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Jadek Menaheim
Xer Cloud Consortium
435
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Posted - 2013.11.24 22:11:00 -
[31] - Quote
MySpaceTom wrote:Regardless of what I think about the Minmatar, how would this gun interact with their sidearm ammo capacity bonus? *Strokes Neckbeard* Mmmm....good question. I would suggest a maxed racial bonus offers a 25% decrease to charge time but that seems a little extreme.
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MySpaceTom
Xer Cloud Consortium
56
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Posted - 2013.11.24 22:15:00 -
[32] - Quote
Jadek Menaheim wrote:*Strokes Neckbeard* Mmmm....good question. I would suggest a maxed racial bonus offers a 25% decrease to charge time but that seems a little extreme. Especially considering, Minmatar are fast buggers to being with...this would be their go to weapon. Damn you Gallente scum for proposing such a weapon that favors this sub race!
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Joel II X
AHPA
210
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Posted - 2013.11.24 22:18:00 -
[33] - Quote
What if we made it the same as the Scrambler Pistol, except it is Gallente tech and uses smaller bolts, dealing a bit less damage,but a greater RoF and bigger clip size maybe?
When is the Ion Pistol coming anyways? |
Jadek Menaheim
Xer Cloud Consortium
435
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Posted - 2013.11.24 22:20:00 -
[34] - Quote
Joel II X wrote:What if we made it the same as the Scrambler Pistol, except it is Gallente tech and uses smaller bolts, dealing a bit less damage,but a greater RoF and bigger clip size maybe?
When is the Ion Pistol coming anyways? The idea is not to have an ammo clip. It's a weapon that's charged by the kinetic potential of a moving dropsuit. I only proposed that this take the place of the ion pistol to conserve on developed art assets.
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Jadu Wen
Xer Deadspace
185
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Posted - 2013.11.24 23:06:00 -
[35] - Quote
What does the rest of this skill tree look like for this weapon. -Operation: 5% Reduction in Charge Requirements Per Level -Proficiency: 3% Increase in Weapon Damage Per Level -Sharpshooter: 5% Increase to Targeting refocus Per Level -Fitting Optimization: 3% Decrease to PG per Level
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Joel II X
AHPA
210
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Posted - 2013.11.24 23:26:00 -
[36] - Quote
Jadek Menaheim wrote:Joel II X wrote:What if we made it the same as the Scrambler Pistol, except it is Gallente tech and uses smaller bolts, dealing a bit less damage,but a greater RoF and bigger clip size maybe?
When is the Ion Pistol coming anyways? The idea is not to have an ammo clip. It's a weapon that's charged by the kinetic potential of a moving dropsuit. I only proposed that this take the place of the ion pistol to conserve on developed art assets. That idea seems ridiculous on paper. I'm not saying my idea is better (my idea is actually horrible), but this just us unheard of.
What about removing the ammo clip and just have a single battery? That way you can either shoot various low-charged bolts, or a single mega-bolt? |
Jadek Menaheim
Xer Cloud Consortium
436
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Posted - 2013.11.24 23:33:00 -
[37] - Quote
Joel II X wrote:What about removing the ammo clip and just have a single battery? That way you can either shoot various low-charged bolts, or a single mega-bolt? How would the battery system work? Are you suggesting a reload mechanic similar to the particle riffle?
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Jadu Wen
Xer Deadspace
185
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Posted - 2013.11.24 23:35:00 -
[38] - Quote
Joel II X wrote:Jadek Menaheim wrote:Joel II X wrote:What if we made it the same as the Scrambler Pistol, except it is Gallente tech and uses smaller bolts, dealing a bit less damage,but a greater RoF and bigger clip size maybe?
When is the Ion Pistol coming anyways? The idea is not to have an ammo clip. It's a weapon that's charged by the kinetic potential of a moving dropsuit. I only proposed that this take the place of the ion pistol to conserve on developed art assets. That idea seems ridiculous on paper. I'm not saying my idea is better (my idea is actually horrible), but this just us unheard of. What about removing the ammo clip and just have a single battery? That way you can either shoot various low-charged bolts, or a single mega-bolt? Don't be afraid to dream big sir. Jadek's method alleviates an issue of speed tanking going under utilized by incorporating those speed modules into the reload effectiveness of a powerful weapon.
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Jadek Menaheim
Xer Cloud Consortium
436
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Posted - 2013.11.24 23:41:00 -
[39] - Quote
Dust 514 is set thousands of years into the future. On that token, humanity on all accounts should have figured out how to either end war or imagine some new and inventive ways to kill one another. The premise of this video game has somewhat settled on the later, but it's stuck with some of the conventional trappings of modern FPS titles *cough* AR *cough*
We already have this charging technology to some extent.
