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421. Infamous Erich glitching with invisibility - in Technical Support/Bugs [original thread]
hackerzilla wrote: Also this glitch (as far as I know) cannot be replicated. It's reproducible consistently under certain circumstances. I believe it's fixed in 1.3 but I'm not sure. The other night my squad kept coming across the same enemy...
- by Stile451 - at 2013.07.25 08:29:00
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422. [Request] Allow activating inertial dampeners whenever you are going to take fal... - in Feedback/Requests [original thread]
I want to be able to activate the inertial dampeners whenever I'm going to take fall damage(or at least enough fall damage that it could kill me). Either that or increase the threshold of where you take fall damage. I don't know how many times I'...
- by Stile451 - at 2013.07.25 08:16:00
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423. [BUG] Activated inertial dampeners sometimes don't negate damage on landing - in Technical Support/Bugs [original thread]
1. If it was lag then the dampener wouldn't activate(unless the animation isn't dependent on the server). 2. I already do that. In any case input method should not matter as the game recognizes the command(it was mentioned just in case it did). ...
- by Stile451 - at 2013.07.25 08:01:00
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424. [bug] Ferroscale Plates and Reactive Plates all are meta 1 - in Technical Support/Bugs [original thread]
I believe I read that the meta level of gear destroyed influences ISK payout.
- by Stile451 - at 2013.07.25 07:23:00
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425. [BUG] Activated inertial dampeners sometimes don't negate damage on landing - in Technical Support/Bugs [original thread]
On the rare occasion my inertial dampeners don't work. The inertial dampener sound effect and graphics are being displayed, but when I hit the ground I take damage(I either die or tank it depending on the suit, I take as much damage as I normally...
- by Stile451 - at 2013.07.25 07:14:00
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426. [bug] Ferroscale Plates and Reactive Plates all are meta 1 - in Technical Support/Bugs [original thread]
ladwar wrote: Stile451 wrote: That's probably because meta level 1 is a little over POS level(meta 0). Ferroscale and reactive plates are definitely of the POS level and therefore should have a meta level of 0. your in a cheery mood today,...
- by Stile451 - at 2013.07.25 01:58:00
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427. [NERF] Logistics Suit - in Feedback/Requests [original thread]
We will have to see what happens. Removing the CPU won't really make a difference to assault logis as you can still fit all complex shield extenders and a proto weapon easily. When I first read it 20 CPU wasn't that big of a deal, but now that it...
- by Stile451 - at 2013.07.24 07:33:00
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428. [bug] Ferroscale Plates and Reactive Plates all are meta 1 - in Technical Support/Bugs [original thread]
That's probably because meta level 1 is a little over POS level(meta 0). Ferroscale and reactive plates are definitely of the POS level and therefore should have a meta level of 0.
- by Stile451 - at 2013.07.23 21:02:00
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429. [bug] Getting shot out of my LAV by turrets. - in Technical Support/Bugs [original thread]
What I have noticed is that it seems that blaster turret rounds penetrate through some objects. For example the solid metal railings at A on Ashland. This may also be happening with LAVs.
- by Stile451 - at 2013.07.23 21:00:00
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430. Contact grenade nerf- you're doing it wrong. - in Feedback/Requests [original thread]
If anything there should be an AUR refund for fused locus grenades. If you still want them you can buy them again.
- by Stile451 - at 2013.07.23 20:41:00
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431. FluxNade+ Mass Driver=GodMODE CCP MUST READ! - in Feedback/Requests [original thread]
I don't see how this is only an issue with mass drivers. Most people are shield tanked, thus flux grenades work wonders. Any weapon can take down an enemy with their shields down in under a second(as long as it hits). I use flux grenades on my ...
- by Stile451 - at 2013.07.19 08:20:00
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432. How Do Turret Skills Work? - in Rookie Training Grounds [original thread]
I believe they do, although installations are large turrets.
- by Stile451 - at 2013.07.17 22:44:00
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433. Training Video - The basics of dropship flight - in Rookie Training Grounds [original thread]
Good video, it should give new players some insight into how to fly. I await the next one.
- by Stile451 - at 2013.07.17 22:42:00
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434. Proto Mass Driver vs 5khp Gunlogi? - in General Discussions [original thread]
It's easy enough to kill militia tanks via flux + mass driver but I haven't had the chance to destroy any of the others with one(although I did destroy a shieldless gunlogi the other day).
- by Stile451 - at 2013.07.17 22:05:00
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435. Logi Love - in Feedback/Requests [original thread]
Master Jaraiya wrote: CRUs destroyed Supply Depots destroyed (point thirsty vehicle drivers ) Supply depots are destroyed when your team can't hold them, at which point it becomes a threat to the tank driver. I have requested tankers to destr...
- by Stile451 - at 2013.07.17 21:29:00
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436. How Do Turret Skills Work? - in Rookie Training Grounds [original thread]
IIRC the pilot's bonus is always active - doesn't matter who is in the turret, if a gunner also has points into the turret their bonus is added on top of the pilot's bonus.
- by Stile451 - at 2013.07.17 21:15:00
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437. Changes to salvage - in Feedback/Requests [original thread]
Play a PC game, something like 14 pieces of salvage after every round(this may be due to the amount of gear lost in the round though).
- by Stile451 - at 2013.07.17 16:36:00
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438. Recruiting Active Players - in Corporation Recruitment [original thread]
You may want to change the topic title to include your corp name.
- by Stile451 - at 2013.07.17 07:25:00
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439. Does anybody know what the different types of grenades mean - in Rookie Training Grounds [original thread]
Noted. This one should be ok though. As a side note, I'm rather impressed with how quickly they get back to you when you submit a ticket. It's usually by a human as well(the only time I've gotten a canned response was the respec reply).
- by Stile451 - at 2013.07.17 07:21:00
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440. Does anybody know what the different types of grenades mean - in Rookie Training Grounds [original thread]
I got a quick reply - here it is: GM ArchDuke wrote: Hello, At the moment, as you can probably see, they do not make much of a difference. Scout and Assault Dropsuits have a Small Capacity Grenade Slot, Logistics Dropsuits have a Medium Capac...
- by Stile451 - at 2013.07.17 03:32:00
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