in one of the previous builds and taken out?
- by Stile451 - at 2012.07.13 05:11:00
|
889. Enemy attempting to lock on your Dropship - in Feedback/Requests [original thread]
I could see a warning a few seconds after missiles have been fired but not before(they scatter, then bunch up and then decide on the direction they're going during the first second or so). I would also welcome a general directional indicator(left ...
- by Stile451 - at 2012.07.13 05:04:00
|
890. Swarm Launcher - R1 is SUPER buggy - in Technical Support/Bugs [original thread]
I have had quite a few problems with not being able to bring up the lock on interface by holding r1. Firing from the hip seems to fix it but it wastes a shot that could be taking down a dropship. The loss of lock on happens fairly often, as well ...
- by Stile451 - at 2012.07.13 03:42:00
|
891. Can't find battle - in Technical Support/Bugs [original thread]
FYI, in the current build if you cancel when joining a game will prevent you from joining a game until you restart the game.
- by Stile451 - at 2012.07.11 17:08:00
|
892. Dropship can move Drop Uplinks. instant kills for pilot. GG noobrape. - in Technical Support/Bugs [original thread]
Nope, it will slide off the MCC and even if it didn't they blow up after a short time when unmanned(although you may have been able to take the uplink somewhere else and land the dropship elsewhere - would still blow up though).
- by Stile451 - at 2012.07.11 03:21:00
|
893. [Bug] - Swarm Launcher animation - in Technical Support/Bugs [original thread]
Happens for me as well and it is related to draw distance or lock on distance.
- by Stile451 - at 2012.07.10 04:56:00
|
894. Nerf those ******* TOWERS! - in Feedback/Requests [original thread]
I too have found that I can not climb that high with the militia dropship. I have found that for some reason if I shake the controller I can climb higher. No idea why but that's how it seems to work for me.
- by Stile451 - at 2012.07.07 15:00:00
|
895. Installations need their aggro toward other installations toned down - in Feedback/Requests [original thread]
Generally not a problem but the invincible turrets controlled by a, b and c should not be targetable.
- by Stile451 - at 2012.07.03 02:38:00
|
896. Is there a way to increase the Text Size? - in Feedback/Requests [original thread]
I have a 42" LCD and find the text is just a bit too small to read easily. The kill text is just hard to read because of the colors used(simply adding a black border around these similar to the way DVD subtitles do it should work).
- by Stile451 - at 2012.07.02 15:40:00
|
897. Is it me or is sniping impossible ? - in Feedback/Requests [original thread]
I find the sniper rifles are fine(I know I suck with them but still enjoy using them) although the draw distance when scoped should be increased(I want to know if those red arrows are behind a hill or not).
- by Stile451 - at 2012.07.02 15:26:00
|
898. OP Forge Gun - in Feedback/Requests [original thread]
I find the forge gun fine(actually underpowered right now due to insane nerf in movement speed) simply based on the fact that it's an anti-material weapon and should do high damage to vehicles. Your movement rate is very slow(way too slow tbh) and...
- by Stile451 - at 2012.07.02 15:07:00
|
899. R2 and cycling through wepaons etc. - in Feedback/Requests [original thread]
This is actually a simple fix - instead of having separate buttons for weapons and equipment like everyone seems to want, make quick switching with R2 only switch between weapons and not equipment while holding it would make the wheel come up as i...
- by Stile451 - at 2012.07.01 15:46:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 |
First page | Previous page | Next page | Last page |