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161. Scouts are nigh unplayable - in General Discussions [original thread]
Delta 749 wrote: Psh, you all got complacent with poor hit detection and bullets just vanishing Now that thats fixed its some huge conspiracy of them nerfing you guys and not just you having been used to the bad mechanics It works both ways, w...
- by Spec Ops Cipher - at 2013.07.03 10:50:00
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162. Scouts are nigh unplayable - in General Discussions [original thread]
Still bad today. One good player on the enemy team can kill you every time. A duvolle Ar does 40 damage per bullet, until 50 ish metres. That's before damage mods and proficiency.
- by Spec Ops Cipher - at 2013.07.03 09:05:00
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163. after the 1.2 update, is it me or am I seeing more people using Flaylock (no ski... - in General Discussions [original thread]
After what they did to scouts, you'll see me using it from now on. Need to remain combat effective.
- by Spec Ops Cipher - at 2013.07.03 06:44:00
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164. Scouts are nigh unplayable - in General Discussions [original thread]
grunt party wrote: Icy TIG3R wrote: You guys were bad scouts with no skills who only got by because the hit detection was trash. Scout is the hardest class to play. Get good. you never played with spec then i have played with him many ...
- by Spec Ops Cipher - at 2013.07.02 22:21:00
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165. Scouts are nigh unplayable - in General Discussions [original thread]
Tomorrow I'm gonna skill into flaylocks. I need an edge :/
- by Spec Ops Cipher - at 2013.07.02 21:39:00
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166. Scouts are nigh unplayable - in General Discussions [original thread]
Shotty GoBang wrote: kanders wrote: Downloaded the update this morning but didn't have a chance to play. This certainly doesn't make me excited about logging on tonight. And to think I was actually feeling a little better about the scout co...
- by Spec Ops Cipher - at 2013.07.02 18:02:00
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167. Scouts are nigh unplayable - in General Discussions [original thread]
Not sure if it's just because everything feels slower, but i feel as though scouts can't jump as high as yesterday either. Heavies do need a portable stepladder built into their suit.
- by Spec Ops Cipher - at 2013.07.02 17:05:00
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168. Scouts are nigh unplayable - in General Discussions [original thread]
TEXA5 HiTM4N wrote: Icy TIG3R wrote: You guys were bad scouts with no skills who only got by because the hit detection was trash. Scout is the hardest class to play. Get good. This statement is the truth. Is it really a surprise a su...
- by Spec Ops Cipher - at 2013.07.02 16:37:00
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169. Scouts are nigh unplayable - in General Discussions [original thread]
Its not so much the hit detection thats killing me now, its the movement speed and restrictions
- by Spec Ops Cipher - at 2013.07.02 16:15:00
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170. Scouts are nigh unplayable - in General Discussions [original thread]
Icy TIG3R wrote: You guys were bad scouts with no skills who only got by because the hit detection was trash. Scout is the hardest class to play. Get good. Scout was always the hardest class to play, bar E3 build, when I was heavy/assault. ...
- by Spec Ops Cipher - at 2013.07.02 15:29:00
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171. Scouts are nigh unplayable - in General Discussions [original thread]
Morathi III wrote: Every body move slower, not only scout It hurts the scout the most.
- by Spec Ops Cipher - at 2013.07.02 15:27:00
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172. Scouts are nigh unplayable - in General Discussions [original thread]
Scouts now move slower (bug, not design I think), and are really easy to kill. I'm having trouble achieving anything in this suit atm, dying ridiculously fast as usual, but it happens every spawn. Any other scouts finding their suits a lot worse...
- by Spec Ops Cipher - at 2013.07.02 15:00:00
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173. Uprising 1.2 file size - in General Discussions [original thread]
When fixing bugs, code can get messy. Without proper documentation, dev teams can lose track of what code changes fix which bugs. They replace our old buggy code with the block of code they know works - it saves time at the cost of space. We are...
- by Spec Ops Cipher - at 2013.07.02 12:40:00
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174. Dust 514: Diary of a Knifing Instructor - in General Discussions [original thread]
Sleepy Zan wrote: Still never seen these supposed knifing skills ingame. If you're talking about me, ask 13ear, I'm EU
- by Spec Ops Cipher - at 2013.07.01 22:59:00
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175. Dust 514: Diary of a Knifing Instructor - in General Discussions [original thread]
Maken Tosch wrote: Spec Ops Cipher wrote: The damage bonus only comes into play when you upgrade proficiency or use minmitar suit, aur knives should have no effect on this, because that skill only decreases charge time. And maybe you should ...
- by Spec Ops Cipher - at 2013.07.01 22:56:00
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176. Why is it so expensive SP-wise to run a scout suit - in General Discussions [original thread]
Needless Sacermendor wrote: If you're going to compare suits, at least compare like for like ... You've got a scout with 2 proto weapons, proto shields and 2 proto speed mods (I don't know if they're same skill or not) and you're comparing sp...
- by Spec Ops Cipher - at 2013.07.01 13:04:00
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177. Dust 514: Diary of a Knifing Instructor - in General Discussions [original thread]
The damage bonus only comes into play when you upgrade proficiency or use minmitar suit, aur knives should have no effect on this, because that skill only decreases charge time. And maybe you should test these in corp battles, who knows, an errant...
- by Spec Ops Cipher - at 2013.07.01 12:42:00
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178. Dust 514: Diary of a Knifing Instructor - in General Discussions [original thread]
I also nova knife, this build its fantastic, CCP did a great job at making them usable. I use a minmitar scout with Proto knives. With my skills each uncharged hit does about 265 dam, and they swing twice with each attack. Last week I achieved a 9...
- by Spec Ops Cipher - at 2013.07.01 01:53:00
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179. Scout Registry / Killboard - in General Discussions [original thread]
Shotties are much easier to use than knives. Trust me, I've maxed both, with knives, a shotgunner is the worst enemy you can run into on the field. If you don't get em first hit, you're dead. We need officer knives and shotties! And I'm over 20k...
- by Spec Ops Cipher - at 2013.06.30 12:15:00
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180. Food for though - in General Discussions [original thread]
Op, you've been playing too much The Last Of Us. ^^
- by Spec Ops Cipher - at 2013.06.29 11:20:00
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