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641. [request] orbital insertion (on ambush) - in Feedback/Requests [original thread]
I'm a big fan of orbital insertion everywhere (putting the drop into dropsuits) but I'm willing to start with baby steps. At the start of an ambush, one team is already determined to be the attacker and one to be the defender (based on the playe...
- by SponkSponkSponk - at 2014.01.03 00:02:00
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642. [request] LP payout increase for winning 'underdog' fw - in Feedback/Requests [original thread]
Teeee Bone wrote: put in a handicap factor that increases payout's immensely upon winning battles for the underdog faction (ie.. less the 50% ownership of the district) should be based on warzone control .
- by SponkSponkSponk - at 2014.01.02 23:59:00
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643. (Suggestion/Request) Give Tanks higher scan profiles - in Feedback/Requests [original thread]
More to the point, you should be able to spot a vehicle on scan way beyond your regular passive scan radius.
- by SponkSponkSponk - at 2014.01.02 03:27:00
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644. Why do you disappoint me so remote explosives? - in General Discussions [original thread]
I always flux tanks after dropping REs on them for this reason.
- by SponkSponkSponk - at 2014.01.02 01:51:00
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645. Why do you disappoint me so remote explosives? - in General Discussions [original thread]
er, standard do half what advanced do.
- by SponkSponkSponk - at 2014.01.02 00:40:00
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646. Why do you disappoint me so remote explosives? - in General Discussions [original thread]
echo47 wrote: But shouldn't you have to use a logi to you you know logi? If I have to skill into yet another dropsuit I would want that suit to specialzed for its role and use. Demolitions is a valid logistics role you know. btw cat_merc, ...
- by SponkSponkSponk - at 2014.01.02 00:12:00
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647. [Suggestion] Increase LP and Standings Payouts for Losing Factions - in Feedback/Requests [original thread]
-1, no thanks. It's harsh, but the alternative is 23/7 AFK leeching in FW.
- by SponkSponkSponk - at 2013.12.27 04:22:00
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648. Announcement:Announcing 12 Days of DUST! [December 25th GÇô January 5th] - in Announcement and Events [original thread]
http://dust514.com/events/ needs an RSS Feed please!
- by SponkSponkSponk - at 2013.12.24 05:12:00
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649. CPM Weekly Activity Reports - in The Council's Chamber [original thread]
...
- by SponkSponkSponk - at 2013.12.24 05:01:00
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650. SoTa's opinion on LAVs - in General Discussions [original thread]
I suspect logistics will be a MAV role, and specialized LAV roles will be * scout (low scan profile, zippy but fragile) * assault (an actual small gun platform)
- by SponkSponkSponk - at 2013.12.24 01:43:00
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651. [bug] friendlyfire-kicked for swarming *enemy* tank - in Technical Support/Bugs [original thread]
Fair enough.
- by SponkSponkSponk - at 2013.12.23 11:32:00
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652. [Brilliant Request] Turn the Ion Pistol into a 'Run Gun' - in Feedback/Requests [original thread]
Mobius Kaethis wrote: This is a very unique idea which I like just for its out of the box nature if nothing else. http://wiki.teamfortress.com/wiki/Soda_Popper
- by SponkSponkSponk - at 2013.12.23 07:18:00
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653. [bug] friendlyfire-kicked for swarming *enemy* tank - in Technical Support/Bugs [original thread]
Quote: Help Ticket ID: 3474728 Status: Closed :(
- by SponkSponkSponk - at 2013.12.23 03:42:00
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654. Sicas vs Gunnlogi and PG/CPU nerf - in General Discussions [original thread]
We'd kinda need advanced tanks though, right?
- by SponkSponkSponk - at 2013.12.20 00:09:00
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655. Tie active scanners to your suit's scan precision. - in Feedback/Requests [original thread]
Well, logis would be be better at scanning than assaults due to having lower scan res.
- by SponkSponkSponk - at 2013.12.20 00:05:00
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656. [bug] friendlyfire-kicked for swarming *enemy* tank - in Technical Support/Bugs [original thread]
No, it was way, way away from anything else, on open ground. In fact, I only swarmed it when it ventured too close to where I was; I wasn't expecting to actually destroy it.
- by SponkSponkSponk - at 2013.12.19 23:32:00
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657. [Bug] Imperial armor rep has wrong stats - in Technical Support/Bugs [original thread]
wasn't it supposed to be fixed after downtime?
- by SponkSponkSponk - at 2013.12.19 14:12:00
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658. [Clarification] Fixed aggressive friendly fire damage tracking. - in General Discussions [original thread]
I don't suppose your vehicle's ownership remains, even when hacked by the enemy ?
- by SponkSponkSponk - at 2013.12.19 13:19:00
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659. [bug] friendlyfire-kicked for swarming *enemy* tank - in Technical Support/Bugs [original thread]
I was incorrectly kicked from my most recent faction warfare match for friendly fire. ]I was using a Swarm Launcher, which doesn't lock onto friendly vehicles
I was definitely targeting an orange tank
The only thing I can think of is t...
- by SponkSponkSponk - at 2013.12.19 13:18:00
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660. Recommended SQLite tutorials, and everything and anything to do with DBs and SDEs? - in DUST 514 Technology Lab [original thread]
Alternatively, work with Lukas Rox to get the Dust SDE integrated with the Eve SDE, like this: http://pozniak.pl/database/index.php?id=10&id2=0&marketGroupID=355469 Then the next step is to get a basic, unskinned table of contents for ...
- by SponkSponkSponk - at 2013.12.19 05:25:00
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