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1221. Swarms... - in General Discussions [original thread]
Reign Omega wrote: Dropship flares, with limited non resuppliable charges. Wait, you mean to tell me you wouldn't be able to resupply them at a depot?
- by Spkr4theDead - at 2015.01.02 21:41:00
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1222. Swarms... - in General Discussions [original thread]
Pocket Rocket Girl wrote: Jammeh McJam wrote: Soraya Xel wrote: Jammeh McJam wrote: And when swarms cost nowhere near as much as ADS, there shouldn't be 'balance' between them, it should take more than one swarmer to take out an ADS, w...
- by Spkr4theDead - at 2015.01.02 21:40:00
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1223. Swarms... - in General Discussions [original thread]
Sir Snugglz wrote: not sure what PC's you play, but i see more minmando swarmers than forges in every PC match He probably doesn't do PC. I bet it's too hard.
- by Spkr4theDead - at 2015.01.02 21:37:00
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1224. Swarms... - in General Discussions [original thread]
Sir Snugglz wrote: Soraya Xel wrote: Swarm users don't have a weakness against infantry. They're useless against infantry. Sidearms don't really help that much. It was very common to lose six proto swarm fits trying to catch one ADS. It sou...
- by Spkr4theDead - at 2015.01.02 21:35:00
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1225. Swarms... - in General Discussions [original thread]
Will Driver wrote: Your tears are music to my ears. You wouldn't be saying that if you were in the air. You've obviously never flown a dropship, nor do you know what it's like to lose 300k - 450k ISK in one death.
- by Spkr4theDead - at 2015.01.02 21:28:00
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1226. Swarms... - in General Discussions [original thread]
KING CHECKMATE wrote: Jammeh McJam wrote: Why is it that all it takes to destroy a dropship, is lock on with swarms (which takes no skill), let go of a button (which takes no skill) and then repeat? . What kind of Proto Officer Uber l33...
- by Spkr4theDead - at 2015.01.02 21:12:00
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1227. Swarms... - in General Discussions [original thread]
boba's fetta wrote: ads should get counter measures only if the ads actully explodes the instant you hit zero hp instead of allowing you to bail every goddam time cheating me of my hard earned kill. good pilots are extreamly difficult to down...
- by Spkr4theDead - at 2015.01.02 21:08:00
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1228. Swarms... - in General Discussions [original thread]
Soraya Xel wrote: Jammeh McJam wrote: And when swarms cost nowhere near as much as ADS, there shouldn't be 'balance' between them, it should take more than one swarmer to take out an ADS, which is how it was before, now swarmers can easily s...
- by Spkr4theDead - at 2015.01.02 21:04:00
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1229. Swarms... - in General Discussions [original thread]
Vitantur Nothus wrote: Sir Snugglz wrote: Vitantur Nothus wrote: Why so many dropships in PC? Why so few swarms? not true. I see atleast 3-4 minmando swarmers in every PC compared to the 2-3 derpships If you are correct, and OP is c...
- by Spkr4theDead - at 2015.01.02 20:51:00
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1230. Swarms... - in General Discussions [original thread]
Buwaro Draemon wrote: Swamrs only usefulness is to work against vehicles. It can't do anything else other than that, so yeah it should exceed at its role to take out vehicles (and be widely use because you can use swarms on all dropsuits and yo...
- by Spkr4theDead - at 2015.01.02 20:50:00
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1231. Swarms... - in General Discussions [original thread]
Yeeeuuuupppp wrote: Countermeasures = Flares or something that blocks the lock, but to balance it out, swarms range would have to be tweaked a bit Range lock on buff? No, because that screws tanks and LAVs.
- by Spkr4theDead - at 2015.01.02 20:49:00
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1232. Swarms... - in General Discussions [original thread]
Soraya Xel wrote: Swarm users don't have a weakness against infantry. They're useless against infantry. Sidearms don't really help that much. It was very common to lose six proto swarm fits trying to catch one ADS. It sounds like your kills/de...
- by Spkr4theDead - at 2015.01.02 20:48:00
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1233. Swarms... - in General Discussions [original thread]
Jammeh McJam wrote: Ripley Riley wrote: Forlorn Destrier wrote: A bunch of correct stuff. Just adding to this: swarms, quite literally, only target installations and vehicles. You saccing a potential anti-infantry weapon for a potent AV ...
- by Spkr4theDead - at 2015.01.02 20:47:00
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1234. Swarms... - in General Discussions [original thread]
Soraya Xel wrote: Swarms have a very limited range compared to forge guns. They used to be entirely a non-threat, and no, that's never going back the way it was. Because dropships are still one of the hardest to kill things in the game thanks t...
- by Spkr4theDead - at 2015.01.02 20:45:00
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1235. Swarms... - in General Discussions [original thread]
Forlorn Destrier wrote: Jammeh McJam wrote: Why is it that all it takes to destroy a dropship, is lock on with swarms (which takes no skill), let go of a button (which takes no skill) and then repeat? Forge guns are ok because at least you ...
- by Spkr4theDead - at 2015.01.02 20:43:00
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1236. Swarms... - in General Discussions [original thread]
Vitantur Nothus wrote: Why so many dropships in PC? Why so few swarms? Because dropships are the most useful vehicle in PC right now. If logi ships are reintroduced with a great mCRU skill at level 5, like a 3 second spawn, then every singl...
- by Spkr4theDead - at 2015.01.02 20:41:00
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1237. Swarms... - in General Discussions [original thread]
VikingKong iBUN wrote: Jammeh McJam wrote: Why is it that all it takes to destroy a dropship, is lock on with swarms (which takes no skill), let go of a button (which takes no skill) and then repeat? This part is only true if you're again...
- by Spkr4theDead - at 2015.01.02 20:40:00
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1238. [WARNING] Radical ideas about vehicles inbound - in Feedback/Requests [original thread]
Alaika Arbosa wrote: Spkr4theDead wrote: Alaika Arbosa wrote: Spkr, I'll address you once you actually read my post. When did I say anything about disadvantages for Pilot suits? You're sounding like everybody else on here, treating me...
- by Spkr4theDead - at 2015.01.02 19:47:00
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1239. [WARNING] Radical ideas about vehicles inbound - in Feedback/Requests [original thread]
Mobius Wyvern wrote: True Adamance wrote: Can agree with everything here except for the crews bit. We need that too, True. Tanks in this game are basically like giant Slayer suits. Their power should come from cooperation between at least...
- by Spkr4theDead - at 2015.01.02 19:45:00
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1240. [WARNING] Radical ideas about vehicles inbound - in Feedback/Requests [original thread]
Breakin Stuff wrote: The thing needed to make crews beneficial is... Higher player counts in battle. You can literally have five tanks with three man crews in play and one lonely blueberry. We don't have enough player count to mandate crews ...
- by Spkr4theDead - at 2015.01.02 19:44:00
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