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1621. CPM : Polling for some vehicle opinions - in General Discussions [original thread]
Derrith Erador wrote: Well, I may be in the minority of this thought, but I always thought that the pythons CPU and PG system needed to be tweaked. As it is currently, we have to shove a complex PG upgrade to fit any decent fit, but we don't ne...
- by Spkr4theDead - at 2014.11.28 15:34:00
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1622. CPM : Polling for some vehicle opinions - in General Discussions [original thread]
Lazer Fo Cused wrote: True Adamance wrote: DUST Fiend wrote: Id like weaker individual modules, but more slots and capacity for fitting things. Though, we'd probably need some new modules to help create diversity, so that probably won't h...
- by Spkr4theDead - at 2014.11.28 15:31:00
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1623. CPM : Polling for some vehicle opinions - in General Discussions [original thread]
Iron Wolf Saber wrote: For the love of amarr please stop distracting me everything else Soon as I am getting one thing out of the way get hit up for stuff involving suit colors >< http://i.imgur.com/vHzbNgf.jpg Then Thanksgiving (hap...
- by Spkr4theDead - at 2014.11.28 15:14:00
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1624. [Suggestion] Change Swarm launcher operation - in Feedback/Requests [original thread]
Juno Tristan wrote: How about dumbfire missiles that auto lock once they are 50m within of the target It would require skill to lead the target Greater range, operational to 400m without the DS having to be 175m to get a lock Missiles don't ...
- by Spkr4theDead - at 2014.11.28 15:06:00
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1625. Gameplay over lore or over New Eden and EVE - in Feedback/Requests [original thread]
Mobius Wyvern wrote: Lazer Fo Cused wrote: CCP Rattati wrote: Gameplay over lore really, I just want Sentinels to have a weakness so that an Assault can stand a chance by headshotting. Right now, the Sentinel wins 99% of the time. Using ...
- by Spkr4theDead - at 2014.11.28 15:02:00
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1626. To Heavies that Hate Remotes - in General Discussions [original thread]
Sir Dukey wrote: You think you have it bad? All you have to do is press R1 and do a 360 and you can kill an entire team. Heavy is as ease mode as it gets. I approve this message with my militia HMG. HTFU. lolk
- by Spkr4theDead - at 2014.11.28 14:56:00
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1627. [Update] Balance Hotfix 1.9b - in General Discussions [original thread]
CCP Rattati wrote: Dear players, we have made the following tweaks/changes Rail Rifle now has a charge of 0.45s Hipfire: Moderate kick and wider kick angle Assault Rail Rifle now has a charge of 0.3s, ADS: higher kick and wider kick angle H...
- by Spkr4theDead - at 2014.11.26 15:01:00
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1628. Why does the min scout get the NK bonus? - in General Discussions [original thread]
Stupid Blueberry wrote: GÇ¥(GǪ) although Caldari refer to it as an "art" rather than a combat technique. Called "SGÇÖkarpur stalaandi" (literally GÇ£sharp steel spiritGÇ¥) it is one of the oldest surviving Caldari traditions, dating back to th...
- by Spkr4theDead - at 2014.11.26 14:42:00
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1629. new isk scams watch out! - in General Discussions [original thread]
jett it wrote: I have lost over 30 million isk due to new isk scams in the squad finder. They lure you in saying they will double or triple the isk you send to them. U might get lucky and receive a few doubles back but when isk numbers get into...
- by Spkr4theDead - at 2014.11.26 14:40:00
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1630. Cloak seems to have 100% penalty to passive range and precision - in General Discussions [original thread]
Duke Noobiam wrote: Spkr4theDead wrote: I understand the 75% nerf and support it, but when I'm cloaked on the other side of a box and a MLT suit disappears from my passive scans, that's just too much. I have everything to 5, and one range am...
- by Spkr4theDead - at 2014.11.24 08:02:00
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1631. Nerf Core Skills - in General Discussions [original thread]
Protocake JR wrote: CPU/PG, shield and armor skills should only give 10% bonuses, just like the shield/armor module skills. These 5 skills, when leveled up all the way as they are, give too much of an advantage. I've been looking at the milit...
- by Spkr4theDead - at 2014.11.24 08:01:00
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1632. What fresh hell is this? - in General Discussions [original thread]
Bremen van Equis wrote: http://s29.postimg.org/6du95hjlz/photo_7.jpg What were they doing?
- by Spkr4theDead - at 2014.11.24 07:59:00
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1633. So Proto... - in General Discussions [original thread]
Bojo The Mighty wrote: So Proto....I mean it's like why the **** not. I come back and play the game, months away. Die a **** ton in my G-I. Cool go play vehicles..... Uhuh nice and fun with new blasters a little and oh wouldn't you know it an ...
- by Spkr4theDead - at 2014.11.23 15:41:00
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1634. Cloak seems to have 100% penalty to passive range and precision - in General Discussions [original thread]
Vulpes Dolosus wrote: Base scan range for scouts is 20m. Lvl5 Range Amp. gives 30m (150%). With cloak and no mods you'll have a 4.5m scan range. Max is (Cal scout w/ 2 proto range amps) 90.77m and 13.61m cloaked. Like I've said, this is the...
- by Spkr4theDead - at 2014.11.23 15:08:00
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1635. Blatant Cheating in PC matches - in General Discussions [original thread]
IAmDuncanIdaho II wrote: Her Chosen wrote: Only an OB could do 5000 damage past 300m. Remote explosives planted on a vehicle could, could they not? When I had explosives 3, I had a 30k damage jihad jeep. That required 2 logi suits.
- by Spkr4theDead - at 2014.11.23 15:03:00
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1636. Legit hacker with evidence - in General Discussions [original thread]
Stevez Lau wrote: Anyone actively exploiting this should either banned or have a huge SP loss as punishment. And by active I mean repeated this over and over. Not just to check it. So you mean to tell me that people simply confirming it shou...
- by Spkr4theDead - at 2014.11.23 14:47:00
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1637. CCP fix vehicle drops - in General Discussions [original thread]
KingA2thur wrote: calvin b wrote: I am sick of losing do to poor vehicle drops. I am clearly away from all structures and I am still being told a vehicle cannot be deployed. WTF CCP we the player base are sick of this. Vehicle falling and be...
- by Spkr4theDead - at 2014.11.22 19:00:00
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1638. Advanced tanks? - in Feedback/Requests [original thread]
Draden Brohiem wrote: With AV like it is now would this be so bad? Just want the opinion of the community. Currently the standard HAV's are standard hulls trying to futily fit proto mods and turrets?! Advanced hull need no CCP release type OP a...
- by Spkr4theDead - at 2014.11.22 18:23:00
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1639. CPM : Polling for some vehicle opinions - in General Discussions [original thread]
Iron Wolf Saber wrote: Sigh once again more work as brought up; sorry for the delays but this one is a bit more time critical to get done with first but I am excited to see it eventually shared. Time critical?
- by Spkr4theDead - at 2014.11.22 18:21:00
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1640. Cloak seems to have 100% penalty to passive range and precision - in General Discussions [original thread]
I understand the 75% nerf and support it, but when I'm cloaked on the other side of a box and a MLT suit disappears from my passive scans, that's just too much. I have everything to 5, and one range amp on a PRO scout, and it still means nothing w...
- by Spkr4theDead - at 2014.11.22 15:40:00
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