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41. A new idea for aim assist! - in General Discussions [original thread]
Aikuchi Tomaru wrote: I don't know whats wrong with autoaim. If you want to see how real bad auto aim works play Red Dead Redemption. You can activate insta headshot aim. Yes. You can do this in PvP modes. In Dust you at least have to aim. Ye...
- by Spec Ops Cipher - at 2013.09.06 20:50:00
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42. A new idea for aim assist! - in General Discussions [original thread]
True Adamance wrote: Spec Ops Cipher wrote: Only let it lock on to people who also have aim assist on! I apologise if anyone beat me to it, but I think its a brilliant idea. Fair call. I personally would prefer to see it toned down but...
- by Spec Ops Cipher - at 2013.09.06 20:48:00
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43. A new idea for aim assist! - in General Discussions [original thread]
Vrain Matari wrote: Kage Roth wrote: This idea, this idea right here. It rocks. Though you know people would start complaining about it, "I can aim at anyone else just fine but when i engage those darn M/KB guys I can't aim anymore" Make t...
- by Spec Ops Cipher - at 2013.09.06 20:10:00
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44. A new idea for aim assist! - in General Discussions [original thread]
Kage Roth wrote: This idea, this idea right here. It rocks. Though you know people would start complaining about it, "I can aim at anyone else just fine but when i engage those darn M/KB guys I can't aim anymore" Good point, maybe an exceptio...
- by Spec Ops Cipher - at 2013.09.06 20:03:00
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45. A new idea for aim assist! - in General Discussions [original thread]
Only let it lock on to people who also have aim assist on! I apologise if anyone beat me to it, but I think its a brilliant idea.
- by Spec Ops Cipher - at 2013.09.06 19:51:00
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46. How can we save scouts? - in General Discussions [original thread]
TheAmazing FlyingPig wrote: Spec Ops Cipher wrote: TheAmazing FlyingPig wrote: We can start by not using scouts as heavies and instead use them as scouts. Who has ever tried that? I've mowed down plenty of idiot scouts that charge str...
- by Spec Ops Cipher - at 2013.09.06 18:57:00
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47. How can we save scouts? - in General Discussions [original thread]
TheAmazing FlyingPig wrote: We can start by not using scouts as heavies and instead use them as scouts. Who has ever tried that?
- by Spec Ops Cipher - at 2013.09.06 18:24:00
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48. How can we save scouts? - in General Discussions [original thread]
Dexter307 wrote: Xender17 wrote: Increase speed. Make them override aimbot. Increased PG/CPU, seeing how they seem meant to have limited slots meant to hold the best stuff. Increase turn speed. Whatever suits their profession. All of t...
- by Spec Ops Cipher - at 2013.09.06 18:20:00
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49. How can we save scouts? - in General Discussions [original thread]
Xender17 wrote: Increase speed. Make them override aimbot. Increased PG/CPU, seeing how they seem meant to have limited slots meant to hold the best stuff. Increase turn speed. Whatever suits their profession. No aimbot on scouts would be...
- by Spec Ops Cipher - at 2013.09.06 18:02:00
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50. How can we save scouts? - in General Discussions [original thread]
It can't be a game to game suit anymore, its entirely situational. Yes the disabled tacnet is nice, but we die too quickly to be viable in pubs. The auto-aim has killed us, along with stamina and strafing nerfs. What can we do to bring them back...
- by Spec Ops Cipher - at 2013.09.06 17:50:00
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51. What's BAD about the aim things?? - in General Discussions [original thread]
8213 wrote: So, you have this Aim Assist put into the game. Before, the aim tracking was garbage, and you couldn't hit anybody because the hitboxes weren't they should have been. You shot right into someone, and nothing registered. You shot a l...
- by Spec Ops Cipher - at 2013.09.06 17:16:00
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52. Could we get a vets only section of the forums? - in General Discussions [original thread]
This is a good idea!
- by Spec Ops Cipher - at 2013.09.05 20:15:00
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53. For the vets!!! - in General Discussions [original thread]
MAD MAX 514 wrote: So you hate the fact that CCP has brought back the aim assist and has built a system that matches players with like skills! You don't like the fact that it might level the playing field! So you would rather protostomp some on...
- by Spec Ops Cipher - at 2013.09.05 16:27:00
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54. Shotgun Is Fixed!? - in General Discussions [original thread]
I won't believe it till I see it, but a preemptive yaaaaaay is in order.
- by Spec Ops Cipher - at 2013.09.05 14:49:00
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55. scout balancing petition , please sign SCOUT BROTHERS, ccp please respond and read - in General Discussions [original thread]
Signed.
- by Spec Ops Cipher - at 2013.09.05 14:21:00
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56. Pros were right, MD WAS my crutch! - in General Discussions [original thread]
Chris F2112 wrote: Aim assist hit mass drivers hardest. Now everyone can aim right on, not only the pros. Scouts.
- by Spec Ops Cipher - at 2013.09.04 15:34:00
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57. Poll - in General Discussions [original thread]
6. Maps are awesome. Auto-aim is overdone. If shotguns aren't fixed tomorrow then it drops to 3.
- by Spec Ops Cipher - at 2013.09.04 15:22:00
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58. Aim Assist killed Speed Tanking - in General Discussions [original thread]
Another nail in the coffin for scouts. Hopefully we get shotguns back tomorrow.
- by Spec Ops Cipher - at 2013.09.04 14:09:00
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59. hit detection fixes! mostly :) - in General Discussions [original thread]
Any update on how soon? Last I heard was about a week. Please add it in tomorrows hotfix <3
- by Spec Ops Cipher - at 2013.09.04 03:19:00
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60. A scout's plea to the gods of Dust - in General Discussions [original thread]
http://www.youtube.com/watch?v=VTyBKrJASro From here - https://forums.dust514.com/default.aspx?g=posts&t=106946 Head on in and give em likes to ease the pain and suffering.
- by Spec Ops Cipher - at 2013.09.04 03:03:00
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