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4261. Why didnt CCP just take 1 missile out of each volley on the swarm launcher? - in General Discussions [original thread]
Cody Sietz wrote: Takahiro Kashuken wrote: Have you even looked at the new vehicles/mods/skills/HP/EHP/fitting requirements/CPU/PG etc etc etc? It doesn't change the fact that swarm launchers take a light slot to fit and leave you only ...
- by Spkr4theDead - at 2013.11.01 17:40:00
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4262. Why didnt CCP just take 1 missile out of each volley on the swarm launcher? - in General Discussions [original thread]
Cody Sietz wrote: STD launcher before nerf: 4 missiles each doing 330 dmg=1320 STD launcher after nerf:4 missiles each doing 220 dmg=880 So we are losing 440 dmg per volly on a STD swarm launcher. now lets look at it with advanced and proto....
- by Spkr4theDead - at 2013.11.01 17:38:00
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4263. Announcement:Weapon stats! - in General Discussions [original thread]
Wombat in combat wrote: Spkr4theDead wrote: As I've said before, they're nerfing swarms commensurate with how they're nerfing tanks. If they nerf tanks but not swarms at all, do you really think anybody would tank once 1.7 hits? I'll answer ...
- by Spkr4theDead - at 2013.11.01 17:36:00
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4264. Issue With Gunnlogi in 1.7 - in General Discussions [original thread]
SiR Merks Mom wrote: Godin Thekiller wrote: Damn, seeing that made me sad...... Maybe we wont get to see your 15th post about tank stomping when it turns out it might not dial in right and that being said...It is an imbalance they are try...
- by Spkr4theDead - at 2013.11.01 17:29:00
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4265. Issue With Gunnlogi in 1.7 - in General Discussions [original thread]
daishi mk03 wrote: Yeah, you can also rail snipe with a tank full of complex PG and CPU upgrade modules HOWEVER in which suit do you want to face your opponent, the one posted by you or a state of the art ck0? @ Takahiro Kashuken I was the ...
- by Spkr4theDead - at 2013.11.01 17:27:00
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4266. Announcement:Weapon stats! - in General Discussions [original thread]
Arkena Wyrnspire wrote: Spkr4theDead wrote: Text Grant wrote: It shouldn't take teamwork to kill one player. No matter his isk involved. It offsets teams and ruins infantry gameplay So you mean to tell me it shouldn't take teamwork to ...
- by Spkr4theDead - at 2013.11.01 17:18:00
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4267. Combat needs to change - in General Discussions [original thread]
Disturbingly Bored wrote: Xerics wrote: The forge gun was never meant to be an anti infantry weapon, just like the flaylock was never meant to replace your main weapon. Sorry, but you have absolutely nothing to support this position. The ...
- by Spkr4theDead - at 2013.11.01 11:51:00
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4268. Combat needs to change - in General Discussions [original thread]
Jacques Cayton II wrote: Stop crying if you get forged get a sniper rifle done. We heavies have 2 weapons leave us alone. LOL a sniper rifle. A Thale's won't do enough fast enough to get rid of a rooftop forge gunner.
- by Spkr4theDead - at 2013.11.01 11:49:00
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4269. Sometimes battles are not fair... But that's life. - in General Discussions [original thread]
Olomo Daygon wrote: I spent 4 years of my life in the military and one thing I took away from combat is that some times the odds ARE NOT in your favor. Some times terrain does not favor either side, some times it favors one side strongly. A goo...
- by Spkr4theDead - at 2013.11.01 11:45:00
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4270. Issue With Gunnlogi in 1.7 - in General Discussions [original thread]
daishi mk03 wrote: @name > topic your answer @name > topic your answer @name > topic your answer So you want me to use the forums your way, instead of the way I want to?
- by Spkr4theDead - at 2013.11.01 11:40:00
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4271. Issue With Gunnlogi in 1.7 - in General Discussions [original thread]
daishi mk03 wrote: Edit: And stop triple and quadruple post everywhere u fk With a max of 7 quotes, what do you expect me to do?
- by Spkr4theDead - at 2013.11.01 11:33:00
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4272. Issue With Gunnlogi in 1.7 - in General Discussions [original thread]
daishi mk03 wrote: 1. You are no tanker, wtf are you doing here? > Active armor repair modules are being removed. 2. This thread is about shield tanks u fk > But it's fair when infantry can fit complex and PRO everything, right? 3. You c...
- by Spkr4theDead - at 2013.11.01 11:30:00
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4273. Issue With Gunnlogi in 1.7 - in General Discussions [original thread]
Lorhak Gannarsein wrote: CharCharOdell wrote: Well, here is something you should consider: Vehicles are being redone to match the way dropsuits work. The Gunlogi is a meta 1 piece of gear. The modules you are using are complex (meta 5 and u...
- by Spkr4theDead - at 2013.11.01 11:20:00
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4274. Issue With Gunnlogi in 1.7 - in General Discussions [original thread]
Sylvana Nightwind wrote: How do you know they are not changing overall PG/CPU in the overhaul? Because they nerfed the PG skill, and now they're going to nerf the CPU skill, and I wouldn't be surprised if they nerf the base resource stats on ...
- by Spkr4theDead - at 2013.11.01 11:18:00
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4275. Issue With Gunnlogi in 1.7 - in General Discussions [original thread]
Foundation Seldon wrote: Conversely he could probably quite easily drop the Extender to Enhanced level because the base Regen on all vehicles is much higher in 1.7 (Like 160 for the Shield Tank) than it is now (Like ... 12?). lolwut Active ...
- by Spkr4theDead - at 2013.11.01 11:17:00
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4276. Issue With Gunnlogi in 1.7 - in General Discussions [original thread]
Foundation Seldon wrote: I don't see the problem here necessarily. Yes, you can't proto out your tank and run a combination of everything complex and proto weapons, if you want Complex X and Y then you'll need to make sacrifices with Z. If anyt...
- by Spkr4theDead - at 2013.11.01 11:15:00
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4277. Issue With Gunnlogi in 1.7 - in General Discussions [original thread]
Harpyja wrote: So today, I decided to get to theory-crafting and I made a nice spreadsheet for the Gunnlogi. The modules which I was interested in testing were: Complex Heavy Shield Booster (214.5,1048)
Complex Heavy Shield Extender (19...
- by Spkr4theDead - at 2013.11.01 11:14:00
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4278. The Math of AV and Tanks Post 1.7 - in General Discussions [original thread]
Void Echo wrote: Spkr4theDead wrote: Atiim wrote: Vehicles have PRO weapons and PRO modules. All they need is ADV and PRO hulls LOL We don't have PRO modules. See, I told you you're not a tanker. we don't have proto modules or hul...
- by Spkr4theDead - at 2013.10.31 22:34:00
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4279. The Math of AV and Tanks Post 1.7 - in General Discussions [original thread]
Atiim wrote: Vehicles have PRO weapons and PRO modules. All they need is ADV and PRO hulls LOL We don't have PRO modules. See, I told you you're not a tanker.
- by Spkr4theDead - at 2013.10.31 22:31:00
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4280. Announcement:Weapon stats! - in General Discussions [original thread]
Text Grant wrote: Spkr4theDead wrote: Text Grant wrote: Templar 514 wrote: Text Grant wrote: Swarms need that range. Without it I only see 2 fixes. 1 make them OHK fast vehicles and 3 hit kill slow ones. 2 make them sidearms with ...
- by Spkr4theDead - at 2013.10.31 22:20:00
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