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321. most annoying thing in domination mode - in General Discussions [original thread]
Godin Thekiller wrote: No, X meters before another can be dropped. Or a more thematic way: when you spawn on a drop uplink, a flash of invisible radiation wipes out any nearby friendly uplinks. You can even make it do damage to enemy upli...
- by SponkSponkSponk - at 2013.10.24 10:49:00
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322. How to leave blueprints while not trashing the economy - in General Discussions [original thread]
Thanks. Like I said, I'm not a game designer, but I hope there's wiggle room to make adjustments if needed. edit: I had a few examples of stuff CCP could do, then I realised they were bad ideas. Guess there's a reason I'm not a game designer, ha.
- by SponkSponkSponk - at 2013.10.24 10:44:00
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323. How to leave blueprints while not trashing the economy - in General Discussions [original thread]
Pent'noir wrote: I have 60 bpo's (I was a collector), i'd be very happy with the passive isk. I guess i'd get used to having to wait awhile to use them or market them. I'd just hope that we got fitting folders so I don't have to scroll through...
- by SponkSponkSponk - at 2013.10.24 07:29:00
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324. How to leave blueprints while not trashing the economy - in General Discussions [original thread]
medomai grey wrote: The problem with making any changes to BPOs is that it would require the consent of every BPO holder. And that could get a bit tricky. This would be something CCP would have to deal with, regardless of what they decide. A...
- by SponkSponkSponk - at 2013.10.24 06:26:00
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325. How to leave blueprints while not trashing the economy - in General Discussions [original thread]
Pent'noir wrote: I'm not so sure dust needs passive isk and bypasses resource gathering (if we went that route). I'm also not a fan of cluttering my fitting window with a bunch of fits that I can only use for a couple matches everyday. I'd be h...
- by SponkSponkSponk - at 2013.10.24 06:21:00
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326. How to leave blueprints while not trashing the economy - in General Discussions [original thread]
Jade Dragonis wrote: The upside to this is also that there will be greater numbers of them on the market keeping value low. Or alternatively if they bring manufacturing into dust side then the could produce a fixed number of the item. For us...
- by SponkSponkSponk - at 2013.10.24 06:05:00
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327. How to leave blueprints while not trashing the economy - in General Discussions [original thread]
As we've heard, the blueprints used in Dust are adversely affecting the economy, and CCP has to do something about it. IMO, the blueprint situation in Dust has striking parallels to the tech 2 blueprint crisis that happened in Eve, back in 2006 ...
- by SponkSponkSponk - at 2013.10.24 05:41:00
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328. passive scan, modules, and actual data - in General Discussions [original thread]
ADV, ADV = +76.07% PRO, PRO = +101.71% ADV, ADV, ADV = +111.23% ADV, ADV, ADV, ADV = +132.15% (39.2m) PRO, ADV, ADV, ADV = +149.34% PRO, PRO, PRO = +153.50% (42.8m) PRO, PRO, ADV, ADV = +165.96% PRO, PRO, PRO, PRO = +185.78% (48m) So prototype ma...
- by SponkSponkSponk - at 2013.10.24 01:41:00
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329. Squad Cup. Who is going to win? - in General Discussions [original thread]
pagl1u M wrote: Also: I think it d be funny a final tournament between the Three winners of any side. Don't you? You've never played cross-server matches have you? At the level of skill that the top teams play at, whoever has the home serve...
- by SponkSponkSponk - at 2013.10.22 07:19:00
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330. SCR help. - in General Discussions [original thread]
Meeko Fent wrote: I don't like the charge, it eats up too much heat and I never seem to hit them. Charge uses up a lot less heat with an Amarr Assault suit. When I change to other suits, I'm surprised and dismayed at how much in comparison I...
- by SponkSponkSponk - at 2013.10.21 00:12:00
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331. FW, value of BPO's and PC ISK generation - in General Discussions [original thread]
Patrick57 wrote: What does PC have to do with BPOs? Who would use Militia BPOs in PC?? I consider myself to be slumming it in a PC match if my fit costs less than 100k.
- by SponkSponkSponk - at 2013.10.18 23:14:00
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332. Cost vs Efficiency - in General Discussions [original thread]
Auraxos wrote: I have level three in armor and shielding. I use a STD suit with everything else being ADV. I hope you're not using an advanced weapon on a cheap suit. They will blow your budget.
- by SponkSponkSponk - at 2013.10.18 23:13:00
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333. amarr logi/assault - in General Discussions [original thread]
Tectonic Fusion wrote: You might as well be a heavy, but with equipment slots. Lots of equipment slots. Heck, lots of slots in general.
- by SponkSponkSponk - at 2013.10.18 04:33:00
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334. Shield Hardeners and Shield Amplifiers - in General Discussions [original thread]
The hardener would have no stacking penalty, but the two amplifiers would be penalized.
- by SponkSponkSponk - at 2013.10.17 06:58:00
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335. CPM Activity Report #8 - in General Discussions [original thread]
Forlorn Destrier wrote: Nice to see that the CPM can't spell "Rogue", by the way. I'm sure the EP doesn't enjoy being called by a type of make-up... CCP Rouge is French. Rouge is a french word. Pull your head in.
- by SponkSponkSponk - at 2013.10.16 23:48:00
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336. Would reducing squad size in pub matches fix protostomping? - in General Discussions [original thread]
Garth Mandra wrote: For example imagine you're playing on the Oceania server and there are 7 players. 6 of them are protobears and in a squad. The other guy is a day old newb who just left the academy because he figured out how to blow up insta...
- by SponkSponkSponk - at 2013.10.16 06:30:00
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337. Would reducing squad size in pub matches fix protostomping? - in General Discussions [original thread]
Part of the problem with protostomping in pub matches is bad matchmaking - it's hard for the matchmaker to compensate for six good players deploying on the same side. Another part of the problem is that a squad's effectiveness increases geometric...
- by SponkSponkSponk - at 2013.10.16 05:49:00
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338. Are there too many control points? - in General Discussions [original thread]
Aero Yassavi wrote: If you want more focused combat then go to Domination. Personally I love the large maps that make vehicles actually necessary, I've done some great dropship transport on Border Gulch for example. Don't confuse large maps...
- by SponkSponkSponk - at 2013.10.14 23:03:00
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339. Are there too many control points? - in General Discussions [original thread]
Doc Noah wrote: Part of me believes the game was meant to be far larger than 16v16. Hopefully we'll one day get 32v32 to fill out those larger maps if CCP can manage to get around resource restraints. Yeah, looking at the number of players v...
- by SponkSponkSponk - at 2013.10.14 07:54:00
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340. Are there too many control points? - in General Discussions [original thread]
I know many players who are tired of skirmish maps, because too much of the game is spent travelling between objectives instead of actually fighting. Do you think that 32-player skirmishes should be restricted to 3 control points to promote more ...
- by SponkSponkSponk - at 2013.10.14 07:38:00
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