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Skytt Syysch
Villore Sec Ops Gallente Federation
235
 |
Posted - 2012.07.01 23:47:00 -
[1] - Quote
Especially the missile installations on the Plateaus map. The two opposing missile installations just tear each other to pieces right off the bat, almost to the point of them might as well not even existing.
I run to the missile installation as fast as possible when I'm defending that map, and half the time when I get there, it's already at about 60% armor, with the AI controlling the opposing one just going nuts at it. There's about a 20% chance that the defending one actually survives to be useful beyond just killing off the attacking installation.
They either need to have their aggro toned down against other installations, or they really should be moved somewhat, because they're practically useless when they've almost fully killed each other before anyone reaches them. |

Ignatius Crumwald
Sanmatar Kelkoons Minmatar Republic
475
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Posted - 2012.07.02 01:25:00 -
[2] - Quote
I don;t think this will be an issue when we're calling in our own, but they do definitely need to prioritize targets better by proximity and threat level. If I'm pounding away at one with a forge gun or charging it on foot to hack it while some peashooter blaster station is slowly chipping away at it and it still keeps attacking the blaster, then what we have is an installation with bad priorities. |

Tobi night
Osmon Surveillance Caldari State
10
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Posted - 2012.07.02 02:14:00 -
[3] - Quote
the 6 initial installation spawns are just horrible, 3 turrets, each facing eachother, well within optimal range, and ai controlled range, just horrible...
that said, free kills for me with my forge gun, forge gun tears instalations, and vehicles into shreds |

Freyar Tarkin
Seituoda Taskforce Command Caldari State
95
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Posted - 2012.07.02 02:28:00 -
[4] - Quote
I dunno.. could be users are targeting manually. |

Stile451
Red Star.
76
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Posted - 2012.07.03 02:38:00 -
[5] - Quote
Generally not a problem but the invincible turrets controlled by a, b and c should not be targetable. |
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