[Phone-charging boots: Walk (a lot) to talk]
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Jadu Wen
Xer Deadspace
185
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Posted - 2013.11.25 02:37:00 -
[40] - Quote
Jadek Menaheim wrote:Dust 514 is set thousands of years into the future. On that token, humanity on all accounts should have figured out how to either end war or imagine some new and inventive ways to kill one another. The premise of this video game has somewhat settled on the later, but it's stuck with some of the conventional trappings of modern FPS titles *cough* AR *cough* We already have this charging technology to some extent. [Phone-charging boots: Walk (a lot) to talk] If you want to talk about 'inventive' warfare, I don't think anybody has really scratched the surface on aural intrusion and psychological warfare in a videogame. I'm not saying we should go there because it would really kill a lot of the fun in playing a videogame.
EXTREME UNPLEASANT Binaural Beat "Vomit"
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Jadek Menaheim
Xer Cloud Consortium
447
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Posted - 2013.11.25 03:36:00 -
[41] - Quote
Ehhhhh...I don't think my body is ready to cross that bridge in a game Jadu. I can imagine that actual soldiers train for that kind of emotional and psychological bombardment.
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Jadek Menaheim
Xer Cloud Consortium
447
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Posted - 2013.11.26 19:48:00 -
[42] - Quote
Does anyone have any input on the mass of suits so I can better balance charge times on Kilojoule rates?
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Jadu Wen
Xer Deadspace
187
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Posted - 2013.11.26 19:50:00 -
[43] - Quote
Jadek Menaheim wrote:Does anyone have any input on the mass of suits so I can better balance charge times on Kilojoule rates? Still can't help you out, but if you are going by suit mass it would be interest to branch out into planetary gravity as a factor that 'technically' impacts your charge time for this weapon. Of course you'd being using stamina more quickly on heavier planets.
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Jadek Menaheim
Xer Cloud Consortium
447
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Posted - 2013.11.26 19:53:00 -
[44] - Quote
Jadu Wen wrote:Jadek Menaheim wrote:Does anyone have any input on the mass of suits so I can better balance charge times on Kilojoule rates? Still can't help you out, but if you are going by suit mass it would be interest to branch out into planetary gravity as a factor that 'technically' impacts your charge time for this weapon. Of course you'd being using stamina more quickly on heavier planets. That's still an interesting thought. If you really wanted to get creative, fighting more battles on larger mass planets would condition your body better to operate in those conditions, then when you switched to battles on lighter mass planets you'd perform better, stamina and strength wise.
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Jadek Menaheim
Xer Cloud Consortium
712
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Posted - 2013.12.18 19:44:00 -
[45] - Quote
Still on my wish list. Does anyone have input on this?
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Jadu Wen
Xer Deadspace
227
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Posted - 2013.12.23 00:19:00 -
[46] - Quote
Did you ever get a response from CCP on this regarding the mass of dropsuits? It that information in the SDE?
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NDA Approved
Crux Special Tasks Group Gallente Federation
24
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Posted - 2013.12.23 06:43:00 -
[47] - Quote
Kudos for creativity. It seems for what you've described that you have to display external body mesh to inform an opposing player that this individual is carrying this OHK pistol. Otherwise you are going to get a lot of ragging players who can't prepare against it.
It really feels hard to balance something like this, regardless of how inventive and out of the box it appears.
Imma in ur base, browsin' docs on docs. Trust me, I have clearance.
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SponkSponkSponk
The Southern Legion The Umbra Combine
596
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Posted - 2013.12.23 07:18:00 -
[48] - Quote
Mobius Kaethis wrote:This is a very unique idea which I like just for its out of the box nature if nothing else.
http://wiki.teamfortress.com/wiki/Soda_Popper
"Pulvis et umbra sumus. (We are but dust and shadow.)"
GĒņ Horace, The Odes of Horace
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Jadek Menaheim
Xer Cloud Consortium
769
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Posted - 2013.12.23 08:36:00 -
[49] - Quote
Holy smokes! Yes! That's basically what I'm talking about without the actual uber mode. Awesome find.
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Jadek Menaheim
Xer Cloud Consortium
772
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Posted - 2013.12.23 16:11:00 -
[50] - Quote
I question is, would this be a weapon you'd like translated into Dust 514?
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Jadu Wen
Xer Deadspace
227
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Posted - 2013.12.25 05:14:00 -
[51] - Quote
What if, when your 'hype' meter was drained all shots would expend from your stamina bar? This way you always have some type of reserve on hand.
Shots using your stamina bar would do 25%-50% damage of 'hype' shots and cost 40 stamina points per shot.
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Ulysses Knapse
Knapse and Co. Mercenary Firm
891
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Posted - 2013.12.25 06:09:00 -
[52] - Quote
No thank you, it's a silly concept for a weapon.
Keep the silliness in Team Fortress 2, people.
What's the difference between an immobile Minmatar ship and a pile of garbage?
The pile of garbage is more lethal.
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