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121. Leaving Academy - in Feedback/Requests [original thread]
It actually shouldn't be that hard to implement. I write expressions at work for 3d assets and it's not that hard. Alot of software developers have scripts that automate alot of the work. It's pretty much a string of commands that dictate who's go...
- by Spectre-M - at 2013.07.30 04:19:00
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122. [R] Show Us The Kill Charts!!! - in Feedback/Requests [original thread]
Ashes Rain wrote: At least show us how many thousand people that ker-splat out of the mcc each day. LOL, or the ones that get squished by their own vehicle deployments.
- by Spectre-M - at 2013.07.24 04:55:00
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123. Caldari logis (who are actually logis) should get a respec option into another l... - in Feedback/Requests [original thread]
The only reason someone would like to get a respec for a Cal logi, is because they took away thier recharge delay(4/6) and bonus to shield extenders(5% per lvl). other than that, not much is changing. If someone was a 'tru' logi, they wouldnt have...
- by Spectre-M - at 2013.07.23 23:32:00
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124. [FEEDBACK] A day as a commando - CCP please read - in Feedback/Requests [original thread]
It does get 2 light weapon slots though, which is probably the reason its slower and has less room for H/L modules. Havent played it myself, but sounds like its a mix between Heavy and Assault. Proto Cal Assault with shield ext (lvl 3)and armor pl...
- by Spectre-M - at 2013.07.17 20:48:00
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125. [Feedback/Request] KB/M Custom mapping - in Feedback/Requests [original thread]
i was hoping i wouldnt have to spend more money for a programmable mouse, for something that should be default.
- by Spectre-M - at 2013.07.17 19:26:00
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126. [Feedback/Request] KB/M Custom mapping - in Feedback/Requests [original thread]
I was wondering if CCP could consider KB/M custom mapping. It would allow for people to have a personal layout, and allow us to change the mouse buttons. I checked and didnt see any posts about it, but i may be wrong. I played Quake 1 and Team For...
- by Spectre-M - at 2013.07.17 18:27:00
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127. Please Nerf any non AR weapons - in Feedback/Requests [original thread]
ARs are fine, as i do well against any DS class(even Flaylocks). Try using a mouse if you come from computer FPS, as i find it dull to use the playstation controller for a game that has some hit detection issues. I use a GEK and regularily get 10-...
- by Spectre-M - at 2013.07.17 17:14:00
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128. FlayLock Pistol NOT OP - in Feedback/Requests [original thread]
I don't see how nerfing a weapon makes the game uninteresting(unless it's the only weapon you find fun to use) as there are so many to choose from. I find that fused nades do a good job of holding back the FP, giving the fp user a taste of their o...
- by Spectre-M - at 2013.07.17 06:40:00
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129. Flux Grenade suicides - in Feedback/Requests [original thread]
post this in the bug/technical issues forum, as im sures DEVs look at that forum more than they do the feedback/request.
- by Spectre-M - at 2013.07.16 23:11:00
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130. [REQUEST] More Movement Options! - in Feedback/Requests [original thread]
Check the weekly updates. Theyve said they will be doing more movement options soon.
- by Spectre-M - at 2013.07.16 22:46:00
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131. posible balancing idea - in Feedback/Requests [original thread]
Ammo is apart of the initial ISK cost i assume. You buy an assault rilfe for 12,000 ISK and it comes loaded.
- by Spectre-M - at 2013.07.16 22:09:00
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132. [Feedback/Request] Testing Ground / Dropsuit simulator - in Feedback/Requests [original thread]
Hi, All. I was just looking over the forums and see alot of arguments about stats and skill/module modifiers. Honestly, the forums are overflowing with players who have either wrong information or word of mouth 'stats'. I was thinking it may be a...
- by Spectre-M - at 2013.07.16 21:49:00
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133. [REQUEST] I want a race & avatar change for AUR - in Feedback/Requests [original thread]
+1
- by Spectre-M - at 2013.07.16 06:42:00
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134. [Suggestion] Sky SpawningGäó (name courtesy of R'ahz Lupo) - in Feedback/Requests [original thread]
Would look cool and I like your creativity, but it might pose problems with getting shot in mid air. I can see it now, on the edge of the atmosphere as you drop in from re-entry, heating the air as you pass. Hitting the ground with enough force to...
- by Spectre-M - at 2013.07.16 05:13:00
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135. Squad spotting - in Feedback/Requests [original thread]
I'm pretty sure that any enemies that your team mates see are on your hud and map. Ive seen guys on my hud that id have no way of seeing. If you watch the map before deploying to the burnzone, youll see that any enemies engadging teamates will be ...
- by Spectre-M - at 2013.07.16 00:58:00
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136. core flaylock - in Feedback/Requests [original thread]
Shijima Kuraimaru wrote: Spectre-M wrote: Beeeees wrote: I agree that flaylocks are annoying but its more of an "HTFU" issue really. Having the status of sidearm doesnt mean you cant kill people with it, some people I know run it as their...
- by Spectre-M - at 2013.07.05 06:46:00
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137. Petition: Locked your vehicle - > CCP for you - in Feedback/Requests [original thread]
Well, if you run with a corp/organised squad the idea of a locked/ejection vehicle poses problems for you. What if you want someone else to drive(Designated Drivers)? What if you die after leaving the drivers seat and the passengers are sitting du...
- by Spectre-M - at 2013.07.05 01:41:00
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138. core flaylock - in Feedback/Requests [original thread]
Beeeees wrote: I agree that flaylocks are annoying but its more of an "HTFU" issue really. Having the status of sidearm doesnt mean you cant kill people with it, some people I know run it as their main. Besides, you do realize how hard it is to...
- by Spectre-M - at 2013.07.05 00:40:00
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