Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 200 300 |
1201. To whole those calling Tanks Glass Cannons - in General Discussions [original thread]
Cody Sietz wrote: Ydubbs81 RND wrote: Everything Dies wrote: Maddys have transformed into the glass cannon, somehow. A Gunni having over 6,000HP + 2(!!) hardeners is possibly the most OP thing in the game at this point. maddys are defi...
- by Spkr4theDead - at 2015.01.04 04:00:00
|
1202. To whole those calling Tanks Glass Cannons - in General Discussions [original thread]
Timtron Victory wrote: You are dead wrong. I think tankers just want to go back to the patches when a single tank can take out an entire team. Yes CCP should bring back vehicle modules to create variety etc but tanks are not weak. That's call...
- by Spkr4theDead - at 2015.01.04 03:59:00
|
1203. Message to the "cheaters", and the community - in General Discussions [original thread]
mag514yolo wrote: you cant use lag switches in dust what a ret*rd. And people said PSN couldn't be hacked. ................................ lol ..............................
- by Spkr4theDead - at 2015.01.04 01:46:00
|
1204. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Breakin Stuff wrote: Pokey Dravon wrote: Breakin Stuff wrote: Pokey Dravon wrote: Ideally I'd like to not change AV at the same time. I'd keep AV as is and then balance the new HAV stats around it, but go with the Chrome mechanics. N...
- by Spkr4theDead - at 2015.01.03 20:21:00
|
1205. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Godin Thekiller wrote: Breakin Stuff wrote: Not having a means to recover from disabling shots would absolutely be idiotic. This isn't World of Tanks - another bad idea. Let's take the immobile tank as an example. Busted track and compl...
- by Spkr4theDead - at 2015.01.03 20:20:00
|
1206. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Godin Thekiller wrote: Spkr4theDead wrote: Godin Thekiller wrote: Spkr4theDead wrote: Breakin Stuff wrote: Would bekinda neat if ccp coded impact angles for av and turrets. Like the shallower the strike angle the more damage lost. ...
- by Spkr4theDead - at 2015.01.03 20:11:00
|
1207. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Godin Thekiller wrote: Spkr4theDead wrote: Breakin Stuff wrote: Would bekinda neat if ccp coded impact angles for av and turrets. Like the shallower the strike angle the more damage lost. No, because video game. So the 1,000,000+ wh...
- by Spkr4theDead - at 2015.01.03 18:43:00
|
1208. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Thaddeus Reynolds wrote: And HAVS are currently practically immune from smll arms fire (concen trated fire will. still hurt it if the HAV has no armor reps....we've gotten 5 tank kills by finishing off the survivor of a slugging match with my s...
- by Spkr4theDead - at 2015.01.03 18:41:00
|
1209. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Breakin Stuff wrote: Spkr4theDead wrote: Yeah, because FPS means no vehicles allowed. Vehicles do need to be redone, skills need to have proper bonuses, they need good PG, CPU and HP values, and turrets need to be proper as well. "Accep...
- by Spkr4theDead - at 2015.01.03 00:14:00
|
1210. another secret revealed - in General Discussions [original thread]
DeadlyAztec11 wrote: Spkr4theDead wrote: DeadlyAztec11 wrote: A militia forge gun instantly sabotages this plan. Yeah, a forge gun firing 400m in the air? lol Yep, you place a heavy on top of a dropship and drop him on top of a tall b...
- by Spkr4theDead - at 2015.01.02 23:06:00
|
1211. another secret revealed - in General Discussions [original thread]
DeadlyAztec11 wrote: A militia forge gun instantly sabotages this plan. Yeah, a forge gun firing 400m in the air? lol
- by Spkr4theDead - at 2015.01.02 22:58:00
|
1212. another secret revealed - in General Discussions [original thread]
Ghosts Chance wrote: you can prevent damage to the MCC by blocking null cannon shots with a dropship, you can either use disposable militia ships (wich dont survive) or you can build a ship capable of tanking a hit then repping to tank another ...
- by Spkr4theDead - at 2015.01.02 22:57:00
|
1213. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Tesfa Alem wrote: I dont understand the need to turn Dust Tanks into War Thunder Ground Forces. This is just as much unrelated to the OP as Tank Crews. Its still an FPS and not a tank simulator. We dont need to remodel tanks from the ground u...
- by Spkr4theDead - at 2015.01.02 22:44:00
|
1214. k/m controls are broken - in General Discussions [original thread]
zero shocker wrote: I cant bring up the chat channel by pressing t and i broke my controller so i cant use that either. It's J to bring up the chat, R to open the chat window. I tank, so I know these things.
- by Spkr4theDead - at 2015.01.02 22:39:00
|
1215. Swarms... - in General Discussions [original thread]
Jammeh McJam wrote: Spkr4theDead wrote: Sir Snugglz wrote: not sure what PC's you play, but i see more minmando swarmers than forges in every PC match He probably doesn't do PC. I bet it's too hard. I do PC, but only in the noob leag...
- by Spkr4theDead - at 2015.01.02 22:28:00
|
1216. Swarms... - in General Discussions [original thread]
Soraya Xel wrote: Spkr4theDead wrote: Will Driver wrote: Your tears are music to my ears. You wouldn't be saying that if you were in the air. You've obviously never flown a dropship, nor do you know what it's like to lose 300k - 450k IS...
- by Spkr4theDead - at 2015.01.02 22:27:00
|
1217. Swarms... - in General Discussions [original thread]
Buwaro Draemon wrote: In my opinion opinion, as long as ADS exists, AV vs Vehicles will never be balanced. So CCP should remove the ADS to achieve balance? Is that what you're saying?
- by Spkr4theDead - at 2015.01.02 22:26:00
|
1218. Swarms... - in General Discussions [original thread]
Quasar Storm wrote: Pocket Rocket Girl wrote: Jammeh McJam wrote: Soraya Xel wrote: Jammeh McJam wrote: And when swarms cost nowhere near as much as ADS, there shouldn't be 'balance' between them, it should take more than one swarme...
- by Spkr4theDead - at 2015.01.02 22:21:00
|
1219. Swarms... - in General Discussions [original thread]
calvin b wrote: I cant stand some pilots and for me that has made me dislike vehicles as a whole. So because some pilots are so good, a few people made you hate vehicles? I went as far as skilling into tanks so I can hunt with a Rail tan...
- by Spkr4theDead - at 2015.01.02 21:49:00
|
1220. Swarms... - in General Discussions [original thread]
Forlorn Destrier wrote: I fly them quite often actually, and even though I only use Militia these days I would say I survive swarms as often as I lose a ship to them because I note where the swarms are coming from (e.g. I watch when other vehic...
- by Spkr4theDead - at 2015.01.02 21:47:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 200 300 |
First page | Previous page | Next page | Last page |