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81. Dropship Flight School - in Rookie Training Grounds [original thread]
gbghg wrote: I run myrons with a resistance amplifier, afterburner, supplemental extender, and a surge shield hardener, my shield tank is quite low but the hardener allows me to get a 40% defense bonus before the swarms hit, so the damage I'm g...
- by Stefan Stahl - at 2013.03.23 14:56:00
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82. Doe's guide to 'llente dropships - in Rookie Training Grounds [original thread]
From a theoretical point of view I prefer buffer fits. Swarms are rather laughable anyways, so I'm mostly concerned about those moments where I'm targeted by forgeguns, tanks or rail-installations. I've had times where I lost some 5000 eHP within ...
- by Stefan Stahl - at 2013.03.16 14:22:00
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83. Shotgun Scout - in Rookie Training Grounds [original thread]
The shotty scout doesn't depend a lot on character-skills so it's a great second job for any bored merc. It's a really good idea to skill up light weapon sharpshooter. Do that. It'll improve the usefulness of the shotgun a lot. I'd like to propo...
- by Stefan Stahl - at 2013.03.02 21:16:00
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84. Breaking the Sliding Scale? - in Rookie Training Grounds [original thread]
I don't think they are looking to avoid this sliding scale as you call it. Eve doesn't have any mechanics to avoid this and I don't think such a mechanic would fit into the universe very well. However I could imagine something to ease players int...
- by Stefan Stahl - at 2013.03.02 15:50:00
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85. Dropship Flight School - in Rookie Training Grounds [original thread]
Kesi Raae Kaae wrote: Every time it went to drop off team mates at a capture point it would activate its hardener allowing it to shrug off swarm launcher missiles and forge gun blasts then quickly retreat before its shield hardener finished its...
- by Stefan Stahl - at 2013.02.15 22:13:00
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86. Raven or Neo Assault suit? - in Rookie Training Grounds [original thread]
Slightly Askew wrote: Are either of those suits worth the cash? Since the price increase I'd say no. If you spend your SP wisely you'll grow out of type-A suits way before you get your money's worth out of the BPO.
- by Stefan Stahl - at 2013.02.11 19:28:00
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87. Nova Ninja - Feasible? - in Rookie Training Grounds [original thread]
I used the knives on an alt with acceptable success (average kdr above 1). Just make sure you go for the advanced knives right at the start because those dish out 360 points of damage if both strikes connect, which is enough to kill most militia ...
- by Stefan Stahl - at 2013.02.07 20:25:00
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88. Non-sniper Scout - in Rookie Training Grounds [original thread]
Denak Kalamari wrote: Yes, shotgun is usually the second option for a non-sniper scout, added with the mass driver. The loadout I use involves the scout Type-II suit. The drawbacks of the suit is the slightly slower running speed and no sidearm...
- by Stefan Stahl - at 2013.01.31 21:08:00
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89. Difference between Gallente/Caldari DS's? - in Rookie Training Grounds [original thread]
Forgeguns have less efficiency against armor, but armor worsens the handling of the dropship. Which can be offset by a overdrive, which on the other hand costs a precious slot. Decisions decisions. Take a look at the CPU and PG ratings, the Grim...
- by Stefan Stahl - at 2013.01.29 21:35:00
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90. Starter Speed Scout - in Rookie Training Grounds [original thread]
Scrambler pistols are a much better pair for the shotgun, if you want to be able to retaliate at a distance. Much better is going for the scout suit that forgoes the sidearm in favor of a second equipment slot. For a tactical AR-scout I'd suggest...
- by Stefan Stahl - at 2013.01.15 17:17:00
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