Pages: [1] 2 3 4 5 |
1. Fox Guide: Glosery of Chat shorthand - in Rookie Training Grounds [original thread]
Arkena Wyrnspire wrote: Fox Gaden wrote: EHP also tries to calculate in things like resistances, and rep over the course of a battle. All the factors which effect how much total damage has to be expended to kill you. This is rarely done,...
- by Stefan Stahl - at 2015.10.11 10:10:00
|
2. Fox Guide: Glosery of Chat shorthand - in Rookie Training Grounds [original thread]
I'd suggest fitting shorthands. Things can be cryptic when somebody says "I always fit my Calass with at least 4 CSE and double regs" or "I love my dual-kincat Minass". Placos are also likely rather seldomly known, just like the difference between...
- by Stefan Stahl - at 2015.10.09 15:21:00
|
3. Good assualt? - in Rookie Training Grounds [original thread]
The list Anvil gave was very good. Here's my take: Caldari: Long range skirmishers. Keep your distance, stay close to cover. If you get hit, get out of the line of fire and quickly recharge your shields. If you can keep dipping into cover you wil...
- by Stefan Stahl - at 2015.05.16 15:44:00
|
4. Dropship Fittings - in Rookie Training Grounds [original thread]
Dead Cavino wrote: and on a side note, when get hit by anything, i feel like the directional hit detector (red bar) is inacurate. anyone else feel this way? There are two issues with the directional indicator: - If there's an impact the indica...
- by Stefan Stahl - at 2015.04.28 11:29:00
|
5. Dropship Fittings - in Rookie Training Grounds [original thread]
Those fittings are fairly end-game stuff. I think my pilot character has all relevant vehicle skills maxed for those fittings, except small blaster fitting optimization which is currently at level 4. But the principle "1x hardener + 2x reps + AB" ...
- by Stefan Stahl - at 2015.04.27 20:01:00
|
6. Dropship Fittings - in Rookie Training Grounds [original thread]
Dead Cavino wrote: i really enjoy flying a grimsnes with a MCRU, but cant seem to tank it reasonably. Does this style of fitting help? The key factor here is two reps, a hardener and the AB. Choose a turret and second high slot (scanner or...
- by Stefan Stahl - at 2015.04.27 13:42:00
|
7. Half Rookie - Questions about Dropships - in Rookie Training Grounds [original thread]
I've had a bit of a crush for dropships ever since the start of open beta too, but their performance wasn't very good for most patches. These days, as a mostly non-assault dropship pilot, I'm sort of ok with them. My Myron has over 8000 hp agains...
- by Stefan Stahl - at 2015.02.10 18:16:00
|
8. Any advice for Amarr Assault fits? - in Rookie Training Grounds [original thread]
Rhist Stormshield wrote: Just started specing into Amarr Assaut, anyone have some sample fits for standard and advanced they don't mindsharing? Here is a basic fitting that should work for anyone. Features: Amarr A-1 Assault Scrambler Rifle ...
- by Stefan Stahl - at 2015.02.08 00:31:00
|
9. small turret skills - in Rookie Training Grounds [original thread]
CELESTA AUNGM wrote: INSTANTLY, my turrets operate with a total 60% faster rotation speed, and 40% quicker reload---but only when SHE is working as my gunner. The percentage bonuses are ADDED--BOTH players' skill levels are stacked. That was a...
- by Stefan Stahl - at 2015.02.07 23:55:00
|
10. @Plasma Cannon Experts - in Rookie Training Grounds [original thread]
Attack ranges should be 30 meters and less unless you're applying supportive fire. Against infantry, outside of that range you'll have a hard time landing bodyshots and against vehicles you won't be able to get in enough shots until the vehicle dr...
- by Stefan Stahl - at 2014.12.21 18:32:00
|
11. Assault Dropships - in Rookie Training Grounds [original thread]
By the way, do the NULL cannon missiles actually proceed on their merry way after striking a vehicle? I can imagine calling in a number of MLT dropships to block out the incoming damage by hovering above the missile impact point on top of the MCC...
- by Stefan Stahl - at 2014.07.17 14:26:00
|
12. How can I be a better Logi? - in Rookie Training Grounds [original thread]
Klutch Cordova wrote: For decision-making... You have a 400 DPS rifle and a <150 hp/s rep-tool. The rifle only hurts if you aim well, the rep tool works as long as you keep the trigger down. Conclusion: Either pull your gun if you are confi...
- by Stefan Stahl - at 2014.06.30 18:34:00
|
13. Questions about weapons and how to counter/use them. - in Rookie Training Grounds [original thread]
1. Right now the CR is the hardest weapon to counter. It's main "weakness" is that it doesn't work well when fighting groups. The clip is relatively small and calls for many reloads, or forces the operator to switch to his sidearm. The best strate...
- by Stefan Stahl - at 2014.05.30 21:40:00
|
14. The Tactical Guide to Uplink Strategy - in Rookie Training Grounds [original thread]
John Demonsbane wrote: As for "spam", personally I try to not let the blueberries dictate what I do I often tend to attempt blueberry-herding. Place uplinks where you want them to go and then, if necessary, go on overwatch with a forgegun to m...
- by Stefan Stahl - at 2014.04.06 15:19:00
|
15. The Gentleman's Weapon, a guide to the Laser Rifle - in Rookie Training Grounds [original thread]
John Demonsbane wrote: Perhaps I can interest you in a scrambler rifle? Turning a corner and OHK a medium frame with a charged shot sounds like what you are looking for. An Amarr Assault A/1 with a CRW-04 was my go-to fitting for the heavy li...
- by Stefan Stahl - at 2014.04.05 23:39:00
|
16. The Gentleman's Weapon, a guide to the Laser Rifle - in Rookie Training Grounds [original thread]
John Demonsbane wrote: We Amarr are all about holy light and constant application of unrelenting force. Personally, I love the mechanic, it makes it unique. Burst firing at maximum heat is kinda dull. This way you have to work for it. The pr...
- by Stefan Stahl - at 2014.04.05 22:52:00
|
17. The Gentleman's Weapon, a guide to the Laser Rifle - in Rookie Training Grounds [original thread]
It's weird, the Laser Rifle has this style of popping out of cover and back in while fighting at a long range that works extremely well with Caldari suits, but only has a bonus on Amarr suits which would rather favor a stare-down-your-face approac...
- by Stefan Stahl - at 2014.04.05 20:53:00
|
18. The Tactical Guide to Uplink Strategy - in Rookie Training Grounds [original thread]
Nice guide. Thanks for writing it up. Here's one of my hints: When a battle goes awry and the blueberries need somewhere to drop I tend to set up two uplinks with ~50 meter distance between them, at equal distance to the nearest objective. The id...
- by Stefan Stahl - at 2014.04.05 20:34:00
|
19. Wireless connection: Good or Bad? - in Rookie Training Grounds [original thread]
Meisterjager Jagermeister wrote: My ps3 is connected to net via wireless router. Is this screwing up my game? Causing lag? Is wired the better way to go? Whether you can play anything other than chess over a wireless connection depends a lot o...
- by Stefan Stahl - at 2014.02.20 17:47:00
|
20. Stuck in a rut, not improving - in Rookie Training Grounds [original thread]
Meisterjager Jagermeister wrote: I can't seem to make any progress. No matter what rig I run with I'm not getting any better. I can't improve as a player until I can figure out what works best for me, but I can't figure out what works for me ...
- by Stefan Stahl - at 2014.02.18 15:14:00
|
Pages: [1] 2 3 4 5 |
First page | Previous page | Next page | Last page |