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741. CCP - drop rate on the suits and weapons? - in General Discussions [original thread]
Could you tell us what the drop rate will be on the new stuff? Will it be higher for the first week, then brought down?
- by Spkr4theDead - at 2015.02.02 00:04:00
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742. Rattati - ETA on logi ships and LAVs? (probably 2 months away) - in General Discussions [original thread]
Thaddeus Reynolds wrote: Spkr4theDead wrote: Thaddeus Reynolds wrote: Reign Omega wrote: Racial LDS Modules corresponding to the current logistics suit bonuses? Would be a good idea in theory, except that dropships don't have the r...
- by Spkr4theDead - at 2015.02.01 05:18:00
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743. What do you think will be broken In the next patch? - in General Discussions [original thread]
Who knows? Something always either doesn't work right or at all for at least one day after a new patch. It gets fixed quickly. Take the crazy for a day, and put up videos about it.
- by Spkr4theDead - at 2015.01.31 16:59:00
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744. Rattati - ETA on logi ships and LAVs? (probably 2 months away) - in General Discussions [original thread]
Mad Syringe wrote: . Awesome squad support for teams. Squad would probably be mostly slayers... Assaults and heavies can't run around undetected, it's no good for anyone but an Amarr logi to put down links, Gal has the best scans, etc etc. I ...
- by Spkr4theDead - at 2015.01.31 16:57:00
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745. Rattati - ETA on logi ships and LAVs? (probably 2 months away) - in General Discussions [original thread]
Thaddeus Reynolds wrote: Reign Omega wrote: Racial LDS Modules corresponding to the current logistics suit bonuses? Would be a good idea in theory, except that dropships don't have the relative staying power that dropsuits do, I don't ...
- by Spkr4theDead - at 2015.01.31 16:53:00
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746. Rattati - ETA on logi ships and LAVs? (probably 2 months away) - in General Discussions [original thread]
Thaddeus Reynolds wrote: just the lock-on mechanic for them needs to be changed to make them usable from what they where. I don't see how that can be done properly. The old system was completely terrible, and left the car wide open to attack...
- by Spkr4theDead - at 2015.01.31 16:47:00
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747. Rattati - ETA on logi ships and LAVs? (probably 2 months away) - in General Discussions [original thread]
Most important thing for the dropships - the role bonus must go towards reducing the spawn time, at the very most the spawn should be 5 seconds, though ideally it should be 3. If it's 10, they would be a complete and total SP and ISK sink, and t...
- by Spkr4theDead - at 2015.01.31 06:39:00
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748. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Pokey Dravon wrote: Spkr4theDead wrote: Pokey Dravon wrote: I don't see why people feel the need to depart from the existing shield/armor mechanics we have in Dust. They're so set on making shields recharge constantly, yet armor already w...
- by Spkr4theDead - at 2015.01.30 19:09:00
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749. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Breakin Stuff wrote: Tesfa Alem wrote: I am Looking forward for future DHAV tankers thinking its going to be them running the battlefield. Anyone who actually believes DHAVs are going to rule the battlefield have been drinking too much j...
- by Spkr4theDead - at 2015.01.30 19:07:00
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750. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Tesfa Alem wrote: I am Looking forward for future DHAV tankers thinking its going to be them running the battlefield. You could try to Dash in but you are certainly not dashing out. Since just the proto turrets average about 280,000 after t...
- by Spkr4theDead - at 2015.01.30 19:05:00
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751. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
DarthJT5 wrote: Harpyja wrote: While the topic of regen is still floating about, why don't we look to EVE for ideas to implement into Dust? Generalized summary on shields in EVE: -Always passively recharging, though at a variable rate which...
- by Spkr4theDead - at 2015.01.30 17:53:00
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752. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Pokey Dravon wrote: I don't see why people feel the need to depart from the existing shield/armor mechanics we have in Dust. They're so set on making shields recharge constantly, yet armor already works that way. If people want to run passive f...
- by Spkr4theDead - at 2015.01.30 17:51:00
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753. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Breakin Stuff wrote: Doc DDD wrote: If there is any change to armor hardeners, which would help balance turrets, and which I am in favor of, the inherect shield reps of gunlogis would be too low, unless there is some module in the works to ...
- by Spkr4theDead - at 2015.01.30 16:56:00
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754. Grupo de Asalto Chacal members boosting for WP - in General Discussions [original thread]
I think I saw some boosting earlier.
- by Spkr4theDead - at 2015.01.30 06:23:00
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755. Ok looking for help from someone who will not just say spec this - in General Discussions [original thread]
Jack the Rlpper wrote: The basics basically is I wanna use forge guns for av and go gal assault galmando min logi but everyone keeps telling me go min assault minmando cause the acr is op but my problem with it is it kicks alot for me and i thi...
- by Spkr4theDead - at 2015.01.30 06:22:00
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756. Announcement:Dev Blog: Warlords 1.0 Overview & Patch Notes - in General Discussions [original thread]
Maken Tosch wrote: Godin Thekiller wrote: Maken Tosch wrote: Myron Kundera wrote: Ouch, high alpha damage weapons are gonna be OP after the damage buff from the Warbarge :S The tanks will run away from my knives. They aren't via...
- by Spkr4theDead - at 2015.01.30 05:11:00
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757. Announcement:Dev Blog: Warlords 1.0 Overview & Patch Notes - in General Discussions [original thread]
H0riz0n Unlimit wrote: Do you already know the "weight" of the update? I m re-organizing stuff I'm just going to delete the client the night before, and redownload it the next evening.
- by Spkr4theDead - at 2015.01.29 18:32:00
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758. Little request to CCP regarding Warlord - in General Discussions [original thread]
Darken-Sol wrote: Spkr4theDead wrote: For any patch I've seen in the games I've played, there have been notes, and there have been little things that weren't mentioned in the notes. I'll harken back to 1.7: The PG skill was nerfed into the ...
- by Spkr4theDead - at 2015.01.29 12:44:00
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759. I've got one single problem with warlord Rattati - in General Discussions [original thread]
Maybe I missed it blindly, but I don't remember seeing that he'd deploy the new vehicle changes when Warlord deploys in the patch notes.
- by Spkr4theDead - at 2015.01.29 05:50:00
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760. I have converted to the side of QQ'ing AV-ers - in General Discussions [original thread]
Operative 1174 Uuali wrote: Swarms are the wrong weapon for a shield tank. Proves nothing. FG, plasma cannon and rail tanks work way too easy on shields. Forge and rail have a bonus against armor.
- by Spkr4theDead - at 2015.01.29 05:00:00
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