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301. If the logistics suit were to get a nerf, what would you prefer it be? - in General Discussions [original thread]
Sgt Kirk wrote: There needs to be a penalty for racial suits to tank outside of their specialization. That can be done via tanking modules themselves, rather than via suits.
- by SponkSponkSponk - at 2013.11.04 03:14:00
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302. How to leave blueprints while not trashing the economy - in General Discussions [original thread]
Did I mention that if advanced and prototype weapons require a standard weapon to manufacture, that would dilute the market and sideline blueprints even more?
- by SponkSponkSponk - at 2013.11.03 10:24:00
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303. Announcement:Dev Blog: Battlefield Creation of DUST 514 - in General Discussions [original thread]
CCP Stiffneck wrote: CCP LogicLoop wrote: Skyboxes we refer to as "moods". They are actually a separate level that is streamed in. They are working on more. Don't worry. We know we have a lot of various planet types and day / night cycles an...
- by SponkSponkSponk - at 2013.11.01 06:17:00
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304. Announcement:Dev Blog: Battlefield Creation of DUST 514 - in General Discussions [original thread]
CCP Stiffneck wrote: Aero Yassavi wrote: ^Conquest on the Craters map would be awesome if say you start out on Border Gulch, head over to Fractured Road, then everyone takes a mad dash down the crater side into Impact Ridge. Yes, you have...
- by SponkSponkSponk - at 2013.11.01 04:13:00
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305. Announcement:Dev Blog: Battlefield Creation of DUST 514 - in General Discussions [original thread]
CCP Stiffneck wrote: We MIGHT have WATER in the future but we currently don't have mechanics to support this feature. So relax~~ I don't care about swimming - even puddles would be fine.
- by SponkSponkSponk - at 2013.11.01 04:12:00
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306. Announcement:Dev Blog: Battlefield Creation of DUST 514 - in General Discussions [original thread]
I don't recognise some of those maps.
- by SponkSponkSponk - at 2013.11.01 01:42:00
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307. Sticky:Uprising 1.6 Patch Notes - in General Discussions [original thread]
I wonder if the turret fix is for the weirdness between zoomed and unzoomed speed.
- by SponkSponkSponk - at 2013.10.29 10:03:00
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308. Domination Maps - in General Discussions [original thread]
Fracture road, ugh. Really hard to take if you spawn on the west.
- by SponkSponkSponk - at 2013.10.29 01:56:00
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309. WP for vehicle mCRU spawns were promised twice, but not delivered - in General Discussions [original thread]
Nguruthos IX wrote: story of dust What, poking wolfman? More like the story of Twilight .
- by SponkSponkSponk - at 2013.10.26 08:24:00
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310. How to leave blueprints while not trashing the economy - in General Discussions [original thread]
Well, metal scraps are a thing in Eve already :)
- by SponkSponkSponk - at 2013.10.26 05:16:00
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311. Announcement:Weapon stats! - in General Discussions [original thread]
ILLUSIONxox wrote: ye man now dropships will be safe and the fast ass cars and sh.it are gonna roll on by the swarm launcher was sh.it already if you ask me . I can only hope that swarm missile range is unchanged, even though their lock ra...
- by SponkSponkSponk - at 2013.10.25 11:41:00
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312. Announcement:Weapon stats! - in General Discussions [original thread]
Iron Wolf Saber wrote: crazy space 1 wrote: why aren't you getting rid of the burst AR and TAR? Not everyone is going to train up the other races rifles up. as if anyone uses the burst or breach anyway.
- by SponkSponkSponk - at 2013.10.25 07:37:00
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313. Announcement:Weapon stats! - in General Discussions [original thread]
SponkSponkSponk wrote: combat rifle: 1200 rounds per minute (SMG-like) technically, you can only keep this up if you can click 7 times a seocnd.
- by SponkSponkSponk - at 2013.10.25 07:04:00
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314. Announcement:Weapon stats! - in General Discussions [original thread]
combat rifle: 1200 rounds per minute (SMG-like) Rail rifle: 450 rounds per minute with a 0.2 second spool up (rail turret-like) I don't think rail rifles will be doing any quick-scoping like the scrams will, but then again they'll be able to put...
- by SponkSponkSponk - at 2013.10.25 06:56:00
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315. [Survey] What type of scanner do you use. (5 Mil ISK give away for anwsers) - in General Discussions [original thread]
Standard flux, or quantum advanced, depending on fit.
- by SponkSponkSponk - at 2013.10.25 06:31:00
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316. Debunking the 'Assault Logi' Myth - in General Discussions [original thread]
Cosgar wrote: Been a logi since Chromosome and a support/healer class in just about every game I've played- PVP or otherwise. It's an unwritten rule in gaming that you kill the support first or you're going to have a hard time with the DPS. ...
- by SponkSponkSponk - at 2013.10.25 06:19:00
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317. How to leave blueprints while not trashing the economy - in General Discussions [original thread]
Tectonic Fusion wrote: I have a 19k raven fit and I don't see any difference in making money. But I save I think over 3k. If that's a lot to you then you must suck. And besides, if they have a full BPO fit, they are pretty much insta kill unles...
- by SponkSponkSponk - at 2013.10.25 03:24:00
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318. How to leave blueprints while not trashing the economy - in General Discussions [original thread]
DUST Fiend wrote: Dust Junky 4Life wrote: DUST Fiend wrote: It's militia gear :/ Bpo's have the SAME stats as basic equipment. The ONLY difference is higher CPU/PG usage I run my bpo's 23/7 That's because it's militia gear, which as ...
- by SponkSponkSponk - at 2013.10.24 23:37:00
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319. How to leave blueprints while not trashing the economy - in General Discussions [original thread]
Like I implied, CCP will have to dial down the output of a blueprint so that it represents less savings than it does now. How exactly they do that is up for discussion. Personally, I can see how it would make sense that when you login, your neoco...
- by SponkSponkSponk - at 2013.10.24 14:28:00
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320. How to leave blueprints while not trashing the economy - in General Discussions [original thread]
All good ideas, and fits in well with how players expect things to work in Eve. In fact, if CCP implements this idea, I suspect they'll dial the production of each blueprint way down, like 10 suits + 1 vehicle per day, and say "here's some skill...
- by SponkSponkSponk - at 2013.10.24 14:08:00
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