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5121. Solution to the tank versus infantry dilemma. - in General Discussions [original thread]
Godin Thekiller wrote: 1: I much as I would enjoy that, I would say no, because the medium & light frames need some kind of AV weapon. Lol packed Lai Dai + nanohive = dead tank
- by Spkr4theDead - at 2013.09.17 00:30:00
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5122. Solution to the tank versus infantry dilemma. - in General Discussions [original thread]
I support it.
- by Spkr4theDead - at 2013.09.17 00:29:00
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5123. Day of 1.5, tanker meeting in 'Honey Badger' - in General Discussions [original thread]
CharCharOdell wrote: KenKaniff69 wrote: CharCharOdell wrote: Assuming Wolfman saves HAVs like he did armored dropsuits, I say the best of us get together and run 6-man tank squads with our most expensive gear for a day so we can get the g...
- by Spkr4theDead - at 2013.09.16 19:25:00
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5124. Im afraid to spec into anything - in General Discussions [original thread]
Just 3 mil into tanks? You could put that and more into vehicle command alone. 3 mil is nowhere near enough.
- by Spkr4theDead - at 2013.09.16 19:23:00
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5125. new interior image of production factory SI - in General Discussions [original thread]
CCP Logibro wrote: Spkr4theDead wrote: CCP Logibro wrote: Just so you don't have to click the link: [img]https://pbs.twimg.com/media/BUPoT3jCEAAQAK0.jpg[/img] And yes, it is looking pretty good. I imagine it's not going to be yellow ...
- by Spkr4theDead - at 2013.09.16 18:55:00
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5126. Day of 1.5, tanker meeting in 'Honey Badger' - in General Discussions [original thread]
KenKaniff69 wrote: Could the channel be "honey badger"? We need to set password though in order to keep the djinn leuko cry babies out. But it'll be fun to be able to troll them with voice, and have every tanker laugh at them.
- by Spkr4theDead - at 2013.09.16 18:49:00
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5127. Day of 1.5, tanker meeting in 'Honey Badger' - in General Discussions [original thread]
KenKaniff69 wrote: CharCharOdell wrote: Assuming Wolfman saves HAVs like he did armored dropsuits, I say the best of us get together and run 6-man tank squads with our most expensive gear for a day so we can get the good QQ going. And not j...
- by Spkr4theDead - at 2013.09.16 18:40:00
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5128. Day of 1.5, tanker meeting in 'Honey Badger' - in General Discussions [original thread]
Aeon Amadi wrote: CharCharOdell wrote: Assuming Wolfman saves HAVs like he did armored dropsuits, I say the best of us get together and run 6-man tank squads with our most expensive gear for a day so we can get the good QQ going. And not ju...
- by Spkr4theDead - at 2013.09.16 18:38:00
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5129. Tankers, here's an interesting scenario to consider. - in General Discussions [original thread]
Csikszent Mihalyi wrote: Spkr4theDead wrote: Csikszent Mihalyi wrote: In camp A we have the tankers, who believe that all gear should be able to pay for itself and make a profit on public servers. In camp B we have the infantry, who beli...
- by Spkr4theDead - at 2013.09.16 18:37:00
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5130. Yellow structures - in General Discussions [original thread]
Chris F2112 wrote: They should reduce the warpoints for destroying turrets. Maybe make it 100 for an enemy turret, and 50 for a neutral turret. That will turn into basically another nerf towards tanks. You can keep that idea to yourself.
- by Spkr4theDead - at 2013.09.16 18:34:00
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5131. Yellow structures - in General Discussions [original thread]
Vin Mora wrote: Aero Yassavi wrote: I like to destroy turrets in friendly territory because if I don't it only takes a redberry about 5 seconds to turn it against us which is far more troublesome than a friendly turret is helpful. But you ...
- by Spkr4theDead - at 2013.09.16 18:32:00
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5132. Yellow structures - in General Discussions [original thread]
Aero Yassavi wrote: 8213 wrote: Its so sad to see that DUST really only has one "killstreak" and people will do whatever it takes to obtain it. How many kills can an orbital get? Is it really that useful? ...or, is it just a killstreak, tha...
- by Spkr4theDead - at 2013.09.16 18:30:00
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5133. Tankers, here's an interesting scenario to consider. - in General Discussions [original thread]
Csikszent Mihalyi wrote: In camp A we have the tankers, who believe that all gear should be able to pay for itself and make a profit on public servers. In camp B we have the infantry, who believe that powerful gear should have a price and requ...
- by Spkr4theDead - at 2013.09.16 18:12:00
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5134. Squad Deploy - in General Discussions [original thread]
CCP Nullarbor wrote: Beren Hurin wrote: I wonder if this should get some glue here in GD...? Either the Europeans are just too polite to complain about the problems they are having today or we all have a bit of good news. By the time Amarri...
- by Spkr4theDead - at 2013.09.16 18:09:00
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5135. new interior image of production factory SI - in General Discussions [original thread]
CCP Logibro wrote: Just so you don't have to click the link: [img]https://pbs.twimg.com/media/BUPoT3jCEAAQAK0.jpg[/img] And yes, it is looking pretty good. I imagine it's not going to be yellow and orange.
- by Spkr4theDead - at 2013.09.16 18:07:00
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5136. Its okay for infaintry to do well but not tanks? - in General Discussions [original thread]
Monkey MAC wrote: Void Echo wrote: Monkey MAC wrote: What is the role of a tank then? the HAV should be a heavily armored or shielded platform for a person to skill into and use. it should be adaptable and able to overcome any obstac...
- by Spkr4theDead - at 2013.09.16 18:05:00
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5137. Its okay for infaintry to do well but not tanks? - in General Discussions [original thread]
Kyy Seiska wrote: For my understanding, tanks still require only one person to operate properly (unlike like LAV that need 2). This makes them fairly expensive super weapon that allows one man to dominate the battlefield. Kinda like near invuln...
- by Spkr4theDead - at 2013.09.16 18:04:00
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5138. Tankers, here's an interesting scenario to consider. - in General Discussions [original thread]
[quote=Krom Ganesh Tanks then could be buffed to have a lot more ehp and deal a lot more damage so they are the best vehicle for taking on other vehicles. To prevent them being too effective against infantry, the splash damage of their weapons sh...
- by Spkr4theDead - at 2013.09.16 17:54:00
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5139. Tankers, here's an interesting scenario to consider. - in General Discussions [original thread]
Kekklian Noobatronic wrote: demonkiller 12 wrote: You pick up lai dais and kill any vehicle that is known to dust 514 Clearly written by someone who does not have Lai Dai grenades, or who does, but has not attempted to kill a good tank p...
- by Spkr4theDead - at 2013.09.16 17:52:00
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5140. Tankers, here's an interesting scenario to consider. - in General Discussions [original thread]
Kekklian Noobatronic wrote: As an AV player, I used to relish the opportunity to kill a tank. Often it was a close fight, and I had to be very sneaky in order to pull off the kill. If I succeeded, it felt great. If I failed, it was usually beca...
- by Spkr4theDead - at 2013.09.16 17:50:00
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